

Bryan
Ideal Team Position: Point
Bryan is a very strange character thanks to his very unorthodox buttons. Although they're far from standard, his buttons are some of the best in the game, with most being relatively safe with incredibly long reach. This gives Bryan an excellent poking game almost unrivaled through the whole cast. He's able to make use of his several strong target combos to convert into big damage or simply to get in while remaining safe. Finding the right range with Bryan is important for playing him, but once you find that range, you can easily pester your opponent with his long and safe limbs to convert into great damage and corner carry. Pick Bryan if you like pestering the opponent with pokes and dominating the neutral at midrange.
Strengths | Weaknesses |
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Moves
Normal Attacks






























































Unique Attacks











Causes float
can

































Throws









Special Moves










exwallbounce - 1 point of armor








mp,


















Projectile invincible
Whiffs on crouching

Super Combo


Frame Data (Updated for v2013)
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 5 | 2 | 9 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far MP | H | 60 | 9 | 4 | 13 | +4 | 0 | - | 2 | 1 | 1 | - | |
Far HP | H | 90 | 12 | 3 | 28 | -6 | -11 | - | 3 | 1 | 1 | - | |
Far LK | L | 30 | 6 | 4 | 11 | +2 | -2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Far MK | H | 60 | 10 | 3 | 17 | +1 | -3 | - | 2 | 1 | 1 | - | |
Far HK | H | 90 | 14 | 6 | 19 | 0 | -5 | - | 3 | 1 | 1 | - | |
Close MP | H | 60 | 6 | 4 | 9 | +8 | +4 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Close HP | H | 90 | 6 | 3 | 24 | -1 | -7 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing | |
Close LK | L | 30 | 5 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Close MK | H | 60 | 6 | 2 | 14 | +5 | +1 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Close HK | H | 90 | 11 | 4 | 24 | -2 | -8 | - | 3 | 1 | 1 | - | |
Crouch LP | H | 30 | 5 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MP | H | 60 | 7 | 4 | 10 | +7 | +3 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HP | H | 90 | 7 | 8 | 24 | -6 | -12 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing | |
Crouch LK | L | 30 | 4 | 3 | 10 | +4 | 0 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MK | L | 60 | 9 | 2 | 19 | 0 | -4 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Crouch HK | L | 90 | 7 | 4 | 25 | hard knockdown | -9 | - | 3 | 1 | - | - | |
Jump LP | M | 40 | 6 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MP | M | 70 | 8 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Up HP | M | 100 | 11 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | Ground bounce on counter hit and airborne | |
Jump Diagonal HP | M | 100 | 13 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | Ground bounce on counter hit and airborne | |
Jump LK | M | 40 | 6 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump MK | M | 70 | 7 | 2 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump HK | M | 100 | 8 | 5 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | 1st active frame can only hit right above | |
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters |
Cross Cancel | f+HP+HK (while blocking) | H | 120 | 16 | 6 | 39 | hard knockdown | - | - | - | - | - | Invulnerability frames 1-21, Resembles EX Mach Breaker |
Knee Blast | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Anaconda Assasin | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Chopping Elbow | f+MP | M | 60 | 18 | 3 | 29 | +6 | -1 | - | 3 | 1 | 0 | Forces standing |
- | f+MK | H | 60 | 10 | 5 | 22 | -2 | -3 | - | 3 | 1 | 0 | - |
- | f+MK > MP | H | 60 | 8 | 2 | 24 | -1 | -3 | - | 3 | 1 | 0 | - |
- | f+MK > MP > LP | H | 60 | 14 | 3 | 23 | 0 | -5 | Mach Breaker | 3 | 1 | 0 | - |
Mid Kick to Rush | f+MK > MP > LP > MP | M | 80 | 15 | 2 | 28 | float | -14 | - | 3 | 1 | 0 | - |
Gatling Combination | f+MK > MP > LP > MK | L | 100 | 12 | 2 | 29 | hard knockdown | -9 | - | 3 | 1 | 0 | - |
Double Back Knuckle | (far) HP > LP | H | 50 | 13 | 4 | 17 | +6 | -5 | SM,EX,SA,CA | 3 | 1 | 0 | - |
- | LP > MP | H | 60 | 11 | 4 | 17 | -1 | -6 | BC | 2 | 1 | 0 | - |
One Two Body Blow | LP > MP > LP | H | 30 | 10 | 4 | 12 | +1 | -1 | SM,EX,SA,CA | 2 | 1 | 0 | |
One Two Low Kick | LP > MP > LK | L | 50 | 12 | 2 | 29 | hard knockdown | -9 | - | 2 | 1 | 0 | - |
One Two High Kick | LP > MP > MK | H | 90 | 11 | 4 | 22 | -2 | -7 | - | 3 | 1 | 1 | - |
Snake Pit LP | hcf+LP | H | 50,70 | 13 | 2(39)3 | 29 | knockdown | -6 | - | 3,3 | 0,3 | 0 | Upper body projectile invulnerability frames 1-17, Lower body strike invulnerability frames 32-51 |
Snake Pit MP | hcf+MP | H | 50,80 | 15 | 2(39)3 | 29 | knockdown | -9 | - | 3,3 | 0,3 | 0 | Upper body projectile invulnerability frames 1-19, Lower body strike invulnerability frames 34-53 |
Snake Pit HP | hcf+HP | H | 50,90 | 18 | 2(39)3 | 29 | knockdown | -10 | - | 3,3 | 1,3 | 0 | Upper body projectile invulnerability frames 1-22, Lower body strike invulnerability frames 37-56 |
Snake Pit EX | hcf+PP | H | 50,90 | 15 | 2(39)3 | 29 | wall bounce | -10 | - | 3,3 | 0,3 | 0 | Invulnerability frames 1-5, Upper body projectile invulnerability frames 6-19, Lower body strike invulnerability frames 34-53, 1 point of armor during frames 29-55 |
Mach Breaker | f,f+MP | H | 120 | 8 | 3 | 34 | hard knockdown | -15 | - | 5 | 5 | 0 | - |
Mach Breaker EX | f,f+PP | H | 120 | 10 | 6 | 37 | wall bounce | -15 | - | 5 | 5 | 0 | 1 point of armor during frames 1-15 |
Fisherman's Slam LP | f,d,df+LP | H | 120 | 6 | 6 | 34 | knockdown | -18 | - | 2 | 1 | 0 | Crushes airborne attacks frames 1-11 |
Fisherman's Slam MP | f,d,df+MP | H | 100 | 9 | 6 | 31 | knockdown | -20 | Atomic Throw | 0 | 0 | 0 | Whiffs on airborne opponent |
Fisherman's Slam HP | f,d,df+HP | H | 100 | 12 | 6 | 31 | knockdown | -22 | Atomic Throw | 0 | 0 | 0 | Whiffs on airborne opponent |
Fisherman's Slam EX | f,d,df+PP | H | 50 | 10 | 6 | 34 | knockdown | -18 | Atomic Throw EX | 0 | 3 | 0 | Strike and projectile invulnerability frames 1-11 |
Atomic Throw | PP during MP or HP Fisherman's Slam on hit | - | 50 | - | - | - | ground bounce | - | - | - | - | 1 | - |
Atomic Throw EX | PP during EX Fisherman's Slam on hit | - | 50 | - | - | - | ground bounce | - | - | - | - | 1 | Resets juggle point |
Right Left To Spin Kick LP | qcb+LP | H | 50 | 12 | 4 | 27 | +2 | -5 | "Left" | 3 | 1 | 0 | - |
Right Left to Spin Kick MP | qcb+MP | H | 60 | 17 | 4 | 27 | +2 | -5 | "Left" | 3 | 1 | 0 | - |
Right Left to Spin Kick HP | qcb+HP | H | 70 | 21 | 4 | 27 | +2 | -5 | "Left" | 3 | 1 | 0 | - |
