Yatagarasu: Attack on Cataclysm/Kou

From SuperCombo Wiki
Kou face.jpg

Introduction

Colors

Jab.gif or Fierce.gif Short.gif or Roundhouse.gif High Parry or Low Parry
Kou Punch.png Kou Kick.png Kou Parry.png

-- Gongfuren

Move List

Command Normals

Name
Command
Notes
Sweep
df + hk
low
Elbow Press
f + lp
high
Hopkick
f + hk
cancel

Special Moves

Name
Command
Notes
Ateyumi – Kagebi
qcf + p
Manchuin – Toriuchi
dp + p
Himezori – Yuzuruha
qcb + k

Super Special Moves

Name
Command
Notes
Issha Zetsumei - Onibi
qcf qcf + p
Kasanejyumonji - Kijimuna
qcb qcb + p
armorbreak

Move Analysis

Normal Moves

Standing Lp.png

<Description here>

Crouching Lp.png

<Description here>

Jumping Lp.png

<Description here>

Standing Lk.png

<Description here>

Crouching Lk.png

<Description here>

Jumping Lk.png

<Description here>

Standing Hp.png

<Description here>

Close Hp.png

<Description here>

Crouching Hp.png

<Description here>

Jumping Hp.png

<Description here>

Standing Hk.png

<Description here>

Close Hk.png

<Description here>

Crouching Hk.png

<Description here>

Jumping Hk.png

<Description here>

Command Normals

Sweep (Df.png + Hk.png)

<Description here>

Elbow Press(F.png + Lp.png)

<Description here>

Hopkick(F.png + Hk.png)

<Description here>

Special Moves

Ateyumi – Kagebi (Qcf.png + P.png)

<Description here>

Manchuin – Toriuchi (Dp.png + P.png)

<Description here>

Himezori – Yuzuruha (Qcb.png + K.png)

<Description here>

Super Special Moves

Issha Zetsumei - Onibi(Qcf.pngQcf.png + P.png)

<Description here>

Kasanejyumonji - Kijimuna (Qcb.pngQcb.png + P.png)

<Description here>

Frame Data

Move Name Damage Hit Level Cancel Ability Startup Active Recovery Block Advantage Hit Advantage Total Frames
Stand Jab.gif 2500 Mid ch/sp/su 6 4 5 +3 +4 14
Stand Short.gif 2800 Mid sp/su 7 4 7 +1 +2 17
Stand Fierce.gif 6500 Mid su 10 3 17 0 +3 29
Stand Roundhouse.gif 6200 Mid - 8 5 20 -5 -2 32
Close Fierce.gif 5500 Mid sp/su 7 6 15 -1 +2 27
Close Roundhouse.gif 5000 Mid sp/su 9 10 10 0 +3 28
Crouch Jab.gif 2200 Mid ch/sp/su 5 3 6 +3 +4 13
Crouch Short.gif 2000 Low ch/sp/su 6 2 10 0 +1 17
Crouch Fierce.gif 5700 Mid sp/su 8 7 19 -6 -3 33
Crouch Roundhouse.gif 5000 Low sp/su 9 3 17 -3 -1 28
Jump Jab.gif 2000 High - - 5 11 - - -
Jump Short.gif 2000 High - - 7 11 - - -
Jump Fierce.gif 5500 High - - 10 4 - - -
Jump Roundhouse.gif 5000 High - - 8 5 - - -
Sweep

Df.gif + Roundhouse.gif

6000 Low - 8 3 25 -8 - 35
Throw

Jab.gif + Short.gif

6500 - - 4 2 23 - - 28
Overhead

Jab.gif + Fierce.gif

3000 High - 17 11 6 0 0 33
Guard Crush

Fierce.gif + Roundhouse.gif

6000 Mid - 21 3 13 +16 +7 36
Elbow Press

F.gif + Jab.gif

2000 High - 16 5 15 -3 -1 35
Hopkick

F.gif + Roundhouse.gif

5000 Mid sp/su 15 2 17 +1 0 33
L Kagebi

Qcf.gif + Jab.gif

2500 Mid su 15 - 28 -12 -1 43
H Kagebi

Qcf.gif + Fierce.gif

2500 Mid su 15 - 30 -13 -3 45
EX Kagebi

Qcf.gif + Jab.gifFierce.gif

1500*2500 Mid su 15 - 22 -1 - 37
L Toriuchi

Dp.gif + Jab.gif

6000 Mid su 4 15 30 -25 - 48
H Toriuchi

Dp.gif + Fierce.gif

3000*2800*2500 Mid su 4 22 35 -33 - 60
EX Toriuchi

Dp.gif + Jab.gifFierce.gif

3200*2000x3 Mid su 3 18 41 -33 - 61
L Yuzuruha

Qcb.gif + Short.gif

3000*1800*2300 ? su 5 2(8)2(7)2 22 -4 -1 47
H Yuzuruha

Qcb.gif + Roundhouse.gif

3000*1800x4 Mid su 7 2(8)2(7)2(9)2(7)2 27 -9 - 74
EX Yuzuruha

Qcb.gif + Short.gifRoundhouse.gif

2000*1100x5*1200 Mid su 4 2(5)2(7)2(5)2(7)2(5)2 23 -5 - 67
Issha Zetsumei

Qcf.gifQcf.gif + P.png

2500*1500x3*5000 Mid - (20)10 - 53 -17 - 63
Kasanejyumonji

Qcb.gifQcb.gif + P.png

9000*1000*4000 Mid - 1(20)13 3 35 - - 51

Combos

  • [cancellable normal] xx HP Toriuchi (623HP)

Easy, high damage meterless punish. Good use after a blocked DP or after parrying an opponent's move while close. You can immediately jump in on the opponent to keep on them if they quickrise (although it can be punished by DPs and supers) or set up a meaty with close HK if not.

  • cr.LK x2 or cr.LK st.LK xx HP Toriuchi (623HP)

Confirm into damage and a knockdown off a low. If you have trouble doing the 623 motion from a crouch LK, you can buffer it as 236236 instead (this will give you a Isshazetsumei instead of a DP if you have enough meter)

  • cr.LK or cr.LP x2 xx EX Yuzuruha (214LK+HK)

Another confirm off a low using meter for a little less damage but less execution required and the opportunity to juggle with a Isshazetsumei after.

  • [cancellable normal] xx Isshazetsumei (236236P)

Another simple punish using a full bar of meter. Nets a large amount of damage regardless of what normal you use, but the most useful one is stand HP due to its damage (36% life total reinforced) and its use while playing footsies.

  • close HK xx HP Kagebi (236HP) xx Isshazetsumei (236236P)

Good damage. Quite easy to confirm, with close HK's cancel window and HP Kagebi comboing off it from any distance.

Strategy

Meaty close HK setups

  • Throw → dash up → crouch LP → close HK

Universal setup.

  • HP Toriuchi → jump / superjump (must press a jump normal for both, superjump crosses up) → close HK

Opponent must do a regular wakeup.

Matchups

vs. Azure

(No strategies)

vs. Kotaro

(No strategies)

vs. Aja

(No strategies)

vs. Kou

(No strategies)

vs. Hanzo

(No strategies)

vs. Jyuzumaru

(No strategies)

vs. Dark Jyuzumaru

(No strategies)

vs. Hina

(No strategies)

vs. Shimo

(No strategies)

vs. Jet

(No strategies)

vs. Chadha

(No strategies)

vs. Crow

(No strategies)

Yatagarasu: Attack on Cataclysm
General
Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo