Waku Waku 7/Rai

From SuperCombo Wiki


WW7 rai.png

Rai is a junior high school student who loves adventures & the outdoor life. He is very active and uses electrical shocks to attack.

Rai is a well-rounded character being a pseudo-shoto, have many good normals. Just as Arina is a really easy character to pick up, recomended for beginners, is not hard to get a good amount of damages in combos. Rai main projectile 236A/B is fast but can be destroyed by almost any other projectile in the game, having a somehow short range.

Rai
Pros Cons
  • Amazing Beginner character
  • Has a lot of attacks that cause a Wall slam effect
  • Can juggle off a J.2D
  • 2 DokiDoki
  • 0F DokiDoki
  • Huge recovery in many attacks what makes him very punishable
  • Rai main projectiles is really weak compared to almost any other projectile in the game.

Basic Attacks

5LP
Damage Guard Dizzy Cancel
13 M - O
Startup Active Recovery Adv. Hit Adv. Guard
5 2 15 -2 -
5HP
Damage Guard Dizzy Cancel
33 M - X
Startup Active Recovery Adv. Hit Adv. Guard
10 2 37 -14 -
5LK
Damage Guard Dizzy Cancel
16 L - X
Startup Active Recovery Adv. Hit Adv. Guard
6 3 22 -8 -
5HK
Damage Guard Dizzy Cancel
40 M - X
Startup Active Recovery Adv. Hit Adv. Guard
8 4 23 -2 -
2LP
Damage Guard Dizzy Cancel
12 L - X
Startup Active Recovery Adv. Hit Adv. Guard
5 2 18 -5 -
2HP
Damage Guard Dizzy Cancel
30 M - X
Startup Active Recovery Adv. Hit Adv. Guard
9 2 26 -3 -
2LK
Damage Guard Dizzy Cancel
14 L - X
Startup Active Recovery Adv. Hit Adv. Guard
4 3 18 -4 -
2HK
Damage Guard Dizzy Cancel
36 L - X
Startup Active Recovery Adv. Hit Adv. Guard
6 13 30 KND -
j.LP
Damage Guard Dizzy Cancel
13 H - X
Startup Active Recovery Adv. Hit Adv. Guard
5 2 Gnd - -
j.HP
Damage Guard Dizzy Cancel
33 H - X
Startup Active Recovery Adv. Hit Adv. Guard
8 2 Gnd - -
j.LK
Damage Guard Dizzy Cancel
16 H - X
Startup Active Recovery Adv. Hit Adv. Guard
6 3 Gnd - -
j.HK
Damage Guard Dizzy Cancel
40 H - X
Startup Active Recovery Adv. Hit Adv. Guard
7 15 Gnd - -

Normal Throws

c.4/6HP
Damage Guard Dizzy Cancel
46 Thw - 1
Startup Active Recovery Adv. Hit Adv. Guard
1 - KND - -
jc.4/6HP
Damage Guard Dizzy Cancel
46 Thw - 1
Startup Active Recovery Adv. Hit Adv. Guard
1 - KND - -

