Street Fighter V/Gill/Combos

From SuperCombo Wiki
General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirms

Notation Damage Stun Meter Cost Notes

2LP, 2LP xx 214LK

105

229

0

2LP, 2LP xx 236LK

127

197

0

2LK, 2LP xx 214LK

95

229

0

2LK, 2LP xx 236LK

111

197

0

Confirms

Notation Damage Stun Meter Cost Notes

5MP, 2MP xx 214MK

162

302

0

5MP, 2MP xx 236MK

194

254

0

5HP, 2MP xx 214MK

192

322

0

5HP, 2MP xx 236MK

224

274

0

2HP xx 236HP, 236HK

239

286

0

2HP xx 214LP, 214HK

173

386

0

2MK xx 214MK

114

226

0

2MK xx 236MK

150

172

0

5MP, 2MP xx 214KK

162

318

1

5MP, 2MP xx 236KK

210

254

1

5HP, 2MP xx 214KK

192

338

1

5HP, 2MP xx 236KK

240

274

1

2HP xx 214LPMP, 6HK, 236MK

275

428

1

2HP xx 236MPHP, microwalk 5HK, 214HK

267

448

1

2HP xx 214LPMP, 236HK, 214LK

293

396

1

2HP xx 236MPHP, 214HK, 214LK

230

408

1

5MP, 2MP xx 236MK xx CA

432

254

3

2HP xx 236HP, 236HK xx CA

477

286

3

VT1 Activation Combos

Notation Damage Stun Meter Cost Notes

5MP, 2MP xx VT1, 2HP xx 236HP, 5HK xx 2HPHK

256

414

0

5MP, 2MP xx VT1, 2HP xx 236HP, 214HK, 236LK

245

416

0

5MP, 2MP xx VT1, 5HP xx HPHK xx HPHK

264

342

0

5HP, 2MP xx VT1, 2HP xx 236HP, 5HK xx 2HPHK

274

434

0

5HP, 2MP xx VT1, 2HP xx 236HP, 214HK, 236LK

275

436

0

Similar, easier

5HP, 2MP xx VT1, 5HP xx HPHK xx HPHK

294

362

0

5MP, 2MP xx 236LPMP xx VT1, dash, 4HK retribution, 2HP xx 236HP, 5HK xx 2HPHK

290

444

1

Standing only

5MP, 2MP xx 236LPMP xx VT1, dash, 4HK retribution, 2HP xx 236HP, 214HK, 236LK

289

446

1

Standing only

5MP, 2MP xx 236LPMP xx VT1, dash, 4HK retribution, 5HP xx HPHK xx HPHK

306

410

1

Standing only

5MP, 2MP xx 236LPMP xx VT1, dash, 5HK, 5LK reset

228

346

1

Standing only

5MP, 2MP xx 236LPMP xx VT1, dash, 2HP retribution xx 236HP, 5HK xx 2HPHK

286

418

1

5MP, 2MP xx 236LPMP xx VT1, dash, 2HP retribution xx 236HP, 214HK, 236LK

278

420

1

5MP, 2MP xx 236LPMP xx VT1, 5HP xx 214HK, 2HP xx 236HP, 5HK xx HPHK xx 2HPHK

304

455

1

Corner only

5MP, 2MP xx 236LPMP xx VT1, dash, 2HP r xx 236MP, dash, 2HP r xx 236MP, 214HK, 6HK xx HPHK xx HPHK

312

462

1

Use hp pyroballs in corner

VT2 Activation Combos

Notation Damage Stun Meter Cost Notes

5MP, 2MP xx VT2, 2HP xx 214HP, 6HK xx HPHK

257

451

0

5MP, 2MP xx VT2, 2HP xx 214HP, 236HK, 236LK

267

396

0

5HP, 2MP xx VT2, 2HP xx 214HP, 6HK xx HPHK

287

471

0

5HP, 2MP xx VT2, 2HP xx 214HP, 236HK, 236LK

297

416

0

5MP, 2MP xx 236LPMP xx VT2, dash, 4HK retribution, 2HP xx 214HP, 6HK xx HPHK

293

459

1

Standing only

5MP, 2MP xx 236LPMP xx VT2, dash, 4HK retribution, 2HP xx 214HP, 236HK, 236LK

299

438

1

Standing only

5MP, 2MP xx 236LPMP xx VT2, dash, 5HK, 5LK reset

228

346

1

Standing only

5MP, 2MP xx 236LPMP xx VT2, dash, 2HP retribution xx 214HP, 6HK xx HPHK

286

444

1

5MP, 2MP xx 236LPMP xx VT2, dash, 2HP retribution xx 214HP, 236HK, 236LK

294

406

1

5MP, 2MP xx 236LPMP xx VT2, 6HK xx HPHK, 5HK

285

439

1

Lands closer, more oki? Can cancel into d+hp+hk for meaty ice trap.

5MP, 2MP xx 236LPMP xx VT2, 5HP xx 214HK, 6HK xx HPHK

292

452

1

Lands a full screen away

5MP, 2MP xx 236LPMP xx VT2, 5HP xx 214HK, 2HP xx 214HP, 6HK xx HPHK

296

476

1

Corner only

5MP, 2MP xx 236LPMP xx VT2, dash, 2HP xx 236LK, 2HP xx 3HPHK

248

378

1

50-50 ice trap setup

VT2 Combos

Notation Damage Stun Meter Cost Notes

5HP ret xx 214LP, 2MP xx 236MK retribution, 2HP xx 214HP, 236LK retribution, 236LK

396

558

1

corner only, While frozen and in vt2

5MP, 2MP xx 236LPMP xx VT2, 6HP, 2HPHK, HK knee drop

216

318

1

While frozen and in vt2

5MP, 2MP xx 236LPMP xx VT2, dash, 2HP xx 236MPHP, dash, 6HP, 2HPHK, 623HK

276

398

2

While frozen and in vt2

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