Yatagarasu: Attack on Cataclysm/Jet

From SuperCombo Wiki
Jet face.jpg

Introduction

JET is a character that relies on resets into various oki options. He can reset you into a high, low, grab anywhere on the screen with ease (however is a beast in the corner) and continue to do so to an extent that would be called "setplay". With his Genei-Jin comes coast-to-coast combos and high/low pressure in blockstrings without the meter gain and non-damage scaling that SF3 Yun would have (meaning that JET's GJ combos scale terribly and are not worth it in the end).

With all of these advantages, it is no surprise that JET is thought of as a very strong character in the game. However, with advantages do come weaknesses.

JET has mediocre confirms when not close to the opponent, leading players to believe that Ducking --> Sweep is the go-to answer to get in and start his mixup game. That is not wrong, but it is not entirely true either. Mixing up his options in neutral and knowing when to do those options are best for a JET user. JET Blow is a great neutral tool that is relatively fast, safe on tip-block, and is high parryable only. 2D is a go-to poke that players can confirm into Ducking~5C Followup --> JET Blow --> FHJ, grab, 2B, or any other option that comes to mind, and is low-parryable only. His 6C is rather slow but does beat some moves when done at a proper range, dodges some pokes due to him moving back slightly beforehand, and is plus on block and hit.

With all of this in mind, JET is a character that is quite easy to use once he does get in, but difficult to utilize in the long run due to his many situational options to use while in the neutral game.

Colors

Move List

Command Normals

Name
Command
Notes
Sweep
df + hk
low launch
Lunge Punch
f + hp

Target Combos

Name
Command
Notes
lk --- lp --- hp
supercancel

Special Moves

Name
Command
Notes
JET Blow
qcf + p
hp version special cancelable into other hard specials
JET Knuckle
qcb + p
hp version special cancelable into other hard specials
JET Ducking
qcf + k
JET Straight
qcb + k
hk version special cancelable into other hard specials
JET Upper
dp + p
JET Shot
dp + k
high hk version special cancelable into other hard specials

Super Special Moves

Name
Command
Notes
F.H.J.
qcf qcf + p
L.G.J.
qcb qcb + k

Move Analysis

Normal Moves

Standing Lp.png

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Crouching Lp.png

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Jumping Lp.png

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Standing Lk.png

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Crouching Lk.png

<Description here>

Jumping Lk.png

<Description here>

Standing Hp.png

<Description here>

Crouching Hp.png

<Description here>

Jumping Hp.png

<Description here>

Standing Hk.png

<Description here>

Crouching Hk.png

<Description here>

Jumping Hk.png

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Command Normals

Special Moves

Super Special Moves

Combos

Strategy

Matchups

vs. Azure

(No strategies)

vs. Kotaro

(No strategies)

vs. Aja

(No strategies)

vs. Kou

(No strategies)

vs. Hanzo

(No strategies)

vs. Jyuzumaru

(No strategies)

vs. Dark Jyuzumaru

(No strategies)

vs. Hina

(No strategies)

vs. Shimo

(No strategies)

vs. Jet

(No strategies)

vs. Chadha

(No strategies)

vs. Crow

(No strategies)

Yatagarasu: Attack on Cataclysm
General
Characters

AjaAzureChadhaCrowHanzoHinaJetJyuzumaruKotaroKouShimo