The King of Fighters '98: Ultimate Match/Goro Daimon

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Introduction

Changes from Original KOF '98

dp+P bug is gone now (no more df+C juggle into qcb+B into dp+C).

df+C has reduced priority.

hcfx2+K super is now a counter.

Moves List

Normal Throws

b or f + C - Unbreakable (mashable), forward knockdown, face forward, un-rollable.

b or f + D - Breakable, reverse knockdown, back turned, rollable.

b or f + C (just outside of normal throw range) - Breakable, forward knockdown, back turned, un-rollable.

Normal Moves

Command Normals

f + A - Overhead. Snuffs projectiles.

d/f + C - Good anti-air. The ground pound glitch from OG '98 has been removed.

Special Moves

Jiraishin (dp + P) -

Chou Ukemi (qcb + K) -

Kumo Tsukami Nage (hcf + A)

Kirikabu Gaeshi (hcf + C) -

Chou Oosotogari (dp + K) -

Tenchi Gaeshi (hcb, f + P) -

Nekko Gaeshi (qcf + K) -

Ura Nage (hcb, f + K) -

Desperation Moves

Jigoku Gokuraku Otoshi (hcb x 2 + P -

Nekko Meki (hcf x 2 + K ~ hcf + K ~ dp + K) -

The Basics

Combos

Advanced Strategy

Match-Ups