< Street Fighter V | Falke
Combos
BnB
- MP
- crHP xx Psycho Schneide
- MK xx Kapult for corner carry
- MK xx Psycho Schneide for damage
- LK
- xx Psycho Schneide
- xx EX Psycho Schneide at max range
- df+HK
- MP, MK xx Kapult
- HP
- xx Kapult
- xx Kugel, crMK
- In VT1
- jHP xx Psycho Jager, MP, MK xx Psycho Trombe xx Psycho Panzer xx Psycho Schrot
- In VT2
- crMK xx Klinge, MP, MK xx Psycho Trombe xx Kapult xx Psycho Strum
- After Schneide, end with Klinge for best oki option
With Meter
- xx EX Katapult
- V-Skill for V-Meter gain
- Psycho Schneide for damage
- Psycho Kugel for more damage and decent setup
- Dash twice, df+HK. If timed correctly will cover both wake-ups at +2/+7 OB
Corner
- MP →
- crHP xx Psycho Kanonen, MK →
- xx Psycho Schneide
- EX Katapult, Psycho Kugel, Psycho Schneide
- crHP xx Psycho Kanonen, MK →
In VT1
- f+HP →
- xx Psycho Schrot, f+HP xx Psycho Schrot, f+HP xx Psycho Schrot, Katapult (xx CA)
Requires tip of f+HP to hit and cancel of Psycho Schrot to not knockdown, can end with Katapult at any time. In VT2
- MP →
- crHP xx Psycho Kanonen xx Psycho Klinge, MP, MK xx Psycho Schneide xx Psycho Klinge
Counter
- LP →
- , MP, MK xx Psycho Schneide
- LK →
- ,MP, MK xx Katapult or EX Katapult
- MP →
- ,HP xx Katapult or EX Katapult -> Ender
- crMP →
- MP, MK xx Psycho Schneide
- crMK →
- crLP xx Psycho Schneide
- HP →
- MP, MK xx Katapult or EX Katapult (most damaging combo route)
- df+HK →
- MK xx Psycho Schneider or other special
Crush Counter
- HK →
- dash MP, MK xx Katapult
- crHK →
- df+HK (hits OTG)
- f+HP →
- xx CA (depends on distance)
- xx Psycho Angriff
V-Trigger Cancels
- VT1
- MK (+9)
- VTC
- MK (+9)
- VT2
- Cancel into VT2 after any special ender; because of the animation there is no follow up outside of CA