Street Fighter X Tekken/Rufus

From SuperCombo Wiki
Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Rufus

Sfxt rufus face.jpg

Ideal Team Position: Point


Many of Rufus’ strengths from the Street Fighter IV series remain intact in Street Fighter x Tekken with names like Brenttiscool, JB, Ricki Ortiz, and Homeless Dragon enjoying great success with him in tournament play. His divekick, though not as overpowering as it once was, is still his preferred way of starting offense, possessing enough hitstun and blockstun to allow Rufus to apply pressure to the opponent. What makes Rufus’ toolkit particularly intimidating in his ability to tag in an opponent safely from a variety of situations. Ending combos with a tag cancelled Snake Strike can lead to big damage and a full juggle for an incoming partner. A blockstring ended with Galactic Tornado can allow his partner to enter the field of battle safely. His best reversal, the EX Messiah Kick, can be easily tagged into on block or on hit so that his partner can ensure his safe retreat off the field of battle. This can be particularly strong if the opponent had to fight to put Rufus on the defensive, only to watch that momentum disappear with the time continuing to run out. Rufus also possesses the ability to close gaps of distance quickly thanks to a long jump and his df+mk, along with a respectable forward dash, walkspeed, and his divekick. Since his primary strength is his ability to set up his partner (and Rufus’ toolset allow him to have synergy with almost every character in the game), it is recommended that you place Rufus in the point position when putting him on your team.


Strengths Weaknesses

+Divekick is still a very useful tool to maintain offense despite the nerf

+Plenty of fast links for combos and confirms

+EX Messiah Kick is an excellent reversal to safe tag partner to begin a tag-in combo off of reversal

+Strong whiff punishment

+Can punish blocked boost combos that some characters have difficulty or cannot punish

+Excellent tag synergy with large number of the cast thanks to several options to safe-tag such as Galactic Tornado, EX Messiah Kick, and LP Snake Strike on rare occasions (+4 on block, +7 on hit)

-weak against crossups

-Floaty jump can make him easy to anti-air

-Overly reliant on meter for best options for damage

-Divekick is vulnerable to air-to-airs if used too overzealously, especially thanks to the combo system

-Divekick can be blocked low


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Knockdown.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
rpdfire
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png 1st hit
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png
Knockdown.png


Unique Attacks

Name
Command
Notes
Vulture Kick
F.png + Mk.png
High.png
Knockdown.png vs airborne
Glory Kick
Df.png + Mk.png
Low.png
Fragrance Palm
F.png + Hp.png
Knockdown.png
Falcon Kick
air Df.png + Mk.png
Knockdown.png vs airborne
crossup
Target Combo
(close) Lk.png ---.png
F.png + Hk.png
Knockdown.png on 2nd hit

Throws

Name
Command
Notes
Head Bazooka
F.png or N.png + Lp.png + Lk.png
Throw.png
Hand Machinegun
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Messiah Kick
Qcf.png + K.png
Ex.png
Knockdown.png vs airborne
   High Attack
Messiah Kick ---.png Lk.png
Knockdown.png
   Low Attack
Messiah Kick ---.png Mk.png
Low.png
Hardknockdown.png
   Mid Attack
Messiah Kick ---.png Hk.png
High.png
Hardknockdown.png
Snake Strike
Dp.png + P.png
Ex.png
Knockdown.png vs airborne
Galactic Tornado
Qcf.png + P.png
Mp.png and Hp.png version can be
steered with B.png or F.png
Ex.png Chrg.png
Projnull.png
Knockdown.png on final hit
Wallbounce.png on Ex.png

Super Combo

Name
Command
Notes
Big Bang Typhoon
Qcf.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • cl.HP xx qcf+LK>LK (244)

(0bar, easy)

  • cl.HP xx qcf+PP, st.HK, st.HK, cl.HP xx qcf+MK (409)

(1bar, midscreen, hard)

  • cl.HP xx qcf+HP>f, cl.LK/st.LK>f+HK, f+HP xx qcf+HK>MK (394)

(0bar, corner, easy)

  • cl.HP xx qcf+PP, f+HP, f+HP, f+HP xx qcf+MK>MK (428)

(1bar, corner, medium)


Hit Confirm Combos

  • cl.LK>f+HK, st.LK>f+HK, df+MK, cl.HP xx CADC (243)

(0bar, close, hard)


Post-launch Combos

  • cl.HP xx dp+HP

(0bar, easy)

  • cl.LK>f+HK, f+HP xx qcf+HK>MK/LK

(0bar, corner, easy)


Advanced Combos

  • cl.HP xx qcf+PP, st.HK, st.HK, cl.HP xx qcf+MK (409)

(1bar, hard)

  • cl.HP xx qcf+PP, f+HP, f+HP, f+HP xx qcf+MK>MK (428)

(1bar, medium)


Combos Into Supers

  • N/A

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
Alisa
Asuka
Bob
Bryan
Christie
Heihachi
Hwoarang
Jack X
Jin
Julia
Kazuya
King
Kuma
Lars
Law
Lei
Lili
Marduk
Nina
Ogre
Paul
Raven
Steve
Xiaoyu
Yoshimitsu
Guest Characters
Cole
Kuro
Mega Man
Pac Man
Toro