A-Groove is one of the six grooves in Capcom vs. SNK 2.
Groove Data
Main Feature | After meter activation, Custom Combos allow for all normal and special moves to cancel into each other, ending with a Level 1 super | |
---|---|---|
Groove System | Custom Combo System | |
Meter Length | 144 Units | (72 Units × 2 Sections) |
Activation Time | 72 Time Units | (~7.2 seconds) |
Guard Bar Length | 48 Units | Standard |
Meter Bonuses | None |
Groove Subsystems
- Dash
- Roll
- Counter Attack
- Safe Fall
See Groove Subsystems for complete technical data on specific subsystems.
Meter System
Meter is shared by the team and persists between characters and rounds. Any meter remaining after a round, win or lose, will carry over to the next round.
Unique Groove Abilities
Custom Combos
Groove Strategy
A-Groove is a top-tier groove in CvS2.
Strengths
Weaknesses
Character Considerations
Groove Comparisons and Matchups
The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.