The King of Fighters '98: Ultimate Match/Heidern

From SuperCombo Wiki

Introduction

Moves List

At a glance

Normal throws
Lever Blow (throw) f/b + C
Hatchet Throw (throw) f/b + D
Hatchet Throw (throw) f/b + D
Command moves
Regret Bash f + A
Step Side Kick f + B
Special moves
Upper Duel dp + P
Jet Counter hcf + P
┗ Jet Counter: Still (during Jet Counter) qcf + P
Missile Might Bash hcb + P
Sledgehammer qcb + K
Super special moves
Million Bash Stream qcb hcf + P (repeatedly)
Final Impact qcf qcf + P (can be held)

Normal Moves

Throws Leona Crash: b/f + C (close)

Order Backslash: b/f + D (close)

Heidern Inferno: b/d/f + C/D (in the air)


Command Moves

Strike Arch : f + B


Special Moves

Moon Slasher: charge down to up + A/C

Baltic Launcher: charge back to towards + A/C

Grand Saber: charge back to towards + B/D

Gliding Buster: f + D (during D version of Grand Saber)

X-Caliber: charge down to up + B/D

I-Slasher: qcb + A/C

Earring Explosive: qcb + B/D

Desperation Moves

V-Slasher: qcf,hcb + A/C (in the air)

Gravity Storm: qcf,qcf + A/C

Rebel Spark: qcb,hcf + B/D

The Basics

Combos

  • cr.B>>hcb+P
  • j.C>cl.C>>hcb+P
Best way to connect his command grab
  • cr.A,cr.A>>d charge u+C
your main low combo
  • j.C>cl.C>6B>>qcb,hcf+K
Most damaging SDM combo
  • j.C>cl.C>>qcf,qcf+P
Use it as a setup
  • (Corner)j.C>cl.C>6B>>qcf,qcf+P or qcb,hcf+K
Corner trap

Advanced Strategy

Match-Ups