Street Fighter V/Gill

From SuperCombo Wiki

Introduction

About Gill

The emperor of the Illuminati, Gill appears! Now that his plans are starting to unfold, he's finally revealing himself to the world.

Being the emperor of the Illuminati, Gill doesn't mess around. Like Urien, he's got a bit of everything. His moveset is littered with tools that give him plenty of good pokes, bnb combos, and generally good spacing at midrange thanks to his long limbs and fireballs. Now, being a master of his technique and the emperor of the secret society, Gill hits HARD. Gill has a unique mechanic in the form of Retribution at the cost of have absolutely no crush counters. By setting an opponent on fire or freezing them, and then hitting them with an attack of the opposite element, Gill is able to extend his combos exponentially, dealing big damage, stun, and corner carry. Although many of his buttons can be considered inferior to Urien's, thanks to Retribution, two incredible V-Triggers, and a 2 frame parry, Gill offers a lot on both offense and defense. If you like having a devastating punish game with long and lengthy combos that require good reactions to fully master along with a complete kit of tools to ensure you can find your way around, then Gill might be the character for you.

Strengths Weaknesses
  • Possesses some of the highest damage and stun output in the game, which makes his punish and anti-air game exceptionally rewarding
  • VS2 is a 2 frame parry that can be cancelled immediately into any move, which only furthers Gill's incredible punish game
  • Retribution, a mechanic unique to Gill, enhances his combo opportunities immensely
  • Two strong V-Triggers that play great with Gill's strengths
  • Is lacking in pretty much every department outside of damage
  • Horrible anti-air hitbox on 2HP makes it hard for Gill to stop the opponent from jumping
  • His buttons are overall weak, due to either a lack of plus frames, stubby hitbox, or both
  • Terrible neutral game thanks to an over reliance on his mediocre fireball, stubby normals, and absolutely no crush counter buttons
  • Terrible oki off of almost every combo ender makes it difficult for Gill to gain momentum

Unique Mechanic

Gill has a unique mechanic known as Retribution in exchange for having no crush counters. If Gill puts the opponent in a freezing or burning state and then hits them with a move utilizing the opposite element (ice move while burning, fire move while freezing), then his combo ability goes up exponentially.

Poison in Burning and Freeze states

Moves that can put the opponent in a burning or freezing state are as follows:

  • Fire
    • EX Pyrokinesis
    • EX Pyro Cyber Lariat
    • Pyrokinesis (VT1)
    • Pyro Cyber Lariat (VT1)
    • Meteor Strike (VT1)
    • Burn Storm (VT1)
    • Flame Javelin (VT1)
    • Volcanic Storm (VT1)
    • Divine Comet with VT1 selected (on hit or block)
    • charged st.HP
  • Ice
    • EX Cryokinesis
    • EX Cryo Cyber Lariat
    • Cyrokinesis (VT2)
    • Cryo Cyber Lariat (VT2)
    • Hail Sting (VT2)
    • Tree of Frost (VT2)
    • Delay Freeze Lance (VT2)
    • Divine Comet with VT2 selected (on hit or block)
    • charged fr.HP

Gill can use a variety of other moves to hit the opponent out of whatever state they're currently in to get Retribution. On top of the above mentioned moves, Gill can use the following:

  • Fire
    • st.HP (uncharged)
    • cr.HK
    • f.HK
    • j.HK
    • Any Pyrokinesis or Pyro Cyber Lariat
  • Ice
    • f.HP (uncharged)
    • cr.HP
    • st.HK
    • j.HP
    • Any Cryokinesis or Cryo Cyber Lariat

Final Patch

Players to Watch

  • Nemo
 -Twitch: https://www.twitch.tv/nemo_good
  • Prophet
 -Twitch: https://www.twitch.tv/tristanprophet
Gill
SFV-Gill Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4.12
Backward Walk Speed 2.73
Forward Dash Speed 16
Backward Dash Speed 25
Forward Dash Distance 146.2
Backward Dash Distance 124.5
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 190
Backward Jump Distance 171
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Gill 5LP.png
Startup Active Recovery Hit
4 3 9 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vt1 vt2
  • Can't hit cross-up (behind Gill)
Stand MP
Stand MP
5MP
SFV Gill 5MP.png
Startup Active Recovery Hit
7 3 13 6
Damage Stun Attack Block
60 100 H 3
  • Cancel options: sp su vt1 vt2
  • Good for starting frametraps and also has good hitbox and range for buffering in footsies
  • Can't hit cross-up (behind Gill)
Stand HP
Stand HP
5HP
SFV Gill 5HP.png
Startup Active Recovery Hit
13 3 17 6
Damage Stun Attack Block
90 120 H -2
  • Cancel options: sp su vt1 vt2
  • Fire Element
  • Retribution effect on grounded: +10 frame advantage
  • Retribution effect on airborne: Juggle Start 0 (Free Juggle)
Stand LK
Stand LK
5LK
SFV Gill 5LK.png
Startup Active Recovery Hit
4 3 8 5
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vt1 vt2
  • Very strong frametrap tool and combos into crouch HP launcher on counter-hit
Stand MK
Stand MK
5MK
SFV Gill 5MK.png
Startup Active Recovery Hit
9 3 16 3
Damage Stun Attack Block
70 100 H -4
  • Cancel options: vt1 vt2
  • Decent poke tool
Stand HK
Stand HK
5HK
SFV Gill 5HK.png
Startup Active Recovery Hit
11 3 23 2
Damage Stun Attack Block
80 150 H -4
  • Cancel options: vt1 vt2
  • Ice Element
  • Cannot hit crouching or cross-up (behind Gill)
  • Solid anti-air (although a bit slow)
  • Normal hit causes a limited juggle state on airborne opponents (+6 Juggle Start / Increase)
  • Retribution effect on grounded: Free juggle state
  • Retribution effect on airborne: Juggle Start 0 (Free Juggle)
Crouch LP
Crouch LP
2LP
SFV Gill 2LP.png
Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vt1 vt2
  • Only 3-frame normal
Crouch MP
Crouch MP
2MP
SFV Gill 2MP.png
Startup Active Recovery Hit
6 2 16 4
Damage Stun Attack Block
60 100 H -2
  • Cancel options: sp su vt1 vt2
  • Decent range combo filler
Crouch HP
Crouch HP
2HP
SFV Gill 2HP.png
Startup Active Recovery Hit
7 1(1)4 21 KD
Damage Stun Attack Block
40*40 50*100 H -9
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *Only 2nd hit can cancel
  • Ice Element (Retribution effect only applies to 2nd hit)
  • Second hit launches into a limited juggle state
  • Only second hit is cancelable and can hit crossup
  • Retribution effect on grounded: Free juggle state
  • Retribution effect on airborne: Juggle Start 1*0 (Free Juggle state if only 2nd hit connects)
Crouch LK
Crouch LK
2LK
SFV Gill 2LK.png
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 0
  • Cancel options: vt1 vt2
  • Decent hitbox priority for a crouch LK
Crouch MK
Crouch MK
2MK
SFV Gill 2MK.png
Startup Active Recovery Hit
8 2 17 2
Damage Stun Attack Block
60 100 L -2
  • Cancel options: sp su vt1 vt2
  • Pretty good range for a special cancelable crouch MK
Crouch HK
Crouch HK
2HK
SFV Gill 2HK.png
Startup Active Recovery Hit
12 2 26 KD
Damage Stun Attack Block
90 120 L -13
  • Cancel options: vt1 vt2
  • Fire Element
  • Has no hurtbox extension before active frames
  • Can't hit cross-up (behind Gill)
  • Retribution effect: Hard Knockdown (+62 KDA)
  • Deals 10 more damage (100) if it triggers Retribution
Jump LP
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Fast startup and good hitboxes for jump-back air-to-air scenarios
Jump MP
Startup Active Recovery Hit
6 3 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Puts airborne opponents into a limited juggle state
  • Strong air-to-air hitboxes
  • Juggle Limit / Increase / Start: 1 / 2 / 1
Jump HP
Startup Active Recovery Hit
10 4 - -
Damage Stun Attack Block
80 150 M -
  • Cancel options: -
  • Ice Element
  • Decent horizontal jump-in hitbox and reach
  • Retribution effect on grounded: +3 extra frame advantage
  • Retribution effect on airborne: Juggle Start & Increase: +1
  • Deals 10 more stun (160) if it triggers Retribution
  • Juggle Limit / Increse / Start: 5 / 1 / 1
Jump LK
Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Cross-up
  • Has two different hitboxes (one can only hit in front / the other can only hit cross-up)
Jump MK
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Shrinks the bottom hurtbox considerably for the entire duration (ideal to use when jumping over projectiles)
  • Good air-to-air hitboxes
Jump HK
Startup Active Recovery Hit
10 3 - -
Damage Stun Attack Block
90 120 M -
  • Cancel options: -
  • Fire Element
  • Shrinks the bottom hurtbox on frames 7-12
  • Retribution effect on grounded: +3 extra frame advantage
  • Retribution effect on airborne: Juggle Start & Increase: +1
  • Deals 10 more damage (100) if it triggers Retribution
  • Juggle Limit / Increse / Start: 5 / 1 / 1

Command Normals

Cryo Drop Elbow
Cryo Drop Elbow
6HP
SFV Gill 6HP.png
Startup Active Recovery Hit
22 3 19 1
Damage Stun Attack Block
80 150 M -8
  • Cancel options: -
  • Ice Element
  • Overhead
  • Causes spiked knockdown on airborne (variable KDA)
  • Decent range for an overhead
  • Combos into crLP on counter-hit and more if meaty
  • Retribution effect: Hard Knockdown (+72 KDA)
  • Deals 10 more stun (160) if it triggers Retribution
  • Juggle Limit / Increase / Start: 5 / 1 / 1
Pyro Quarrel Kick
Pyro Quarrel Kick
6HK
SFV Gill 6HK.png
Startup Active Recovery Hit
15 4 15(21) 4
Damage Stun Attack Block
90 120 H -6
  • Cancel options: vt1 vt2
  • Fire Element
  • Good horizontal hitbox priority during active frames
  • +6 extra recovery frames on whiff and block (21F)
  • Canceling into Flame Javelin does not combo on most crouching opponents (works against Abigail, Birdie, Zangief)
  • Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 6
Cryo Rise Kick
Cryo Rise Kick
4HK
SFV Gill 4HK.png
Startup Active Recovery Hit
9 4 21 5
Damage Stun Attack Block
80 150 H -7
  • Cancel options: sp su vt1 vt2
  • Ice Element
  • Very strong vertical anti-air hitbox above Gill (but cannot hit cross-up!)
  • Minimal horizontal range
  • No head hurtbox on frames 5-12 (helps with anti-airing)
  • Normal hit causes a limited juggle state on airborne opponents (Juggle Start: 2

Target Combos

Guilty Straight
Guilty Straight
5LP > 5MP
Startup Active Recovery Hit
4+7 3 20 -2
Damage Stun Attack Block
30*54 70*90 H*H -5
  • Cancel options: sp su vt1 vt2
  • Second MP hit can easily whiff (mind your spacing...)
Penalty Break
Penalty Break
2LK > 2MK
Startup Active Recovery Hit
4+7 3 17 -3
Damage Stun Attack Block
20*45 70*90 L*L -8
  • Cancel options: vt1 vt2
  • Second MK hit connects even from max range crouch LK

Throws

Impact Claw
Impact Claw
Throw
LPLK
SFV Gill LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
Guilty Bomb
Guilty Bomb
Back Throw
4LPLK
SFV Gill 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -

