Street Fighter X Tekken/Vega

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Vega

Sfxt vega face.jpg

Ideal Team Position: Point


The clawed assassin is a solid, well rounded character this time around. He's got his signature pokes and great walk speed, giving him an incredible neutral game. His great kit makes him a viable partner for almost anyone, as he has a meterless launcher with Scarlet Terror (charge db, f+k) which also makes a good juggle tool when he's tagged in. While very dominant on the ground, he does lack a reliable anti-air without charge. His combos are somewhat lackluster without prior charge, as Rolling Crystal Flash (charge b, f+p) isn't very combo friendly, and Scarlet Terror requires both back and down charge. Even so, Vega is an incredibly capable character that dominates neutral, which is why you should have him on point, so he can get in for his partner so they can dish out some more damage.


Strengths Weaknesses
  • Good walkspeed and great pokes help him stay at the exact range he wants to to pester his opponents.
  • Rolling Crystal Flash is good for tag ins, the light version offers a fast, grounded combo, while the medium and heavy versions offer a full jump in combo.
  • Meterless launchers in the form of Scarlet Terror and Cosmic Heel (df+hk).
  • J.hp is an Instant.png overhead and a cross-up.
  • Good synergy with most of the cast.
  • Big hurtbox with Low.png health.
  • Although Rolling Crystal Flash is a good tag in tool, it can be picky when cancelled into from a distance.
  • Lacks a reliable anti-air and invincible reversal.
  • No way around projectiles without prior charge.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Chcrumple.png vs standing
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png on 1st hit
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Crouching Light Kick
D.png + Lk.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png

Unique Attacks

Name
Command
Notes
Piece of Mercury
Df.png + Mk.png
High.png
Knockdown.png vs airborne
Cosmic Heel
Df.png + Hk.png
Knockdown.png
Back Slash
3p.png
Short Back Slash
3k.png
Wall Jump
Uf.png when near wall
during jump

Throws

Name
Command
Notes
Rainbow Suplex
F.png or N.png + Lp.png + Lk.png
Throw.png
Crescent Line
B.png + Lp.png + Lk.png
Throw.png
Stardust Drop
air Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Rolling Crystal Flash
B.png (charge) F.png + P.png
Ex.png
Ex.png gains Proj.png invincibility
Scarlet Terror
Db.png (charge) F.png + K.png
Knockdown.png
Flying Barcelona Attack
D.png (charge) U.png + K.png
P.png for follow-up after
touching the wall
Ex.png
Ex.png Knockdown.png on way up
   Izuna Drop
Flying Barcelona Attack ---.png
(close) F.png or B.png + P.png
Remove Claw
Dp.png + P.png
Ex.png ;
Ex.png version removes mask
removing mask increases
damage by 10%
Sky High Claw
D.png (charge) U.png + P.png
Ex.png Chrg.png
Wallbounce.png on Counterhit.png (non- Ex.png only)

Super Combo

Name
Command
Notes
Bloody High Claw
D.png (charge) U.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • cl.HP, cr.MP xx [db],f+MK, df+HK, [db],f+HK (349)

(0bar, medium)

  • cl.HP, cl.HK(2)~HP+HK

(0bar, punish, xrush, easy)


Hit Confirm Combos

  • cr.LP, cr.LP, cr.MP~st.HP~HP_HK

(0bar, xrush, hard)

  • cl.MK, cr.MK, cr.MP xx [b],f+LP (231)

(0bar, medium)


Post-launch Combos

  • cl.MK, cr.MK, cr.MP xx [db],f+HK

Can be done w/o claw in the corner (0bar, claw, easy)

  • [db],f+LK, cr.MP xx [db],f+HK

Can be done w/o claw (0bar, easy)


Advanced Combos

  • cl.MK, cr.MK, cr.MP xx [d],uf+KK>P (throw) (293)

(1bar, medium)


Combos Into Supers

  • N/A

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