Introduction
Colors
Move List
Command Normals
Target Combos
Special Moves
Super Special Moves
Move Analysis
Normal Moves
Command Normals
Sweep (![]() ![]() <Description here> |
Target Combos
![]() ![]() ![]() <Description here> |
![]() ![]() ![]() <Description here> |
Special Moves
Super Special Moves
Raikurutekunpe (![]() ![]() ![]() <Description here> |
Raikuruhoshi (![]() ![]() ![]() <Description here> |
Combos
(Damage is currently based off 4.3, will be updated on AoC release)
Meterless
- 2D xx 236C x3 - (11758 damage)
- 2C xx 236C x3 - (11883 damage)
- close C xx 236C x3 - (12558 damage)
- stand A x2 xx 236C x3 - (9757 damage)
Easy punish combos into rekkas.
- close C xx 623D - (12280 damage)
- 2C xx 623D - (11620 damage)
Crouching C combo has to be done close for all hits to connect.
- close C xx 623A - (8950 damage)
- 2C xx 623A - (8475 damage)
Safe blockstrings. You can replace 623A with 214AA for an easier combo, but it can be blown up on block with a DP or super.
- stand A x2 2C xx 236C x3 (12905 damage)
Max damage meterless combo. 1 frame link for regular Jyuzu, 5 frame link for Dark Jyuzu.
1/2 Meter
- 2B [x2] xx 236AC x5 - (10960 damage)
- 2A [x2] xx 236AC x5 - (10775 damage)
Confirms into EX rekkas. The first combo is harder to perform since 2B chains/links weird, but hits low and does more damage so prefer it over the 2A combo.
- close C xx 623AC - (10390 damage)
- 2C xx 623AC - (9835 damage)
- 2D xx 623AC - (9590 damage)
- stand A x2 xx 623AC - (8022 damage)
Combos into EX shoulder. Midscreen the enemy can only be reset with a jump attack and st.C but doing it in the corner allows more juggling.
Strategy
Matchups
vs. Azure
(No strategies)
vs. Kotaro
(No strategies)
vs. Aja
(No strategies)
vs. Kou
(No strategies)
vs. Hanzo
(No strategies)
vs. Jyuzumaru
(No strategies)
vs. Dark Jyuzumaru
(No strategies)
vs. Hina
(No strategies)
vs. Shimo
(No strategies)
vs. Jet
(No strategies)
vs. Chadha
(No strategies)
vs. Crow
(No strategies)