Introduction
Gen is legendary for defeating opponents with his bare hands. Day and night, youths seek Gen for a chance at fame. He shrugs them off in disgust. Gen seeks only true warriors, and does not fear the fight.
Gen is probably the most complex character in the game. Due to having 2 different stances, he has twice as many normal moves as other characters. Unfortunately, compared to later games in the series (Street Fighter 4) Gen is not a very good character. His normals are odd, and he doesn't do very much damage. He is also often unsafe.
Pros:
- Since he's not a common character, it's likely that your opponent won't know the matchup
- Custom combos (like all characters) do quite a lot of damage
- Has normals with long range, normals with cool properties, good jump normals.
- Really good meter build with some of his moves.
Cons:
- Is really hard to learn, due to having such a big moveset, stance switching, as well as being both a charge and motion character
- Non CC hits don't hurt very much
- Uppercut is not actually invincible
- His specials and normals can be extremely slow
- Walldives are a free AC
Moves List
Normal Moves
Stance Change
Sou Ryu
STANDING
- Good poke to abuse up close. Can’t be ducked and has advantage on block.
- Decent poke. Can anti-air in some situations.
- Slow normal. Can combo into super up close in punishment situations.
- Has decent speed and a small advantage up close.
- Good mid-range poke. Can combo into super.
- Also a good mid-range poke. Very quick start-up with nice range.
CROUCHING
cr.- Pretty much a carbon copy of st.lp, only crouching.
cr.- Good ground poke that has more range that it looks. Combos into super.
cr.- This should be your primary crouching poke. Quick and has amazing range.
cr.- Main combo starter. Verifiable way to land a super.
cr.- Good ground poke with nice range. Can combo into super.
cr.- Awesome move for playing footsies. Has a LOT of range.
Ki Ryu
STANDING
- poke that only hits big characters that are standing. Smaller characters can duck it.
- an overhead that’s quick on start up.
- a “scoop” like punch that’s very slow. Generally not worth using.
- an OK poke up close I guess.
- a pretty good poke that has decent range despite how ugly it looks.
- a two-hit kick that only hits big characters when they’re standing.
CROUCHING
cr.- a normal that’s somewhat slow.
cr.- looks exactly like cr.lp but does more damage.
cr.- a strange looking attack that has strange properties. If you counter-hit with this attack, it does 2x damage to your opponent. If you get hit while performing this move, you take 2x damage. It’s really not worth using seeing how slow it is on startup.
cr.- pops opponent in the air that can juggle into Jakoha in the corner.
cr.- decent start-up that has pretty good range.
cr.- awesome anti-air that can beat a lot of stuff clean.
dj.- Same as in Sou-ryu stance.
dj.- Same as in Sou-ryu stance.
Command Normals
Shakudan (In Air)Press HK twice- First HK must connect
Normal Throws
So Ryu
Ki Ryu
For both stances, Punch does more damage than Kick throws, but Kick throws knockdown faster than Punch.
Alpha Counters
So Ryu
+
- Damaging, but doesn’t knock down. Hard to use this AC to your advantage.
+
- Works against early jump-ins but will miss against deep jump-ins.
Ki Ryu
+
- Deals massive damage and works well against close-ranged attacks.
+
- Has a lot of range making it very useful against projectiles.
Special Moves
So-Ryu Stance
Gekirou
+
- Press
up to 7 additional times for more hits
Ki-Ryu Stance
Oga Options:
- (After Reaching Ceiling)Left to dive Kick to the Left
- (After Reaching Ceiling)Right to Dive Kick to the Right
Super Moves
So-Ryu Stance
Ki-Ryu Stance
The Basics
So-ryu: This is the stance you’ll be in the majority of the time once you have meter. Both of Gen’s supers are able to be comboed into from this stance. A simple cr.lk x2 can lead to a damaging level 2 combo and can set up the perfect distance to a crossup jump mk afterwards. Gen is also able to chain light attacks into heavy attacks in this stance making this more of the attacking stance of the two. The main objective is to land a super once you get a level 2 or level 3. Poke with cr.hp or cr.mk with some added tick throws then go for a crossup jumping mk for big damage!
Ki-ryu: Ki-ryu’s supers are not good enough to warrant the use of at all. Koga is generally not worht using because it doesn’t have any startup invincibility and is fairly easy to get hit out of on reaction or by alpha counters. Jakoha can only juggle from the corner off a cr.lk. So this stance is useful when you don’t have meter or are trying to build meter. Gen can be pretty mobile in ki-ryu due to Oga. He can run away fairly well to get meter. Lp Jasen is a quick attack that will most likely hit your opponent many times during the course of the match. If you must use meter, use kick alpha counters to beat projectiles and mid-ranged attacks. Otherwise, save all your meter for So-ryu.
Advanced Strategy
Gen can combo his rush ppp super from a throw. You want to always chian inot lvl 2 super, unless a lvl 3 will kill (damage between lvl 2 and 3 is very little). In the corner you do lvl 2 rush, switch stance, then lvl 1 grab juggle. Gen builds meter extremely quickly with whiffed dps. You have to make use of both stances while playing him, constantly switching. KKK stance can land a lvl 3 grab super as easy as PPP stance can land rush super. I constantly switch stances, I try not to stay in one stance too much unless it is better to do so (like vs Gief). KKK has nice normals, c.rh is AA, c.mk goes under fbs, c.fp on counter hit does x3 damage, c.lk knocks them up for juggle. J.fp and rh are great air to air, j.mk crosses up any one. Rolling special goes under fireballs and off the wall kicks can lead to lvl 3 air grab juggle. -RSX
Combos
(Sou) cr.lk x3, cr.hp (Sou) cr.lk x2, cr.mk, cr.hp (Sou) cr.lk x2, cr.mk, level 2 or 3 Zan’ei
(Sou) cr.LK x2,cr.MK,cr.HP or Lvl 2-3 Zanei
(Ki) Corner Punch Throw, Lv2-3 Jakoha
(Sou) cr.MK,Lvl 3 Shinetsu
(Ki)Corner j.HKx2, s.LPx2.cr.LK,Lvl 2-3 Jakoha
Custom Combos
Gen: any lvl- c.rh xx lk dp xN
Match-ups
Vs. Adon:
Vs. Akuma:
Vs. Birdie:
Vs. Charlie:
Vs. Chun-Li:
Vs. Dan:
Vs. Dhalsim:
Vs. Gen (self):
Vs. Guy:
Vs. Ken:
Vs. M. Bison (dictator):
Vs. Rolento:
Vs. Rose:
Vs. Ryu:
Vs. Sagat:
Vs. Sakura:
Vs. Sodom:
Vs. Zangief: