Revision as of 02:32, 28 May 2025 by Spsour(talk | contribs)(Added move data and some descriptions. Not done, as I plan to add more translated move descriptions in the future.)
...well, until recently. With the release of Capcom Fighting Collection 2, Ultimate Rugal is now legal in ranked online play, for better or worse.
Normal Moves
Far Normals
5LP
Far Jab Far Light Punch 5LP / Far LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
500
5
SP/SU
Mid
-
4
6
7
17
+5
+5
None
Identical to cl.LP.
5MP
Far Strong Far Medium Punch 5MP / Far MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
1100
11
SP/SU
Mid
-
4
2
25
31
-7
-7
None
Identical to cl.MP.
5HP
Far Fierce Far Heavy Punch 5HP / Far HP
Pointless Punch!
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
1100
11
None
Mid
-
10
6
30
46
-12
-12
None
"Far" worse than cl.HP for some reason. Does the same damage as MP with worse frame data and is one of his few non-cancelable normals. It's a big poke but he has plenty of those.
5LK
Far Short Far Light Kick 5LK / Far LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
500
5
SP/SU
Mid
-
4
6
9
19
+2
+2
None
Not bad. Good for canceling into HK Genocide Cutter.
5MK
Far Forward Far Medium Kick 5MK / Far MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
1100
11
SU
Mid
-
5
4
29
38
-11
-11
None
Placeholder
5HK
Far Roundhouse Far Heavy Kick 5HK / Far HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Far
1500
15
None
Mid
-
10
8
24
42
-8
-8
None
Not an overhead despite the animation. Don't bother with this.
Close Standing Normals
clHP
Close Fierce Close Heavy Punch cl.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
1300
13
SP/SU
Mid
-
4
4
34
42
-14
-14
None
Placeholder
clLK
Close Short Close Light Kick cl.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
600
6
SP/SU
Mid
-
4
4
9
17
+2
+2
None
Good for canceling into HK Genocide Cutter.
clMK
Close Forward Close Medium Kick cl.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
1200
12
SP/SU
Mid
-
4
8
11
23
+3
+3
None
Same animation and startup frames as cl.LK, but more damage and pushback, and won't link from cr.LK.
clHK
Close Roundhouse Close Heavy Kick cl.HK
Would be a great launcher in a tag fighter
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close
1300, 1100
13, 11
SP(1)/SU(1,2)
Mid
-
4
7
26
37
-9
-9
None
Classic case of a great anti-air stuck on a close normal. Note the second hitbox will probably not hit grounded opponents.
Crouching Normals
2LP
Crouch Jab Crouching Light Punch 2LP / cr.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
400
4
SP/SU
Mid
-
4
4
6
14
+5
+5
None
Not a low.
2MP
Crouch Strong Crouching Medium Punch 2MP / cr.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1000
10
SP/SU
Mid
-
4
4
25
33
-9
-9
None
Not a low.
2HP
Crouch Fierce Crouching Heavy Punch 2HP / cr.HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
400+1200
4+12
None
Mid
-
10
2+4
35
51
-15
-15
None
Not a low. Might work as an anti-air though.
2LK
Crouch Short Crouching Light Kick 2LK / cr.LK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
300
3
RF/SP/SU
Low
Low
3
4
9
16
+2
+2
None
A classic disjointed cr.LK. Doesn't link into anything besides other LKs but for special and super cancels that's all you need. Super cancelability is listed as — in the CvS2 Bible but it seems to work.
2MK
Crouch Forward Crouching Medium Kick 2MK / cr.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1000
10
SP/SU
Low
Low
4
8
16
28
-2
-2
None
Placeholder
2HK
Crouch Roundhouse Crouching Heavy Kick 2HK / cr.HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1500,1300
15,13
SP(1)/SU(1)
Low
Low
4
4
29
37
-DWN
-9
None
Slightly disjointed sweep. CvS2 Bible lists a second hitbox but I can't find it so you can ignore the second numbers.
