Waku Waku 7/Rai

From SuperCombo Wiki


WW7 rai.png

Rai is a junior high school student who loves adventures & the outdoor life. He is very active and uses electrical shocks to attack.

Rai is a well-rounded character being a pseudo-shoto, have many good normals. Just as Arina is a really easy character to pick up, recomended for beginners, is not hard to get a good amount of damages in combos. Rai main projectile 236A/B is fast but can be destroyed by almost any other projectile in the game, having a somehow short range.

Rai
Pros Cons
  • Amazing Beginner character
  • Has a lot of attacks that cause a Wall slam effect
  • Can juggle off a J.2D
  • 2 DokiDoki
  • 0F DokiDoki
  • Huge recovery in many attacks what makes him very punishable
  • Rai main projectiles is really weak compared to almost any other projectile in the game.

Standing Normals

5A ..
Damage Guard Dizzy Cancel
11 M 10 O
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +8 +1
∟ 5A
Damage Guard Dizzy Cancel
11 M 10 O
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +8 +1
5B
Damage Guard Dizzy Cancel
29 M 25 O
Startup Active Recovery Adv. Hit Adv. Guard
7 9 21 -5 -15
5C
Damage Guard Dizzy Cancel
14 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
5 9 5 +3 -1
5D
Damage Guard Dizzy Cancel
35 M 25 X
Startup Active Recovery Adv. Hit Adv. Guard
9 13 16 -4 -14

Crouching Normals

2A
Damage Guard Dizzy Cancel
11 Low 5 O
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +8 +1
∟ 2A
Damage Guard Dizzy Cancel
11 Low 5 O
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 +8 +1
2B
Damage Guard Dizzy Cancel
26 L 20 X
Startup Active Recovery Adv. Hit Adv. Guard
7 8 13 +4 -6
2C
Damage Guard Dizzy Cancel
13 L 10 X
Startup Active Recovery Adv. Hit Adv. Guard
3 5 3 +9 +1
2D
Damage Guard Dizzy Cancel
32 L 0 X
Startup Active Recovery Adv. Hit Adv. Guard
7 9 26 KND -20

Jumping Normals

j.A
Damage Guard Dizzy Cancel
11 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
3 4 3 - -
j.B
Damage Guard Dizzy Cancel
29 H 15 X
Startup Active Recovery Adv. Hit Adv. Guard
4 8 Gnd - -
j.C
Damage Guard Dizzy Cancel
14 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
3 10 Gnd - -
j.D
Damage Guard Dizzy Cancel
35 H 20 X
Startup Active Recovery Adv. Hit Adv. Guard
11 13 Gnd - -

Command Normals

[3]
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
40 - 4 - -
7/9 (wall),j9
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 6 - -
CD,7~9
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 32 - -
Guard, 4/6D
Damage Guard Dizzy Cancel
43 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
15 6 31 WSL -16
6B
Damage Guard Dizzy Cancel
35 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
11 3(15)6 13 KND -4
6D
Damage Guard Dizzy Cancel
43 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
15 6 25 WSL -13
6[6]B
Damage Guard Dizzy Cancel
14+30 M,H 60 -
Startup Active Recovery Adv. Hit Adv. Guard
11 3(15)6 13 KND -4
6[6]D
Damage Guard Dizzy Cancel
43 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
6 22 34 WSL -41
j.2D
Damage Guard Dizzy Cancel
43 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
11 Ground - KND -

Universal Mechanics

Throw
Damage Guard Dizzy Cancel
41 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
Command Grab
Damage Guard Dizzy Cancel
53 Thw 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - WSL -
Middle Attack
Damage Guard Dizzy Cancel
29 H 20 -
Startup Active Recovery Adv. Hit Adv. Guard
19 2 28 -5 -15
Pursuit
Damage Guard Dizzy Cancel
36 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
47 5 47 KND -45
Rising Attack
Damage Guard Dizzy Cancel
29+30 H 400 -
Startup Active Recovery Adv. Hit Adv. Guard
11 5(13)6 32 KND -23
Super Mode
Damage Guard Dizzy Cancel
37 M 50 -
Startup Active Recovery Adv. Hit Adv. Guard
25 12 15 KND -11

Special Moves

236A
Damage Guard Dizzy Cancel
23 M 5 -
Startup Active Recovery Adv. Hit Adv. Guard
11 - 41 -16 -28
236B
Damage Guard Dizzy Cancel
35 M 5 -
Startup Active Recovery Adv. Hit Adv. Guard
11 - 48 -23 -35
236AB
Damage Guard Dizzy Cancel
8~9/n M 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
2‼9 - 35 KND -18
214A
Damage Guard Dizzy Cancel
47 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
25 20 10 KND -17
214B
Damage Guard Dizzy Cancel
53 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
27 20 10 KND -15
214AB
Damage Guard Dizzy Cancel
82 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
2‼9 28 14 KND -23
623A
Damage Guard Dizzy Cancel
32 M 45 -
Startup Active Recovery Adv. Hit Adv. Guard
5 19 22 KND -28
623B
Damage Guard Dizzy Cancel
37 M 45 -
Startup Active Recovery Adv. Hit Adv. Guard
5 21 26 KND -32
623AB
Damage Guard Dizzy Cancel
29 M 40 -
Startup Active Recovery Adv. Hit Adv. Guard
2‼2 24 37 KND -42

Air Special Moves

j.236A
Damage Guard Dizzy Cancel
23 M 5 -
Startup Active Recovery Adv. Hit Adv. Guard
9 - Gnd KNDa -
j.236B
Damage Guard Dizzy Cancel
35 M 5 -
Startup Active Recovery Adv. Hit Adv. Guard
9 - Gnd KNDa -
j.236AB
Damage Guard Dizzy Cancel
8~9/n M 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
2‼0 - Gnd KND -
j.214A
Damage Guard Dizzy Cancel
71 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 20 Gnd KND -
j.214B
Damage Guard Dizzy Cancel
80 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 20 Gnd KND -
j.214AB
Damage Guard Dizzy Cancel
123 M 20 -
Startup Active Recovery Adv. Hit Adv. Guard
2‼0 28 Gnd KND -

DokiDoki

641236CD
Damage Guard Dizzy Cancel
104 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
6‼0 33 19 KND -15
463214CD
Damage Guard Dizzy Cancel
86~100 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
7‼6~ 110 23 KND -86~-93

HaraHara

22AB/CD
Damage Guard Dizzy Cancel
131~164 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
133 2(6)2(6)2(4)1 30~ KND -

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun