Street Fighter V/Poison

From SuperCombo Wiki

Introduction

About Poison

Final Patch

Players to Watch

  • iDom
Poison
SFV-Poison Portrait.jpg
Vitals
Life Points 975
Stun Points 975
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4.1
Backward Walk Speed 3.2
Forward Dash Speed 18
Backward Dash Speed 23
Forward Dash Distance 137.7
Backward Dash Distance 116.3
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 46 (4+38+4)
Forward Jump Distance 212.8
Backward Jump Distance 182.4
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Poison 5LP.png
Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
20 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Her only 3-frame move
Stand MP
Stand MP
5MP
SFV Poison 5MP.png
Startup Active Recovery Hit
6 2 16 5
Damage Stun Attack Block
60 100 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Frametrap and combo tool
Stand HP
Stand HP
5HP
SFV Poison 5HP.png
Startup Active Recovery Hit
11 3 22(24) 5
Damage Stun Attack Block
80 150 H -6
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Hit Confirm notes: *Only 15f to confirm if opponent is crouching
  • Good range for a special cancelable normal
  • +2 extra recovery frames on whiff
Stand LK
Stand LK
5LK
SFV Poison 5LK.png
Startup Active Recovery Hit
4 3 11 3
Damage Stun Attack Block
40 70 H 1
Stand MK
Stand MK
5MK
SFV Poison 5MK.png
Startup Active Recovery Hit
7 3 18 0
Damage Stun Attack Block
70 100 H -4
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Decent range and hitbox priority stand MK (special cancelable too!)
Stand HK
Stand HK
5HK
SFV Poison 5HK.png
Startup Active Recovery Hit
8 3 21 4
Damage Stun Attack Block
80 150 H -4
  • Cancel options: vt1 vt2
  • Crush Counter (Stagger: +22)
  • Slightly less horizontal range than stand HP
Crouch LP
Crouch LP
2LP
SFV Poison 2LP.png
Startup Active Recovery Hit
4 3 9 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
  • Chains into crLP and crLK
Crouch MP
Crouch MP
2MP
SFV Poison 2MP.png
Startup Active Recovery Hit
6 5 13 6
Damage Stun Attack Block
60(70) 100 H 4
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Cannot hit cross-up (behind Poison) on active frames 3-5
  • Good anti-air / frametrap / combo / oki tool (this button does almost everything)
  • Deals 10 extra damage (70) on active frames 3-5
  • Has 2 extra hitstun on active frames 3-5 (resulting in +2 frame advantage on hit or when whip canceling)
  • Increased pushback on hit / counter-hit (same as the block pushback) on active frames 3-5
Crouch HP
Crouch HP
2HP
SFV Poison 2HP.png
Startup Active Recovery Hit
15 3 22 -1
Damage Stun Attack Block
80 150 L -11
  • Cancel options: vt1 vt2
  • Good poke and interrupt tool (similar to Dhalsim's stand HP)
  • Hurtbox on whip doesn't extend until the active frames begin resulting in trades with projectiles (similar to Dhalsim: this trade can be in favor for Poison)
Crouch LK
Crouch LK
2LK
SFV Poison 2LK.png
Startup Active Recovery Hit
4 2 12 1
Damage Stun Attack Block
20 70 L -2
  • Cancel options: ch vt1 vt2
  • Chains into crLK and crLP
Crouch MK
Crouch MK
2MK
SFV Poison 2MK.png
Startup Active Recovery Hit
7 3 15 4
Damage Stun Attack Block
60 100 L -2
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA/V-Skill 2 only
  • Good hitbox priority for a crouch MK
  • Cancelable into Super (Critical Art)
Crouch HK
Crouch HK
2HK
SFV Poison 2HK.png
Startup Active Recovery Hit
10 3 22 KD
Damage Stun Attack Block
90 150 L -14
Jump LP
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Builds 20/10 V-Gauge on Hit/Block if used after V-Skill rope swing
  • After V-Skill swing Juggle Limit / Increase / Start: 5 / 3 / 1
Jump MP
Startup Active Recovery Hit
6 3 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Builds 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
  • Cancelable into HP or f+HP air target combos
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 2 / 6 / 6
  • After V-Skill swing Juggle Limit / Increase / Start: 5 / 6 / 6
Jump HP
Startup Active Recovery Hit
12 3 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing
Jump LK
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Cross-up
  • Builds 20/10 V-Gauge on Hit/Block if used after V-Skill rope swing
  • After V-Skill swing Juggle Limit / Increase / Start: 5 / 3 / 1
Jump MK
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Builds 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
  • Puts airborne opponents into a limited juggle state (better than jump MP)
  • Juggle Limit / Increase / Start: 5 / 2 / 2
  • After V-Skill swing Juggle Limit / Increase / Start: 5 / 3*2*4 / 2 (Only first active frame builds V-Gauge; Thanks Capcom)
Jump HK
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing

Command Normals

Whiplash
Startup Active Recovery Hit
13 4 - -
Damage Stun Attack Block
80 150 M -
  • Cancel options: -
  • Only possible during forward jump
  • Builds 50/25 V-Gauge on Hit/Block if used after V-Skill rope swing
  • Juggle Limit: 5
  • After V-Skill Juggle Limit / Increase / Start: 5 / 3 / 1

Target Combos

Slap & Smash
Slap & Smash
8MP > 8HP
Startup Active Recovery Hit
6+9 3 - KD
Damage Stun Attack Block
70 100 H -
  • Cancel options: -
  • Spiked knockdown
  • Both hits build 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
  • KDA varies depending on height (increased KDA the closer to ground Poison is when the second hit lands)
Slap & Slash
Slap & Slash
8MP > 96+HP
Startup Active Recovery Hit
6+7 7 - KD
Damage Stun Attack Block
70 100 H -
  • Cancel options: -
  • Both hits build 30/15 V-Gauge on Hit/Block if used after V-Skill rope swing
  • Puts airborne opponents into a limited juggle state (only Super juggles afterwards)
  • Juggle Limit / Increase / Start: 2*10 / 6*30 / 6*1

Throws

Slap Shot
Slap Shot
Throw
LPLK
SFV Poison LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T KD
Frankensteiner
Frankensteiner
Back Throw
4LPLK
SFV Poison 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T KD

