Introduction
Colors
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-- Gongfuren
Move List
Command Normals
Special Moves
Super Special Moves
Move Analysis
Normal Moves
Command Normals
Sweep (![]() ![]() <Description here> |
Elbow Press(![]() ![]() <Description here> |
Hopkick(![]() ![]() <Description here> |
Special Moves
Ateyumi – Kagebi (![]() ![]() <Description here> |
Manchuin – Toriuchi (![]() ![]() <Description here> |
Himezori – Yuzuruha (![]() ![]() <Description here> |
Super Special Moves
Frame Data
Combos
Meterless
- [cancellable normal] xx HP Toriuchi (623HP)
Easy, high damage meterless punish. Good use after a blocked DP or after parrying an opponent's move while close. You can immediately jump in on the opponent to keep on them if they quickrise (although it can be punished by DPs and supers) or set up a meaty with close HK if not.
- cr.LK x2 or cr.LK st.LK xx HP Toriuchi (623HP)
Confirm into damage and a knockdown off a low. If you have trouble doing the 623 motion from a crouch LK, you can buffer it as 236236 instead (this will give you a Isshazetsumei instead of a DP if you have enough meter)
1/2 Meter
- cr.LK or cr.LP x2 xx EX Yuzuruha (214LK+HK)
Another confirm off a low using meter for a little less damage but less execution required and the opportunity to juggle with a Isshazetsumei after.
1 Meter
- [cancellable normal] xx Isshazetsumei (236236P)
Another simple punish using a full bar of meter. Nets a large amount of damage regardless of what normal you use, but the most useful one is stand HP due to its damage (36% life total reinforced) and its use while playing footsies.
- close HK xx HP Kagebi (236HP) xx Isshazetsumei (236236P)
Good damage. Quite easy to confirm, with close HK's cancel window and HP Kagebi comboing off it from any distance.
- close HK xx HP Kagebi (236HP) xx KazanjumonjiKijimuna (214214P)
Corner Combo,decent damage for one meter cost and for mixups.
1 1/2 Meters
- close HK xx EX Yuzuhura (214LK+HK) xx Isshazetsumei (236236P)
Corner Combo. Decent Damage but a lot of meter cost.
Strategy
Meaty close HK setups
- Throw → dash up → crouch LP → close HK
Universal setup.
- HP Toriuchi → jump / superjump (must press a jump normal for both, superjump crosses up) → close HK
Opponent must do a regular wakeup.
Matchups
vs. Azure
(No strategies)
vs. Kotaro
(No strategies)
vs. Aja
(No strategies)
vs. Kou
(No strategies)
vs. Hanzo
(No strategies)
vs. Jyuzumaru
(No strategies)
vs. Dark Jyuzumaru
(No strategies)
vs. Hina
(No strategies)
vs. Shimo
(No strategies)
vs. Jet
(No strategies)
vs. Chadha
(No strategies)
vs. Crow
(No strategies)