Command Attacks

7/9 (wall)j9
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 5 - -
PK
Damage Guard Dizzy Cancel
33 H - -
Startup Active Recovery Adv. Hit Adv. Guard
21 2 26 KND -
6LP
Damage Guard Dizzy Cancel
17 M - -
Startup Active Recovery Adv. Hit Adv. Guard
5 1 16 0 -
6HP
Damage Guard Dizzy Cancel
16+34 M,L - -
Startup Active Recovery Adv. Hit Adv. Guard
6 2(6)2 34 -11 -
6LK
Damage Guard Dizzy Cancel
20 L - -
Startup Active Recovery Adv. Hit Adv. Guard
5 1 16 0 -
6HK
Damage Guard Dizzy Cancel
43 M - -
Startup Active Recovery Adv. Hit Adv. Guard
6 9 13 WSL -
j.2LP
Damage Guard Dizzy Cancel
17 H - -
Startup Active Recovery Adv. Hit Adv. Guard
5 2 Gnd - -
j.2HP
Damage Guard Dizzy Cancel
37 H - -
Startup Active Recovery Adv. Hit Adv. Guard
7 4 Gnd KND -
j.2LK
Damage Guard Dizzy Cancel
20 H - -
Startup Active Recovery Adv. Hit Adv. Guard
7 24 Gnd - -
j.2HK
Damage Guard Dizzy Cancel
43 H - -
Startup Active Recovery Adv. Hit Adv. Guard
8 11 Gnd WSL -
Opponent down 8P/K
Damage Guard Dizzy Cancel
40 M - -
Startup Active Recovery Adv. Hit Adv. Guard
46 2 63 KND -
When down [8]
Damage Guard Dizzy Cancel
33 H - -
Startup Active Recovery Adv. Hit Adv. Guard
11 10 40 KND -

Special Attacks

236LP (stab)
Damage Guard Dizzy Cancel
17 M - -
Startup Active Recovery Adv. Hit Adv. Guard
13 1 49 KND -
236LP (orb)
Damage Guard Dizzy Cancel
26 M - -
Startup Active Recovery Adv. Hit Adv. Guard
23 - 39 -6 -
236HP (stab)
Damage Guard Dizzy Cancel
60 M - -
Startup Active Recovery Adv. Hit Adv. Guard
13 1 49 KND -
236HP (orb)
Damage Guard Dizzy Cancel
29 M - -
Startup Active Recovery Adv. Hit Adv. Guard
23 - 39 -2 -
214LP
Damage Guard Dizzy Cancel
53 M - -
Startup Active Recovery Adv. Hit Adv. Guard
4 4(5)4 37 KND -
214HP
Damage Guard Dizzy Cancel
59 M - -
Startup Active Recovery Adv. Hit Adv. Guard
5 4(5)4(5)4(5)4 48 KND -
623LP
Damage Guard Dizzy Cancel
53 M - -
Startup Active Recovery Adv. Hit Adv. Guard
6 2(7)1(1)8 38 KND -
623HP
Damage Guard Dizzy Cancel
59 M - -
Startup Active Recovery Adv. Hit Adv. Guard
6 2(7)1(1)6(7)3 50 KND -
421LP/LK/HP
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 49 - -
421HK
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 26 - -
j.421LP/LK/HP
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 35 - -
j.421HK
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - 46 - -

WP Specials

(!)236PP
Damage Guard Dizzy Cancel
78~113 M - -
Startup Active Recovery Adv. Hit Adv. Guard
4‼2 5(4)44 14 +4 -
(!)214PP
Damage Guard Dizzy Cancel
89 M - -
Startup Active Recovery Adv. Hit Adv. Guard
4‼0 4(5)4(5)4(5)4 / (5)4(5)4(5)4 / (5)4(5)4(5)1 57 KND -
(!)623PP
Damage Guard Dizzy Cancel
93 M - -
Startup Active Recovery Adv. Hit Adv. Guard
2‼0 2(11)1(1)6(7) 58 KND -

Super Mode

Any 3 buttons
Damage Guard Dizzy Cancel
37 M - -
Startup Active Recovery Adv. Hit Adv. Guard
16 17 20 KND -

DokiDoki

★641236KK
Damage Guard Dizzy Cancel
111 M - -
Startup Active Recovery Adv. Hit Adv. Guard
7‼0 52 1 KND -

HaraHara

★!22PP/KK
Damage Guard Dizzy Cancel
163 - - -
Startup Active Recovery Adv. Hit Adv. Guard
122 9 46 WSL -
(slash hit)
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
(energy arc)
Damage Guard Dizzy Cancel
106~142 - - -
Startup Active Recovery Adv. Hit Adv. Guard
136 26 15 WSL -

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun