Street Fighter V/Poison/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
Character legend
Full move name Abbreviated name Input
Heart Raid (Feint) Heart Raid Cancel (HRC) 214P, hold P and press K of the same strength to cancel Heart Raid stance.

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx 236LK

111

253

0

2LP, 5LK xx 236MK

138

253

0

2LK, 2LP xx 236PP

143

253

1

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 5MP xx 236HP

202

310

0

2MP, 5MP xx 236MK

186

310

0

2MP, 5MP xx 214MP

186

310

0

2MP, 5LK xx 236MK

168

283

0

5MP, 5LK xx 236MK

168

283

0

2MK, 5LK xx 236MK

168

283

0

5HP xx 214P xx K, 5MP xx 236MK

206

360

0

5HP xx 214P xx K, 5MP xx 236HP

222

360

0

5HP xx 214P xx K, 5MP xx 214MP

206

310

0

5HP xx 214P xx K, 2MP, 5MP xx 236MK

245

425

0

Point blank, use as a punish

5HP xx 214P xx K, 2MP, 5MP xx 236HP

259

425

0

Point blank, use as a punish

5HP xx 214P xx K, 2MP, 5MP xx 214MP

245

425

0

Point blank, use as a punish

5HK, 5LK xx 236MK

188

333

0

2MP, 5LK xx 236PP

192

283

1

2MP, 5MP xx 236KK xx VS1, j.HK

268

438

1

Vs1 extension

2MP, 5MP xx 236KK xx [VS2] xx 236HP

286

470

1

Vs2 extension

5MP, 5LK xx 236PP

192

283

1

2MK, 5LK xx 236PP

192

283

1

5HP xx 214P xx K, 5MP xx 214LPMP xx 236LK

270

425

1

5HP xx 214P xx K, 5MP xx 236KK xx 214HP

282

500

1

5HP xx 214P xx K, 5MP xx 236KK xx VS1, j.HK

288

488

1

Vs1 extension

5HP xx 214P xx K, 5MP xx 236KK xx VS2 xx K xx 236HP

306

520

1

Vs1 extension

5HP xx 214P xx K, 2MP, 5MP xx 236KK xx swing, j.HK

314

533

1

Point blank, use as a punish

5HP xx 214P xx K, 2MP, 5MP xx 236KK xx VS2 xx 236HP

329

560

1

Point blank, use as a punish

5HK, 5LK xx 236PP

212

333

1

5HP xx 214LPHP

197

330

1

Automatic followup to forward throw against quickrising opponents, +2 hit, +1 block

5HP xx 214P xx K, 5MP xx 236HP xx CA

460

360

3

5HP xx 214MP, 5LP xx 236LK xx CA

428

419

3

Punishes

Notation Damage Stun Meter Cost Notes

5LP xx 236LK

92

205

0

3f punish

5LK xx 236MK

121

205

0

4f punish

5MP xx 236HP

168

235

0

6f punish

5HP xx HRC, 2MP, 5MP xx 236HP

266

425

0

11f punish. point blank

5HP xx HRC, 5MP xx 236HP

230

360

0

11f punish. mid-range

5HP xx 214MK, 5LP xx 236LK

224

419

0

11f punish. far

5HP xx HRC, 2MP, 5MP xx 236HP

301

455

0

11f punish

5HP xx 214MK, 5LP xx 236LK

259

449

0

11f punish

5HP xx HRC, 2MP, 5MP xx 236KK xx VS2 xx 236HP

370

590

1

11 punish, point blank.

5HP xx HRC, 2MP, 5MP xx 236HP xx CA

505

455

3

11f punish, point blank

j.HK, 5HP xx HRC, 5MP xx 236HP

334

500

0

Nj punish

j.HK, 5HP xx 214MK, 5LP xx 236HP

330

550

0

Nj punish

j.HK, 5HP xx HRC, 5MP xx 236KK xx VS2 xx 236HP

408

635

1

Nj punish

j.HK, 5HP xx HRC, 5MP xx 236HP xx CA

538

500

3

Nj punish

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

2MK xx VT1, 5HP xx 214MK, 5LP xx 236LK

206

372

0

Vt1 activation combo. no uses of v-trigger

5MK xx 214LPHP xx VT1 first hit, 5HP xx 214MK, 5LP xx 236LK

253

413

1

Vt1 activation combo. 0 charge

2MK xx VT1, 5HP xx 236HK xx 4HPHK, 236HK

256

405

1

Vt1 activation combo. uses 1 charge

2MP, 5MP xx VT1, 5HP xx 214MP xx HPHK, 236MP

263

440

0

Vt1 activation combo. uses 1 charge

5HK xx VT1, 5HP xx 214LPMP xx 4HPHK, 236MP xx 4HPHK, 214MPHP

320

495

0

Vt1 activation combo. 2 charges, terrible scaling

VT1 Combo

Notation Damage Stun Meter Cost Notes

j.HK, 5HP xx 214LPMP xx 4HPHK, 236MP xx 4HPHK, 214MPHP

440

655

2

Vt1 combo. idom's combo, 2 charges

2MP, 5MP xx 236MP xx HPHK second hit, 236PP

300

470

1

Vt1 combo. 1 charge

236LK xx HPHK, 214HP xx CA

468

400

3

Vt1 combo. 1 charge, anti-air. can use screen-freeze to set up the qcf+lk anti-air

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