Jumping Normals
j.LP
Jump Jab Jumping Light Punch j.LP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
//+
600
6
SP
High
High
4
22
0
26
Varies
Varies
None
Cancels into Dark Smash, which isn't useful but looks cool.
j.MP
Jump Strong Jumping Medium Punch j.MP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
//+
1100
11
None
High
High
5
8
0
13
Varies
Varies
None
Sick air-to-air.
j.HP
Jump Fierce Jumping Heavy Punch j.HP
Me when I GET you
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
//+
1400
14
None
High
High
5
6
0
11
Varies
Varies
None
This move is no joke. Use it.
j.LK
Jump Short Jumping Light Kick j.LK
Knee of Justice. I mean, Evil.
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
//+
600
6
SP
High
High
4
22
0
26
Varies
Varies
None
Cancels into Dark Smash, which isn't useful but looks cool. It's pretty disjointed which is nice.
j.MK
Jump Forward Jumping Medium Kick j.MK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
//+
1000
10
None
High
High
8
7
0
15
Varies
Varies
None
Super easy mode cross-ups. Also probably a decent jump-in in general. The hitbox on this thing is criminal.
j.HK
Jump Roundhouse Jumping Heavy Kick j.HK
FOOT DIVE!
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
//+
1500
15
None
High
High
10
12
0
22
Varies
Varies
None
It should be obvious from the animation alone that it's made to be a jump-in. Still not as cheap as KoF 98 Chris' j.CD though since it has a large feet hurtbox.
Throws
Scorpion Death Lock
Scorpion Death Lock Punch Throw Near Opponent, 4/6HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close /+
2000
0
None
Grab
Grab
3
1
13
17
-DWN
Grab
None
Placeholder
Scorpion Death Throw
Scorpion Death Throw Kick Throw Near Opponent, 4/6HK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
Close /+
2100
0
None
Grab
Grab
5
1
13
19
-DWN
Grab
None
Placeholder
Special Moves
Reppuken
Reppuken Fireball 236P
I make eggs with my Reppuken they taste real good yanno?
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
800
8
None
Mid
Mid
15
Traveling
40
55
-4
-4
None
+
900
9
None
Mid
Mid
15
Traveling
40
55
-5
-5
None
+
1000
10
None
Mid
Mid
15
Traveling
40
55
-5
-5
None
From the CvS2 Bible (translated): "He swings up his arm, releasing a shockwave that trails along the ground. It works exactly the same as Rugal's, mainly used to keep opponents in check. As for the difference between light, medium, and heavy, the speed at which they come out isn't changed; the difference in performance is only in power and travel speed."
Kaiser Wave
Kaiser Wave Chargeable Fireball 641236P
Here it comes
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+ LVL 1
1300,1100
13,11
None
Mid
Mid
25
Traveling
55
Varies
-DWN
-26
None
+ LVL 2
900x2, 700x2
9x2, 7x2
None
Mid
High
28~52
Traveling
55
Varies
-DWN
-27
None
+ LVL 3
1000x3, 600x2+800
10x3, 6x2+8
None
Mid
High
52~77
Traveling
55
Varies
-DWN
-24
None
From the CvS2 Bible (translated): "[Ult. Rugal] fires an enormous ki blast out in front of him. Similar to Rugal, if you keep holding the button, he enters a “charging up” stance and you can strengthen its effect by up to 2 levels, and compared to Rugal, the time you need to hold the button is shorter, so it’s easier to use." The blast deals more damage when fired at close range.
Genocide Cutter
Genocide Cutter DP 623K
Also known as "Hmph!" in the English releases
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+ Airborne frames 12-38
1100+400x2
11+4x2
None
Mid
Mid
6
4+4+2
31
47
-DWN
-22
6 (Full), 5 (Lower)
+ Airborne frames 10-47
1200+400x2
12+4x2
None
Mid
Mid
5
3+4+2
41
55
-DWN
-32
5 (Full), 4 (Lower)
+ Airborne frames 8-73
1000+(400x2)+300
10+(4x2)+3
None
Mid
Mid
4
2+4+(23+)2+4
41
80
-DWN
-59
6 (Full), 1 (Lower)
From the CvS2 Bible (translated): "Forming circles with his legs, he cuts the opponent to pieces. It's different from Rugal’s, becoming a multi-hit attack, with light and medium hitting 3 times, and heavy hitting 4 times, and also, regardless of button strength, he has a full-body invincibility period when the move comes out. For the light and medium versions, the invincibility period is cut off before the attack hits, but on the heavy version the invincibility state continues [into the active frames], so you can use it as an anti-air or to interrupt attacks."