Special Moves

LP Avant Line
LP Avant Line
236LP
SFV Poison 236LP.png
Startup Active Recovery Hit
15 2 27 1
Damage Stun Attack Block
60 50*50 (100) H -7
  • Cancel options: su
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
  • Juggle Limit / Increase / Start: 1 / 2 / 1
MP Avant Line
MP Avant Line
236MP
Startup Active Recovery Hit
15 2(13)2 27 2
Damage Stun Attack Block
40*40 (80) 80*70 (150) H -8(-21)
  • Cancel options: su
  • Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • Total Framedata listed refers to the whiffed version
  • Poison only performs the second hit on hit or block
  • Vacuums in the opponent a little bit on hit or block
  • -21 on block if only the first hit connects on block
  • Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
  • Juggle Limit / Increase / Start: 1*1 / 0*1 / 1*1
HP Avant Line
HP Avant Line
236HP
Startup Active Recovery Hit
15 2(13)2(18)2 27 KD
Damage Stun Attack Block
30*40*40 (110) 50x3 (150) H -17(-23)
  • Cancel options: su
  • All 3 hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • Total Framedata listed refers to the whiffed version
  • Poison only performs the follow-up hits on hit or block
  • -23 on block if only the first hit connects on block
  • Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
  • Juggle Limit / Increase / Start: 1*1*2 / 0*0*2 / 1*1*1
EX Avant Line
EX Avant Line
236PP
Startup Active Recovery Hit
12 2(8)3(24)2 35 KD
Damage Stun Attack Block
15x6*30 (120) 150 H -2
  • Cancel options: -
  • Cancelable into V-Trigger 1 special (Fire Squall) on hit only
  • Cancelable into V-Trigger 2 specials (Toxic Bind / Toxic Hold) on hit or block
  • Total and Active Framedata listed refers to the whiffed or blocked version
  • Poison only performs first two attacks on block or whiff, then performs final launch attack
  • Poison performs six barrage attacks on hit, followed by launch attack
  • Buffer window on the last forward input is stored for a pretty long time (15F) so Poison can microwalk plenty while still keeping the buffer
  • Juggle Limit / Increase: 5 / 2 (Juggle Start +1 if the first two hits whiff and the last third swing connects)
LP Heart Raid
LP Heart Raid
214LP
Startup Active Recovery Hit
13+9(18+9) 2 26 2
Damage Stun Attack Block
- - L -6
  • Cancel options: su
  • Hit Confirm notes: *CA/VT Specials Only
  • Projectile invincible hurtboxes extend outwards 1F before active frames begin (allows trading with projectiles like Dhalsim stand HK)
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • 5F slower startup when canceled into
  • Juggle Limit / Increase / Start: 2 / 1 / 1
LP Heart Raid Release
LP Heart Raid Release
214LP > Release
SFV Poison 214LP Release.png
Startup Active Recovery Hit
9 2 26 2
Damage Stun Attack Block
80 150 L -6
  • Cancel options: su
  • This refers to just the RELEASE version of LP Heart Raid (qcb+LP) by itself (see notes of Heart Raid LP for the properties of this move)
MP Heart Raid
MP Heart Raid
214MP
Startup Active Recovery Hit
13+9(11+9) 2 26 2
Damage Stun Attack Block
- - H -6
  • Cancel options: su
  • Hit Confirm notes: *CA/VT Specials Only
  • Projectile invincible hurtboxes extend outwards 1F before active frames begin (allows trading with projectiles like Dhalsim stand HK)
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • 2F faster startup when canceled into
  • Juggle Limit / Increase / Start: 2 / 1 / 1
MP Heart Raid Release
MP Heart Raid Release
214MP > Release
SFV Poison 214MP Release.png
Startup Active Recovery Hit
9 2 26 -2
Damage Stun Attack Block
90 150 H -6
  • Cancel options: su
  • This refers to just the RELEASE version of MP Heart Raid (qcb+MP) by itself (see notes of Heart Raid MP for the properties of this move)
HP Heart Raid
HP Heart Raid
214HP
Startup Active Recovery Hit
13+10(11+10) 2 17 KD
Damage Stun Attack Block
- - H -
  • Cancel options: su
  • Can only hit airborne opponents
  • Slightly pulls in airborne opponents on hit for a spiked knockdown
  • KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects)
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit
  • 2F faster startup when canceled into
  • Juggle Limit / Increase / Start: 5 / 1 / 1
HP Heart Raid Release
HP Heart Raid Release
214HP > Release
SFV Poison 214HP Release.png
Startup Active Recovery Hit
10 2 17 KD
Damage Stun Attack Block
110 200 H -
  • Cancel options: su
  • This refers to just the RELEASE version of HP Heart Raid (qcb+HP) by itself (see notes of Heart Raid HP for the properties of this move)
Heart Raid Cancel
Heart Raid Cancel
214P > K
SFV Poison 214P K.png
Startup Active Recovery Hit
- - 12 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancel animation by itself is 12 frames total (during which time Poison is vulnerable)
Heart Raid Step
Heart Raid Step
214P > 4 or 6
SFV Poison 214P 4 or 6.png
Startup Active Recovery Hit
- - 32 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Poison can step back and forth while holding her Whip (before releasing)
  • Both the forward or backward steps are 32 frames duration in total (but Poison can release her whip at any time during the step animation)
  • Poison is not subject to proximity blocks while holding her whip (since she cannot block during this stance)
  • Step Forward total distance: 115.9 (Normal Forward Dash distance is: 137.7)
  • Step Backward total distance: 100.1 (Normal Backdash distance is: 116.3)
LPMP EX Heart Raid
LPMP EX Heart Raid
214LPMP
SFV Poison 214LPMP.png
Startup Active Recovery Hit
18 2(14)2 24 KD
Damage Stun Attack Block
60*60 (120) 50*50 (100) L*L -2
  • Cancel options: vt1 vt2
  • Cancels into Love Me Tender (qcf+K) specials on hit only
  • Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation
  • Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • First hit nullifies 1 point of projectile
  • Hurtbox on whip doesn't extend until the active frames begin (which also nullify one point of projectile) making this move ideal for striking through single hit fireballs
  • Juggle Limit / Increase / Start: 5*5 / 1*1 / 1*0
LPHP EX Heart Raid
LPHP EX Heart Raid
214LPHP
SFV Poison 214LPHP.png
Startup Active Recovery Hit
19 3(13)2 24 2
Damage Stun Attack Block
70*60 (130) 100*100 (200) H*H 1
  • Cancel options: vt1 vt2
  • +2 on hit and block makes this a pretty annoying move
  • Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation
  • Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • First hit nullifies 1 point of projectile
  • Hurtbox on whip doesn't extend until the active frames begin (also nullifies one point of projectile the frame before) making this move ideal for striking through single hit fireballs
  • Juggle Limit / Increase / Start: 5*5 / 1*4 / 1*0
MPHP EX Heart Raid
MPHP EX Heart Raid
214MPHP
SFV Poison 214MPHP.png
Startup Active Recovery Hit
9 2(14)2 29 KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) H*H -
  • Cancel options: vt1 vt2
  • Can only hit airborne opponents
  • No head hurtbox on frames 1-10 (helps with anti-airing)
  • Slightly pulls in airborne opponents on hit for a spiked knockdown
  • KDA varies greatly depending on how high in the air opponent is (increased KDA the higher it connects)
  • Only first hit is cancelable into V-Trigger 1 / V-Trigger 2 activation (opponent is in a free juggle state if 1st hit is canceled)
  • Both hits are cancelable into V-Trigger 1 / V-Trigger 2 specials on hit
  • Juggle Limit / Increase / Start: 5*5 / 0*1 / 0*0
LK Shocking Heel
LK Shocking Heel
236LK
Startup Active Recovery Hit
8 6 27 KD
Damage Stun Attack Block
80 150 H -12
  • Cancel options: su vt1 vt2
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • Great anti-air (strong hitboxes and crouch sized hurtbox from frame 1
  • Can get juggle follow-ups on a trade with a jump-in
  • Slightly more range if canceled into
  • Juggle Limit / Increase / Start: 0 / 1 / 1
MK Shocking Heel
MK Shocking Heel
236MK
Startup Active Recovery Hit
16 6 27 KD
Damage Stun Attack Block
90 150 H -12
  • Cancel options: su vt1 vt2
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • Slightly more range if canceled into
  • Juggle Limit / Increase / Start: 0 / 1 / 1
HK Shocking Heel
HK Shocking Heel
236HK
Startup Active Recovery Hit
25 6 27 KD
Damage Stun Attack Block
110 150 H -12
  • Cancel options: su vt1 vt2
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • Juggle Limit / Increase / Start: 3 / 4 / 1
EX Shocking Heel
EX Shocking Heel
236KK
SFV Poison 236KK.png
Startup Active Recovery Hit
18 7 32 KD
Damage Stun Attack Block
80 150 H -17
  • Cancel options: vs1 vs2 vt1 vt2
  • Cancelable into V-Skill and Heart Raid (QCB specials) on hit only
  • Cancelable into V-Trigger 1 / V-Trigger 2 specials on hit or block
  • Puts opponent into a free juggle state if only the 2nd hit connects as a juggle starter
  • 1 less KDA if only one hit connects (far range)
  • Juggle Limit / Increase / Start: 1*1 / 0*1 / 0*0
LK Love Me Tender
LK Love Me Tender
214LK
Startup Active Recovery Hit
21 3 19 2
Damage Stun Attack Block
70 120 H -4
  • Cancel options: -
  • Airborne on frames 7-24
  • Travels high enough to pass over fireballs
  • Will always land on top of opponent and prevent crossunders, even with low profile slides
  • Juggle Limit: 3
MK Love Me Tender
MK Love Me Tender
214MK
Startup Active Recovery Hit
28 3 19 3
Damage Stun Attack Block
80 120 H -4
  • Cancel options: -
  • Airborne on frames 11-32
  • Travels high enough to pass over fireballs
  • Will always land on top of opponent and prevent crossunders, even with low profile slides
  • Juggle Limit: 3
HK Love Me Tender
HK Love Me Tender
214HK
Startup Active Recovery Hit
30 3 19 KD
Damage Stun Attack Block
100 150 H -2
  • Cancel options: -
  • Airborne on frames 8-33
  • Travels high enough to pass over fireballs
  • Will always land on top of opponent and prevent crossunders, even with low profile slides
  • Juggle Limit: 3
EX Love Me Tender
EX Love Me Tender
214KK
SFV Poison 214KK.png
Startup Active Recovery Hit
24 3 18 KD
Damage Stun Attack Block
120 200 M -4
  • Cancel options: -
  • Overhead
  • Incredibly safe (-4) for an overhead
  • Projectile Invincible on frames 3-26
  • Airborne on frames 8-23
  • Will always land on top of opponent and prevent crossunders, even with low profile slides
  • Juggle Limit: 5

Critical Arts

Love Hurricane
Love Hurricane
236236P
Startup Active Recovery Hit
1+10 2 57 KD
Damage Stun Attack Block
340 0 H -37
  • Cancel options: -
  • Fully invincible on frames 1-15
  • Hard Knockdown
  • Can easily whiff on low profiles
  • 4F startup if canceled into from LP/MP/HP Heart Raid
  • 2F startup if canceled into from LK/MK/HK Shocking Heel
  • Juggle Limit: 49

Taunts

Taunt
Taunt
5PPPKKK
SFV Poison 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Perfume Swing
Perfume Swing
MPMK (VS1)
SFV Poison MPMK (VS1).png
Startup Active Recovery Hit
25(21) 18(22) 24+4 KD
Damage Stun Attack Block
60 80 H KD
  • Cancel options: -
  • Projectile invincible on lower half of her body's hurtboxes on frames 9-49 during the swing
  • Puts opponent into a free juggle state
  • Poison's distance and trajectory can be altered by doing back+V-Skill input
  • 4F faster startup and 4 more active frames when canceled into
  • Cannot hit crouching opponents
  • Can perform jump attacks after frame 53
  • KDA varies depending on how early / late the V-Skill connects (increased KDA the later it connects)
  • Both the rope swing itself and the follow-up air normals build V-Gauge on Hit/Block (Rope swing builds 50/25 V-Gauge on Hit/Block - See notes on her air normals for their V-Gauge data)
  • Juggle Limit / Increase / Start: 5 / 0 / 0

V-Skill 2

Cartwheel
Cartwheel
MPMK (VS2)
SFV Poison MPMK (VS2).png
Startup Active Recovery Hit
- - 29 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Crouching hurtbox frames 4-20
  • Passes through opponents
  • Counter hit state until last 3 frames of recovery
  • Cancels into attack follow-up on frame 24 if V-Skill is held down
Cartwheel (attack)
Cartwheel (attack)
MPMK (VS2) (hold)
SFV Poison MPMK (VS2) (hold).png
Startup Active Recovery Hit
29+7 2(1)2 31 KD
Damage Stun Attack Block
20*40 (60) 20*80 (100) H -12
  • Cancel options: sp su vt1 vt2
  • Incredibly large buffer window for canceling
  • Can only cancel on hit
  • Cannot activate V-Trigger but you can do V-Trigger specials
  • Decently large pushback on block
  • Builds 100/50 V-Gauge on Hit / Block
  • Airborne frames 8-32

V-Trigger 1

Poison Cocktail
Poison Cocktail
HPHK (VT1)
SFV Poison HPHK (VT1).png
Startup Active Recovery Hit
6 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Unlocks the Fire Squall special attack
Fire Squall
Fire Squall
5HPHK
SFV Poison 5HPHK.png
Startup Active Recovery Hit
19 ~(180) 25 KD
Damage Stun Attack Block
40(51) 100 H -2
  • Cancel options: -
  • 1-hit Projectile hitbox
  • Spends 1500 V-Meter (50% of V-Timer)
  • Travels horizontally across the screen
  • Can be canceled into from all grounded normals and specials
  • Leaves behind an area of fire where the molotov breaks
  • The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time
  • Stacking two molotov fires on the same spot has reduced effectiveness in grey damage
  • Puts opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 2 / 2 / 1
Fire Squall (Air)
Fire Squall (Air)
4HPHK
SFV Poison 4HPHK.png
Startup Active Recovery Hit
19 ~(180) 25 KD
Damage Stun Attack Block
40(51) 100 H -2
  • Cancel options: -
  • 1-hit Projectile hitbox
  • Spends 1500 V-Meter (50% of V-Timer)
  • Travels vertically upwards close to Poison
  • Can be canceled into from all grounded normals and specials
  • Leaves behind an area of fire where the molotov breaks
  • The fire from the molotov lasts for 180 frames (3 seconds) and deals 51 grey damage (even on block) over that time
  • Stacking two molotov fires on the same spot has reduced effectiveness in grey damage
  • Puts opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 2 / 1 / 1

V-Trigger 2

Toxic Glamor
Toxic Glamor
HPHK (VT2)
SFV Poison HPHK (VT2).png
Startup Active Recovery Hit
6 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3000 frames (50 seconds
  • Unlocks Toxic Hold and Toxic Bind special attacks
Toxic Hold
Toxic Hold
5HPHK
SFV Poison 5HPHK.png
Startup Active Recovery Hit
5 3 51 KD
Damage Stun Attack Block
170 200 T(H) -
  • Cancel options: -
  • Spends 1000 V-Meter (33% of V-Timer)
  • Close range Command Grab (but can combo if canceled into from specials only)
  • Denies back-roll
Toxic Bind
Toxic Bind
6HPHK
SFV Poison 6HPHK.png
Startup Active Recovery Hit
24 2(4) 44(46) KD
Damage Stun Attack Block
180 200 T(H) -
  • Cancel options: -
  • Spends 1000 V-Meter (33% of V-Timer)
  • Long range Command Grab (but can combo if canceled into from normals or specials)
  • Hard Knockdown
  • Whip hitbox travels about 65% screen length
  • Extended hurtboxes on the whip are projectile invincible on frames 28-33 (the whip can connect to opponent past projectiles)
  • The grab can whiff if used too close (if the hitbox travels past the opponent)

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Danger Zone
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Power Cord
Power Cord
6PPP
SFV Poison 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-30
  • Pretty good range for a V-Reversal


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