Yatagarasu: Attack on Cataclysm/Crow

From SuperCombo Wiki
Crow face.jpg

Introduction

Colors

YataLP.png or YataHP.png YataLK.png or YataHK.png YataHBL.png or YataLBL.png
Crow Punch.png Crow Kick.png Crow Parry.png

-- Gongfuren

Move List

Command Normals

Name
Command
Notes
Sweep
df + hk
low
Elbow Press
f + lp
high
Hopkick
f + hk
cancel

Special Moves

Name
Command
Notes
Ateyumi – Kagebi
qcf + p
Manchuin – Toriuchi
dp + p
Himezori – Yuzuruha
qcb + k

Super Special Moves

Name
Command
Notes
Shahouhassetsu Ukifune
qcf qcf + k
Kasanejyumonji – Kujigarasu
qcb qcb + p
armorbreak

Move Analysis

Normal Moves

Standing Lp.png

<Description here>

Crouching Lp.png

<Description here>

Jumping Lp.png

<Description here>

Standing Lk.png

<Description here>

Crouching Lk.png

<Description here>

Jumping Lk.png

<Description here>

Standing Hp.png

<Description here>

Close Hp.png

<Description here>

Crouching Hp.png

<Description here>

Jumping Hp.png

<Description here>

Standing Hk.png

<Description here>

Crouching Hk.png

<Description here>

Jumping Hk.png

<Description here>

Command Normals

Sweep (Df.png + Hk.png)

<Description here>

Elbow Press(F.png + Lp.png)

<Description here>

Hopkick(F.png + Hk.png)

<Description here>

Special Moves

Ateyumi – Kagebi (Qcf.png + P.png)

<Description here>

Manchuin – Toriuchi (Dp.png + P.png)

<Description here>

Himezori – Yuzuruha (Qcb.png + K.png)

<Description here>

Super Special Moves

Shahouhassetsu Ukifune (Qcf.pngQcf.png + K.png)

<Description here>

Kasanejyumonji – Kujigarasu (Qcb.pngQcb.png + P.png)

<Description here>

Frame Data

Move Name Damage Hit Level Cancel Ability Startup Active Recovery Block Advantage Hit Advantage Total Frames
Stand Snka.gif 2500 HL ch/sp/su 6 4 5 +3 +4 14
Stand Snkb.gif 2800 HL sp/su 8 4 6 +2 +3 17
Stand Snkc.gif 6500 HL su 10 4 15 +1 +4 28
Stand Snkd.gif 6200 HL - 9 4 17 -1 +2 29
Close Snkc.gif 5500 HL sp/su 8 6 14 0 +3 27
Crouch Snka.gif 2200 HL ch/sp/su 5 3 6 +3 +4 13
Crouch Snkb.gif 2000 L ch/sp/su 6 2 10 0 +1 17
Crouch Snkc.gif 5700 HL sp/su 9 7 17 -4 -1 32
Crouch Snkd.gif 5000 L sp/su 9 3 17 -3 -1 28
Jump Snka.gif 2000 - - - 5 11 - - -
Jump Snkb.gif 2000 - - - 7 11 - - -
Jump Snkc.gif 5500 - - - 10 4 - - -
Jump Snkd.gif 5000 - - - 7 5 - - -
Sweep

Df.gif + Snkd.gif

6000 L - 9 3 25 -8 - 36
Throw

Snka.gif + Snkb.gif

6500 - - 4 2 23 - - 28
Overhead

Snka.gif + Snkc.gif

3000 H - 17 11 6 0 0 33
Guard Crush

Snkc.gif + Snkd.gif

6000 HL - 21 3 13 +16 +7 36
Elbow Press

F.gif + Snka.gif

2000x2 H*H - 16 5 16 -2 -0 36
Hopkick

F.gif + Snkd.gif

5000 HL sp/su 15 2 16 +2 +1 32
L Kagebi

Qcf.gif + Snka.gif

2500 HL su 15 - 27 -11 0 42
H Kagebi

Qcf.gif + Snkc.gif

2500 HL su 15 - 27 -11 0 42
EX Kagebi

Qcf.gif + Snka.gifSnkc.gif

2500 HL su 15 72* 21 -5 +6 36
L Toriuchi

Dp.gif + Snka.gif

6000 (5000) HL su 4 15 30 -25 - 48
H Toriuchi

Dp.gif + Snkc.gif

7000 (2500) HL su 4 22 35 -33 - 60
EX Toriuchi

Dp.gif + Snka.gifSnkc.gif

4500*800x3*2000 HL*5 su 7 19 41 -34 - 66
L Yuzuruha

Qcb.gif + Snkb.gif

3000 HL - 13 2 23 -5 - 37
H Yuzuruha

Qcb.gif + Snkd.gif

2000x3 HL - 12 2(10)3(7)3 26 -9 - 62
EX Yuzuruha

Qcb.gif + Snkb.gifSnkd.gif

2500*5000 HL*HL - 4 2(5)2 21 -3 - 41
Shahouhassetsu Ukifune

Qcf.gifQcf.gif + K.png

2800x4*2500 HL*5 - (20)2 9(13)22 47 -45 - 92
Kasanejyumonji – Kujigarasu

Qcb.gifQcb.gif + P.png

9000*2000x2 HL - 1(20)14 3 33 - - 50

Combos

Meterless

  • close HP/crouch HP/crouch HK xx HP Kagebi (236HP)

Most damaging and safe 2-in-1 that can be comboed after a foward jumping attack.

  • crouch LK,crouch or stand LK xx Any Toriuchi (623P)

Rapid Fire Weak Attack starter,can be used for low hit mixups.

  • [cancellable attack (crouch HP/HK or close HP)] xx LK or HK Yuzuruha (214LK or 214HK) xx Any Toriuchi (623P)

Your main 2 special moves combo,can hit on midscreen but is more effective in corner

1/2 Meter

  • Ex Kagebi (236LP+HP) follow up with crouch LK,crouch or stand LK xx Any Toriuchi (623P)

Corner Trap Combo,you can use any of the corner ones above,but this is safer.


1 Meter

  • close LK/LP,close LK xx Shahouhassetsu Ukifune (236236K)

RFWA to Super combo,useful for footsies.

  • foward HK xx Shahouhassetsu Ukifune (236236K)

Only way to follow a Command Move.

  • close HP xx HP Toriuchi (623HP) xx Shahouhassetsu Ukifune (236236K)

Close Stand to Special to Super Cancel combo,its made a great damage for a 1 meter cost.

  • close HP xx (HK Yuzuruha (214HK) ) , LK Yuzuruha (214LK) (, LP Toriuchi (623LP)) , Shahouhassetsu Ukifune (236236K)

Juggle Combo,can hit on midscreen but more effective in corner anyway,if you are on midscreen start with HK Yuzuhura and follow up with LK Yuzuruha and end with the SRK Super Cancel .

  • close HP xx HP Kagebi (236HP) xx Kasane Jumonji Kujigarasu (214214P)

Your Max Damage 1 meter Corner Combo,you can follow up with any Toriuchi or Ukifune.

1 1/2 Meter

  • [cancellable attack (crouch HP/HK or close HP)] xx EX Yuzuruha (214LK+HK) xx Shahouhassetsu Ukifune (236236K)

Only way to juggling with an EX Move and a Super Move.

2 Meter

  • Kasane Jumonji Kujigarasu (214214P),HK Yuzuruha (214HK),LP Toriuchi (623LP) xx Shahouhassetsu Ukifune (236236K)

2 Meter Combo bar,and the most

Strategy

Matchups

vs. Azure

(No strategies)

vs. Kotaro

(No strategies)

vs. Aja

(No strategies)

vs. Kou

(No strategies)

vs. Hanzo

(No strategies)

vs. Jyuzumaru

(No strategies)

vs. Dark Jyuzumaru

(No strategies)

vs. Hina

(No strategies)

vs. Shimo

(No strategies)

vs. Jet

(No strategies)

vs. Chadha

(No strategies)

vs. Crow

(No strategies)

Yatagarasu: Attack on Cataclysm
General
Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo