Introduction
Colors
Move List
Command Normals
Special Moves
Super Special Moves
Move Analysis
Normal Moves
Command Normals
Sweep (![]() ![]() <Description here> |
Elbow Press(![]() ![]() <Description here> |
Hopkick(![]() ![]() <Description here> |
Special Moves
Ateyumi – Kagebi (![]() ![]() <Description here> |
Manchuin – Toriuchi (![]() ![]() <Description here> |
Himezori – Yuzuruha (![]() ![]() <Description here> |
Super Special Moves
Issha Zetsumei - Onibi(![]() ![]() ![]() <Description here> |
Kasanejyumonji - Kijimuna (![]() ![]() ![]() <Description here> |
Frame Data
Combos
- [cancellable normal] xx HP Toriuchi
Easy, high damage meterless punish. Good use after a blocked DP or after parrying an opponent's move while close. You can immediately jump in on the opponent to keep on them if they quickrise (although it can be punished by DPs and supers) or set up a meaty with close HK if not.
- cr.LK x2 or cr.LK st.LK xx HP Toriuchi
Confirm into damage and a knockdown off a low. If you have trouble doing the 623 motion from a crouch LK, you can buffer it as 236236 instead (this will give you a Isshazetsumei instead of a DP if you have enough meter)
- cr.LK or cr.LP x2 xx EX Yuzuruha
Another confirm off a low using meter for a little less damage but less execution required and the opportunity to juggle with a Isshazetsumei after.
Strategy
Matchups
vs. Azure
(No strategies)
vs. Kotaro
(No strategies)
vs. Aja
(No strategies)
vs. Kou
(No strategies)
vs. Hanzo
(No strategies)
vs. Jyuzumaru
(No strategies)
vs. Dark Jyuzumaru
(No strategies)
vs. Hina
(No strategies)
vs. Shimo
(No strategies)
vs. Jet
(No strategies)
vs. Chadha
(No strategies)
vs. Crow
(No strategies)