God Press
God Press Hitgrab 63214P
Grab
Hit
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
300+2000
3+20
None
Mid
High
13
30*
25
68
-DWN
-23
None
+
300+2100
3+21
None
Mid
High
13
45*
25
83
-DWN
-23
None
+
300+2200
3+22
None
Mid
High
13
60*
25
98
-DWN
-23
None
Placeholder
Dark Barrier
Dark Barrier Reflector 41236K
HA HA HA
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
1100,1000
11,10
None
Mid
High
19
Projectile
63
82
-DWN
0
None
+
1100,1000
11,10
None
Mid
High
19
Projectile
93
112
-DWN
0
None
+
1100,1000
11,10
None
Mid
High
19
Projectile
108
127
-DWN
0
None
Treated as a projectile by the CvS2B, so active frame numbers are wonky. Note that the button strength only determines how long the move lasts.
Dark Smash
Dark Smash Divekick j.236P
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
In Air, +
1300, 1200
13, 12
None
Mid
High
24
Until landing
7
Varies
-DWN
+16
None
In Air, +
1400,1300
14,13
None
Mid
High
32
Until landing
7
Varies
-DWN
+16
None
In Air, +
1500, 1400
15, 14
None
Mid
High
38
Until landing
7
Varies
-DWN
+16
None
A very slow divekick.
Rugal Execution
Rugal Execution Command Grab 63214K
Grab
Hit
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
2000
0
None
Grab
Grab
20
9
39
68
-DWN
Grab
None
+
2000
0
None
Grab
Grab
22
29
39
90
-DWN
Grab
None
+
2000
0
None
Grab
Grab
24
29
39
92
-DWN
Grab
None
Placeholder
God Lane
God Lane Teleport 623/421 PPP/KKK
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
/ +
None
None
None
None
None
20
1~46
1
Varies
None
None
66 (Full)
/ +
None
None
None
None
None
20
1~46
1
Varies
None
None
66 (Full)
Akuma's teleport but on Rugal. Despite the CvS2 Bible and in-game command list (in CFC2) writing that the input requires 3 punch or 3 kick buttons, the game will actually accept any 2 punch or 2 kick buttons.
Super Moves
Gigantic Pressure
Gigantic Pressure Hitgrab Super 2363214P
Grab
Hit
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
3200
0
None
Mid
High
5 (detection), 5 (attack)
30
25
65
-DWN
-23
9 (Full)
+
4600
0
SP/SU
Mid
High
5 (detection), 5 (attack)
45
25
80
-DWN
-23
15 (Full)
+
6800
0
None
Mid
High
5 (detection), 5 (attack)
60
25
95
-DWN
-23
23 (Full)
Free corner!
Genocide Heaven
Genocide Heaven Uppercut Super 23623K
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+ Airborne frames 51-99
2600
0
None
Mid
High (1st part), Mid (2nd part)
5+4
8+(10+)4+(16+)6
51
104
-DWN
-31
9 (Full)
+ Airborne frames 49-97
3000
0
SP/SU
Mid
High (1st part), Mid (2nd part)
5
4+2+(12+)2+2+(18+)2+6
49
102
-DWN
-40
15 (Full)
+ Airborne frames 49-114
5800
0
None
Mid
High (1st part), Mid (2nd part)
5
4+2+(12+)2+2+(18+)2+6+(21+)10
35
119
-DWN
-70
23 (Full)
Souped-up Genocide Cutter.
G. End
G. End Hitgrab Level 3 6321463214P
Whiff
Hit
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
+
6500
0
None
Mid
N\A
4+4
6
30
45?
-DWN
-6
22 (Full)
(Frame data likely interpreted incorrectly somehow, as the move's animation lasts much longer than 45 frames.)
Last Judgement
Last Judgement Darkness Illusion\Raging Demon LP LP 6 LK HP
Version
Damage
Stun
Cancel
Guard
Parry
Startup
Active
Recovery
Total
Adv Hit
Adv Block
Invul
7000
0
None
Grab
Grab
4+5
43
9
61
-DWN
Grab
22 (Full)
Literally just Raging Demon but cooler because it's on Rugal. If you want to know anything about this move just go to Akuma's page, it's pretty much the same.