Right Left to Spin Kick EX | qcb+PP | H | 70 | 12 | 4 | 22 | +7 | 0 | "Left" EX | 3 | 1 | 0 | 1 point of armor during frames 1-15 |
"Left" | qcb+P during Right Left to Spin Kick | H | 50 | 18 | 4 | 36 | float | -18 | "Spin Kick" | 3 | 1 | 0 | - |
"Left" EX | qcb+P during Right Left to Spin Kick | H | 70 | 18 | 4 | 28 | float | -10 | "Spin Kick" EX | 3 | 1 | 0 | - |
"Spin Kick" | qcb+P during "Left" | H | 90 | 19 | 4 | 40 | knockdown | -16 | - | 3 | 1 | 0 | - |
"Spin Kick" EX | qcb+P during EX "Left" | H | 100 | 19 | 4 | 35 | wall bounce | -17 | - | 3 | 1 | 0 | - |
Flying Knee LK | qcb+LK | unblockable | 150 | 15 | 6 | 60 | hard knockdown | - | - | 3 | - | - | Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Holding b lands closer on hit, Whiffs on crouching opponent |
Flying Knee MK | qcb+MK | unblockable | 150 | 15 | 6 | 60 | hard knockdown | - | - | 3 | - | - | Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Whiffs on crouching opponent |
Flying Knee HK | qcb+HK | unblockable | 150 | 15 | 6 | 60 | hard knockdown | - | - | 1 | - | - | Chargeable: 51F for EX Version and 100F for Super Art, Projectile invulnerable, Whiffs on crouching opponent |
Flying Knee EX | qcb+KK | unblockable | 180 | 21 | 2 | 48 | hard knockdown | - | - | 3 | - | - | Chargeable: 51F for Super Art, Projectile invulnerable, Tracks opponent, Whiffs on crouching opponent |
Face Crusher | qcb+KKK | unblockable | 330 | 16 | 6 | 53 | hard knockdown | - | - | 3 | 4 | - | 66 frames cinematic freeze before attack begins, Invulnerability frames 1-10, Projectile Invulnerable, Whiffs on crouching opponent |
Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 2 | 57 | switch | -37 | - | 3 | - | - | 65 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far MP | H | 42 | 9 | 4 | 17 | 0 | -4 | - | - |
Far HP | H | 63 | 12 | 3 | 37 | -15 | -20 | - | - |
Far MK | H | 42 | 10 | 3 | 22 | -4 | -8 | - | - |
Far HK | H | 63 | 14 | 6 | 28 | -9 | -14 | - | - |
Close MP | H | 42 | 6 | 4 | 14 | +3 | -1 | EX,SA,CA | - |
Close HP | H | 63 | 6 | 3 | 33 | -10 | -16 | EX,SA,CA | Forces standing |
Close MK | H | 42 | 6 | 2 | 18 | +1 | -3 | EX,SA,CA | - |
Close HK | H | 63 | 11 | 4 | 33 | -11 | -17 | - | - |
Crouch MP | H | 42 | 7 | 4 | 17 | 0 | -4 | EX,SA,CA | - |
Crouch HP **LC | H | 63 | 10 | 9 | 33 | -16 | -22 | EX,SA,CA | Forces standing |
Crouch MK | L | 42 | 9 | 2 | 24 | -5 | -9 | EX,SA,CA | - |
Crouch HK | L | 63 | 7 | 4 | 41 | hard knockdown | -25 | - | - |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- st.HP>LP, cl.MP, cr.HP xx dp+MP>PP, cr.LP~cl.MP, cr.HK (379)
(0bar, medium)
- f+MK>MP>LP xx f,f+MP (252)
(0bar, easy)
Hit Confirm Combos
- st.LP>MP>LP xx dp+MP>PP, cr.LP~cl.MP, cr.HK (273)
(0bar, medium)
- st.LP>MP>LP xx dp+MP, cr.LP, f+MK>MP>LP xx f,f+MP (298)
(0bar, medium)
Post-Launch Combos
- f+MK>MP>LP>MP, f,f+MP
(0bar, easy)
- cl.HP x qcb+K, CADC, cl.LK, cr.HP x qcb+MK
(0bar, hard)
- cl.MP, microwalk, cl.MP, cr.HP x qcb+MK
(0bar, hard)
Advanced Combos
- cr.LK~cl.MP xx hcf+PP, dp+MP, f+MK>MP>LP>MP, f,f+MP (392)
(1bar, midscreen, medium)
- f+MP, cr.LP xx dp+MP>PP, cr.LP~cl.MP, cr.HK (280)
(0bar, overhead, medium)
- f+MP, cr.LP xx dp+MP, cr.LP, f+MK>MP>LP xx f,f+MP (317)
(0bar, overhead, medium)
- qcb+PP>qcb+P, f+MK>MP>LP>MP, f,f+MP (354)
(1bar, armored, easy)
- f,f+PP, f+MK>MP>LP>MP, f,f+MP
(1bar, armored, easy)
Combos Into Supers
- N/A