Introduction
Ryu is the main character of the Street Fighter series, as well as THE fighting game character. He is a traveling martial artist who strives to test himself against strong opponents. Ryu is a practitioner of the Ansatsuken fighting style, alongside his best friend and rival Ken Masters. Strong and silent, Ryu's greatest pleasure in life is combat. He takes his training very seriously, even the basics. Occasionally, an evil power known as the Satsui no Hado threatens to overcome him, manipulating his desire for improvement into a desire for victory at any cost. Regardless, Ryu continues to train himself and travel the world, so that he may become the greatest version of himself that he can be.
Ryu is the archetypal "shoto" character, meaning that he has a variety of tools for any situation, yet he does not excel in any specific area. Ryu encourages strong fundamentals such as poking and zoning, and combined with how straightforward and easy he is to play, is recommended for anyone who wants to learn the basics of CvS2. Ryu can control space from afar and zone with his famous Hadoken fireball, he can move forward while attacking with the Tatsumaki Senpuukyaku, and can knock enemies right out of the air with his iconic Shoryuken rising uppercut. Outside of his special moves, Ryu can use his normals such as cr.MK in order to safely poke at his opponents. Ryu rewards footsies and patience, and can work with any of the six Grooves.
Move List
Special Moves
Fireball | (Hadouken) |
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Red Fireball | (Shakunetsu Hadouken) |
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Hurricane Kick | (Tatsumaki Senpukyaku) |
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Dragon Punch | (Shoryuken) |
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Super Moves
Vacuum Wave Fist | (Shinku Hadouken) |
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Vacuum Tornado Whirlwind Kick | (Shinkuu Tatsumaki Senpuu Kyaku) |
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True Rising Dragon Punch | (Shin Shoryuken) |
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Frame Data
The Basics
At mid-screen, Ryu can control space with st.MP, cr.MP, cr.MK, and st.HP. These moves have decent to long range, and are good for whiff punishing or poking.
st.MP and st.HP are super cancelable, while cr.MP and cr.MK are both special and super cancelable.
At close range, Ryu's best normals to use are cl.LP, cr.LP, cl.LK, cr.LK, and st.MK due to their fast startup speed and frame advantage. cr.LK makes for a useful tool for hit-confirming, and can be special canceled into Tatsu for a simple combo, or buffered into a Shinku Hadoken.
For building meter, Ryu can safely build meter from a long range via whiffing:
- cr.MP
- dp + LP
- j.qcb + HK
- qcb + LK
These are all ideally done from a full-screen distance away in order to minimize the risk of being punished.
Ryu's go-to anti-airs are:
- st.LK or st.MK - cl.HP - cr.HP - st.HK - dp + P
Advanced Strategy
- NOTE: You can add a j.hk to these combos for more damage. You can also add a j.m cross up for some of these too.
- c.mk xx hadouekn/SRK/Fire Hadouken/Tatsumaki
- s.mk xx hadouekn/SRK/Fire Hadouken/Tatsumaki
- s.hk xx hadouekn/SRK/Fire Hadouken/Tatsumaki
- s.hp xx hadouekn/SRK/Fire Hadouken/Tatsumaki
- c.lk x2 xx hadouken
- c.mk xx shinkuu hadouken
- c.mk xx shinkuu tasumaki
- s.hk xx shin shoryuken
- s.hk xx shinkuu hadouken
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