Capcom vs SNK 2/A-Groove

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A-Groove


Inspiration: Street Fighter Alpha Series

Sub Systems: Roll, Counter Attack, Safe Fall, Dash

Unique Systems: Custom Combos

Meter Length: 144 units (72x2 levels)

Guard Bar Length: 48 units

Damage Bonuses: none

Custom Combo Length: 72 units on the timer, roughly 7.2 seconds (442/60 secs)

Strengths: Meter flexibility, meter savings if hit, safe YOLO

Weaknesses: can be vulnerable without meter, not a great groove for Cammy or Sagat.

Play if you enjoy: Long displays of training mode execution, flexibility of meter, winning.

Characters well suited for A groove: Blanka, M.Bison, Sakura, Vega, Iori, Hibiki, Rolento, Eagle, Todo, Rugal, Haohmaru


CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori