Introduction
By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.
Fernandez (AKA Makaitaitei Fernandeath in the JP version) is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.
Strengths | Weaknesses |
---|---|
|
|
Fernandez | |
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Character Data |
Standing Normals
5A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | M | 15 | O | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | M | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 6 | +7 | +1 |
5D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 25 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
Crouching Normals
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
37 | L | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 10 | +11 | +1 |
2C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
18 | L | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | 5 | +8 | +1 |
2D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
44 | L | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | 8 | KND | +1 |
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
16 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
20 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 4 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | H | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 4 | Gnd | - | - |
Command Normals
j.2B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | Ground | - | - | - |
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
57 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | KND | - |
Command Grab
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
73 | Thw | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 1 | - | KND | - |
Middle Attack
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
14 | 4 | 8 | +13 | +1 |
2A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
64 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | 1 | 12 | KND | - |
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
49 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
54 | 4 | 31 | KND | -30 |
Rissing Attack
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
40 | H | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
15 | 5 | 4 | KND | +1 |
Super Mode
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
55 | M | 50 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
2 | 11 | 1 | KND | +1 |
Special Moves
236A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 4 | 28 | WSL | -17 |
236B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 6 | 24 | WSL | -15 |
236C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 5 | 25 | WSL | -15 |
236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
13 | 4 | 25 | WSL | -14 |
214C/D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1 | 37 | 1 | - | - |
214CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
- | - | - | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
1‼0 | 52 | 1 | - | - |
2AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
148 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
- | 1 | 12 | KND | - |
623A
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
32+33 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2(1)23 | 38 | KND | -49 |
623B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14x5 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 2(1)31 | 39 | KND | -56 |
623AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
113 | M | 20 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3‼0 | 17(2)34 | 41 | KND | -52 |
Air Special Moves
j.236D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
65 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 4 | Gnd | KND | - |
DokiDoki
641236AB
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
155 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
28‼10 | 94 | 1 | KND | +1 |
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
176 | - | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
10 | 97 | 28 | KND | - |