Special Moves

LP Pyrokinesis
LP Pyrokinesis
236LP
SFV Gill 236LP.png
Normal
SFV Gill 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -2
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su
  • Fire Element
  • 1-hit projectile
  • Projectile Speed: 0.80
  • Standard ground projectile trajectory with high speed
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more damage (90) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
14 - 35 0
Damage Stun Attack Block
70 80 H -4
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit projectile
  • Projectile Speed: 0.80
  • Can be canceled into V-Skill 1 on hit or block
  • Standard ground projectile trajectory with high speed
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 30 more damage (100) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
MP Pyrokinesis
MP Pyrokinesis
236MP
SFV Gill 236MP.png
Normal
SFV Gill 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -2
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su
  • Fire Element
  • 1-hit projectile
  • Projectile Speed: 0.70
  • Travels forward at a slanted trajectory with high speed
  • Lower half of the projectile hitbox cannot hit grounded opponents
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more damage (90) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
14 - 35 0
Damage Stun Attack Block
70 80 H -4
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit projectile
  • Projectile Speed: 0.70
  • Can be canceled into V-Skill 1 on hit or block
  • Travels forward at a slanted trajectory with high speed
  • Lower half of the projectile hitbox cannot hit grounded opponents
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 30 more damage (100) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
HP Pyrokinesis
HP Pyrokinesis
236HP
SFV Gill 236HP.png
Normal
SFV Gill 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 - 35 -
Damage Stun Attack Block
70 80 H -
  • Cancel options: su
  • Fire Element
  • 1-hit projectile
  • Projectile Speed: 0.50
  • Travels upwards with medium speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start & Increase +1
  • Deals 20 more damage (90) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
14 - 35 -
Damage Stun Attack Block
70 80 H -
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit projectile
  • Projectile Speed: 0.50
  • Can be canceled into V-Skill 1 on hit or block (good luck blocking in the air though)
  • Travels upwards with medium speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start & Increase +1
  • Deals 30 more damage (100) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
LPMP Pyrokinesis
LPMP Pyrokinesis
236LPMP
SFV Gill 236LPMP.png
Startup Active Recovery Hit
14 - 31 2
Damage Stun Attack Block
40*50 (90) 80 H 1
  • Cancel options: vt1 vt2
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 2-hit projectile
  • Projectile Speed: 1.00
  • Standard ground projectile trajectory with very high speed
  • Retribution effect on grounded: Free Juggle State
  • Retribution effect on airborne: Juggle Start 3
LPHP Pyrokinesis
LPHP Pyrokinesis
236LPHP
SFV Gill 236LPHP.png
Startup Active Recovery Hit
14 - 31 2
Damage Stun Attack Block
40*50 (90) 80 H 1
  • Cancel options: vt1 vt2
  • Fire Element
  • 2-hit projectile
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 2-hit projectile
  • Projectile Speed: 1.00
  • Travels forward at a slanted trajectory with very high speed
  • Retribution effect on grounded: Free Juggle State
  • Retribution effect on airborne: Juggle Start 3
MPHP Pyrokinesis
MPHP Pyrokinesis
236MPHP
SFV Gill 236MPHP.png
Startup Active Recovery Hit
14 - 29 -
Damage Stun Attack Block
40*50 (90) 80 H -
  • Cancel options: vt1 vt2
  • Fire Element
  • 2-hit projectile
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 2-hit projectile
  • Projectile Speed: 0.60
  • Travels upwards with high speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start 3
LP Cryokinesis
LP Cryokinesis
214LP
SFV Gill 214LP.png
Normal
SFV Gill 214LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 1
Damage Stun Attack Block
50 120 H -4
  • Cancel options: su
  • Ice Element
  • 1-hit projectile
  • Projectile Speed: 0.45
  • Slow startup ground projectile trajectory with slow speed
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more stun (140) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 2 Startup Active Recovery Hit
22 - 25 6
Damage Stun Attack Block
50 120 H 1
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
MP Cryokinesis
MP Cryokinesis
214MP
SFV Gill 214MP.png
Normal
SFV Gill 214MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 1
Damage Stun Attack Block
50 120 H -4
  • Cancel options: su
  • Ice Element
  • 1-hit projectile
  • Projectile Speed: 0.50
  • Slow startup and travels forward at a slanted trajectory with slow speed
  • Lower half of the projectile hitbox cannot hit grounded opponents
  • Retribution effect on grounded & airborne: Juggle Start & Increase +1
  • Deals 20 more stun (140) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 2 Startup Active Recovery Hit
22 - 25 6
Damage Stun Attack Block
50 120 H 1
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
HP Cryokinesis
HP Cryokinesis
214HP
SFV Gill 214HP.png
Normal
SFV Gill 214HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
22 - 29 -
Damage Stun Attack Block
50 120 H -
  • Cancel options: su
  • Ice Element
  • 1-hit projectile
  • Projectile Speed: 0.35
  • Slow startup and travels upwards with slow speed
  • Cannot hit grounded opponents
  • Retribution effect on airborne: Juggle Start & Increase +1
  • Deals 20 more stun (140) if it triggers Retribution
  • Extended hurtboxes on arms and legs are projectile invincible
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 2 Startup Active Recovery Hit
22 - 25 -
Damage Stun Attack Block
50 120 H -
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LPMP Cryokinesis
LPMP Cryokinesis
214LPMP
SFV Gill 214LPMP.png
Startup Active Recovery Hit
22 - 29 2
Damage Stun Attack Block
20*30 (50) 140 H 3
  • Cancel options: vt1 vt2
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LPHP Cryokinesis
LPHP Cryokinesis
214LPHP
SFV Gill 214LPHP.png
Startup Active Recovery Hit
22 - 29 2
Damage Stun Attack Block
20*30 (50) 140 H 3
  • Cancel options: vt1 vt2
  • Fire Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
MPHP Cryokinesis
MPHP Cryokinesis
214MPHP
SFV Gill 214MPHP.png
Startup Active Recovery Hit
22 - 29 -
Damage Stun Attack Block
20*30 (50) 140 H -
  • Cancel options: vt1 vt2
  • Fire Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LK Pyro Cyber Lariat
LK Pyro Cyber Lariat
236LK
Normal Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
40*40 (80) 40*80 (120) H -6
  • Cancel options: su
  • Fire Element
  • Startup frames based on proximity range to target (12F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 1 Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
40*40 (80) 40*40 (80) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Can be canceled into V-Skill 1 on hit or block
  • Startup frames based on proximity range to target (12F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start 1
  • Retribution effect on airborne: Juggle Start 1*1
MK Pyro Cyber Lariat
MK Pyro Cyber Lariat
236MK
Normal Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
40*60 (100) 40*40 (80) H -6
  • Cancel options: su
  • Fire Element
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 1 Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
40*60 (100) 40*40 (80) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Can be canceled into V-Skill 1 on hit or block
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start 1
  • Retribution effect on airborne: Juggle Start 1*1
HK Pyro Cyber Lariat
HK Pyro Cyber Lariat
236HK
Normal Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -6
  • Cancel options: su
  • Fire Element
  • Startup frames based on proximity range to target (31F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 1 Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Can be canceled into V-Skill 1 on hit or block
  • Startup frames based on proximity range to target (31F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start 1
  • Retribution effect on airborne: Juggle Start 1*1
EX Pyro Cyber Lariat
EX Pyro Cyber Lariat
236KK
SFV Gill 236KK.png
Startup Active Recovery Hit
12(22) 4 22 KD
Damage Stun Attack Block
40*80 (120) 40*40 (80) H -12
  • Cancel options: -
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • 1-hit of armor frame 3 until end of active frames
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
LK Cryo Cyber Lariat
LK Cryo Cyber Lariat
214LK
SFV Gill 214LK.png
Normal
Normal Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
30*30 (60) 40*80 (120) H -6
  • Cancel options: su
  • Ice Element
  • Startup frames based on proximity range to target (12F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 2 Startup Active Recovery Hit
9(12) 4 20 KD
Damage Stun Attack Block
30*30 (60) 40*80 (120) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
MK Cryo Cyber Lariat
MK Cryo Cyber Lariat
214MK
Normal Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*80 (140) H -6
  • Cancel options: su
  • Ice Element
  • Startup frames based on proximity range to target (22F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 2 Startup Active Recovery Hit
15(22) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*80 (140) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
HK Cryo Cyber Lariat
HK Cryo Cyber Lariat
214HK
Normal Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -6
  • Cancel options: su
  • Ice Element
  • Startup frames based on proximity range to target (31F startup if not in range yet)
  • Retribution effect on grounded: Juggle Start & Increase +1
  • Retribution effect on airborne: Juggle Start 2
V-Trigger 2 Startup Active Recovery Hit
21(31) 4 20 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -6
  • Cancel options: su vs1
  • Spends 300 V-Meter (10% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
EX Cryo Cyber Lariat
EX Cryo Cyber Lariat
214KK
SFV Gill 214KK.png
Startup Active Recovery Hit
12(22) 4 22 KD
Damage Stun Attack Block
30*30 (60) 60*100 (160) H -12
  • Cancel options: -
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
LK Moonsault Knee Drop
LK Moonsault Knee Drop
623LK
SFV Gill 623LK.png
Startup Active Recovery Hit
33 5 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Cancel options: -
  • Overhead
  • Airborne on frames 3-37
  • Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
  • +14 on block on last active frame
  • Last active frame KDA: +100/41/46
  • Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
  • Juggle Limit / Increase / Start: 20 / 1 / 5
MK Moonsault Knee Drop
MK Moonsault Knee Drop
623MK
Startup Active Recovery Hit
35 5 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Cancel options: -
  • Overhead
  • Airborne on frames 3-39
  • Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
  • +14 on block on last active frame
  • Last active frame KDA: +100/41/46
  • Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
  • Juggle Limit / Increase / Start: 20 / 1 / 5
HK Moonsault Knee Drop
HK Moonsault Knee Drop
623HK
Startup Active Recovery Hit
37 3 11 KD
Damage Stun Attack Block
100 120 M -2/14
  • Cancel options: -
  • Overhead
  • Airborne on frames 3-39
  • Gill does not bounce back into the air if the last active frame connects to the opponent (resulting in MUCH higher frame advantage)
  • +14 on block on last active frame
  • Last active frame KDA: +100/41/46
  • Recovery frames listed refers to the version that plays out on whiff (more variable recovery frames if Gill connects to the opponent on hit/block as he bounces back into the air)
  • Juggle Limit / Increase / Start: 20 / 1 / 5
EX Moonsault Knee Drop
EX Moonsault Knee Drop
623KK
SFV Gill 623KK.png
Startup Active Recovery Hit
10 3(13)11 10(5) KD
Damage Stun Attack Block
100 140 M -2(1)
  • Cancel options: -
  • Second hit is an overhead
  • First hit cannot hit grounded
  • Airborne on frames 3-36
  • Initial trajectory while flying upwards can be altered by holding either back or forward
  • 5F less landing recovery on HIT only (for easier follow-up juggles)
  • KDA shown refers if only the second hit lands (very variable KDA if used on airborne opponents)
  • Juggle Limit / Increase / Start: 3*4 / 1*1 / 4*5

Critical Arts

Seraphic Wing
Seraphic Wing
236236P
Startup Active Recovery Hit
5 29 39 KD
Damage Stun Attack Block
340 0 H -32
  • Cancel options: -
  • Fully invincible on frames 1-8
  • Has 20 hits of projectile nullifications built-in (the projectile hitboxes instantly disappear on hit/block)
  • Transitions into the full cinematic if opponent is hit by the initial big hitbox
  • Causes a crumple knockdown state (denies back-rise)
  • On Hit; Cutscene puts both players at about midscreen and mid range away from each other

Taunts

Taunt
Taunt
5PPPKKK
SFV Gill 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Divine Comet
Divine Comet
MPMK (VS1)
SFV Gill MPMK (VS1).png
Normal
SFV Gill MPMK (VS1) vt1.png
V-Trigger 1
SFV Gill MPMK (VS1) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
44 - 6 18
Damage Stun Attack Block
60 80 H 15
  • Cancel options: -
  • Fire Element (V-Trigger 1)
V-Trigger 1 Startup Active Recovery Hit
44 - 6 24
Damage Stun Attack Block
70 100 H 21
  • Cancel options: -
  • Fire Element
  • Retribution effect on grounded: +17 extra frame advantage (+41)
  • Retribution effect on airborne: Juggle Start & Juggle Increase +1
  • Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
  • Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back
V-Trigger 2 Startup Active Recovery Hit
44 - 6 24
Damage Stun Attack Block
70 100 H 21
  • Cancel options: -
  • Ice Element
  • Retribution effect on grounded: +17 extra frame advantage (+41)
  • Retribution effect on airborne: Juggle Start & Juggle Increase +1
  • Summons a 1-hit projectile of the corresponding V-Trigger element on frame 44
  • Projectile can travel at 3 different trajectories depending on the V-Skill directional input (Back

V-Skill 2

Blocking
Blocking
MPMK (VS2)
SFV Gill MPMK (VS2).png
Startup Active Recovery Hit
2(1) 9 30 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Parry window on frames 2-10
  • 1F startup if canceling into another parry after a successful prior parry
  • Can parry any kind of strike or projectile attack, including Critical Arts
  • Standing V-Skill parries standing and airborne state attacks
  • Crouch V-Skill (input: down + V-Skill) parries crouching state attacks
  • Gains 50 V-Gauge (1/6th bar) on a successful parry
  • When a parry is successful the game freezes momentarily (17F hitstop) where 1F into the freeze Gill becomes fully invincible for 1 frame and then projectile invincible for 15 frames (after 17 freeze frames, the opponent starts moving again and Gill has 5 frames of recovery with no form of invincibility)
  • But unlike other parries; Gill can cancel a successful parry into anything he wants on frames 16-21 of the 17F hitstop caused by a successful parry (Yes; Gill can act 2F before the opponent is even out of their freeze frames)
  • Gill is suspect to counter-hits during recovery frames (but has no counter-hit frames if canceling into this parry from a previous V-Skill parry)

V-Trigger 1

Primal Fire
Primal Fire
HPHK (VT1)
SFV Gill HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2-bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Enhances Gill's fire-based specials and V-Skill 1
  • Grants Gill access to new fire-based specials: Burn Storm
Burn Storm
Burn Storm
HPHK
SFV Gill HPHK.png
Startup Active Recovery Hit
12 2*3 (2*3*9) 26(17) KD
Damage Stun Attack Block
30*30*60 (120) 80 H -9
  • Cancel options: su
  • Spends 800 V-Meter (~27% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Retribution effect on grounded & airborne: Juggle Start 2 (Only 1 if only last hit connects)
Flame Javelin
Flame Javelin
2, 1 or 3HPHK
Startup Active Recovery Hit
22 ~(12) 40 KD
Damage Stun Attack Block
40*50 (90) 100 H -2
  • Cancel options: -
  • Spends 700 V-Meter (~23% of V-Timer)
  • Fire Element
  • Ignites the enemy on hit (Anti-Type attacks will trigger Retribution on hit)
  • Ignite does 30 grey damage over 10 seconds (effect fades if Gill is hit by the opponent)
  • Retribution effect on grounded: Juggle Start 1*1
  • Retribution effect on airborne: Juggle Start 1*1
Volcanic Storm
Volcanic Storm
HPHK > HPHK
SFV Gill HPHK HPHK.png
Startup Active Recovery Hit
12+19 ~(12) 43 KD
Damage Stun Attack Block
30*30*60*36*45 (201) 80*90 (170) H -4
  • Cancel options: -
  • Spends an extra 300 V-Meter after the initial 800 V-Meter spent (10% by itself

V-Trigger 2

Ice of Doom
Ice of Doom
HPHK (VT2)
SFV Gill HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2-bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Enhances Gill's ice-based specials and V-Skill 1
  • Grants Gill access to new ice-based specials: Tree of Frost
Tree of Frost
Tree of Frost
HPHK
SFV Gill HPHK.png
Startup Active Recovery Hit
22 2*2*2*2*2 25 KD
Damage Stun Attack Block
20x5 (100) 210 H -10
  • Cancel options: su
  • Spends 700 V-Meter (~23% of V-Timer)
  • Ice Element
  • Freezes enemy stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy
Delay Freeze Lance
Delay Freeze Lance
2, 1 or 3HPHK
Startup Active Recovery Hit
50(3) 180(12) - 58(63)
Damage Stun Attack Block
50 120 H 15(20)
  • Cancel options: -
  • Spends 700 V-Meter (~23% of V-Timer)
  • Ice Element
  • Freezes enemy's positioning and stun bar on hit (Anti-Type attacks will trigger Retribution on hit)
  • Stun bar remains frozen until one of these 3 conditions is met; Gill gets hit by the enemy

V-Shift

V-Shift
V-Shift
MKHP
SFV Gill MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Radiant Judgement
Radiant Judgement
MKHP
SFV Gill MKHP.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Pyro Reverse Kick
Pyro Reverse Kick
6KKK
SFV Gill 6KKK.png
Startup Active Recovery Hit
17 2 24(33) KD
Damage Stun Attack Block
60 - H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-31
  • 9 extra recovery frames on hit


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