Street Fighter X Tekken/Hugo

From SuperCombo Wiki
Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Hugo

Sfxt hugo face.jpg

Ideal Team Position: Anchor


Hugo is a tall and sluggish grappler. Because of this, Hugo excels in one main area: his remarkable damage output. Hugo's tricky pokes and claps can make it difficult for the opponent to find an opening to Counter.png attack, and if they make one slip up, they'll be taking a boat load of damage. Due to him being a grappler, he has a very hard time getting in, with bad movement options and only a few solid pokes. That's why its best to have him as an anchor, so his opponent can deal with getting in so Hugo can bombard the opponent with his insane damage.


Strengths Weaknesses
  • Has some of the highest damage output in the game, with his super dealing the highest damage in the game.
  • Claps are all safe on block and lead to a combo on hit.
  • Lariat (qcf+k), Hugo's CADC move, has armor while charging and is great to threaten in neutral.
  • EX Lariat is a safe tag on block and allows for your partner to get a full jump in combo on hit.
  • Command grabs to keep your opponent guessing at point blank.
  • Has the biggest hurtbox in the game.
  • Slowest walk speed prevents him from closing the gap reliably.
  • Light Lariat can't combo from lights, meaning your most meaningful damage route must be done from a medium.
  • Although having a command grab is better than not having one, the range on Hugo's SPD and Ultra Throw are beyond awful.
    • On top of that, if Hugo does manage to land an SPD, there isn't much he can do to pressure afterwards, as he has no good options for chasing a forward roll without a read.


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
High.png
Knockdown.png vs airborne
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
High.png
Hardknockdown.png vs airborne
can be steered with F.png and B.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Hardknockdown.png
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Hardknockdown.png
Crouching Hard Kick
D.png + Hk.png
High.png
Hardknockdown.png
Jump Light Punch
Ub.png / U.png / Uf.png + Lp.png
High.png
Jump Medium Punch
Ub.png / U.png / Uf.png + Mp.png
High.png
Jump Hard Punch
Ub.png / U.png / Uf.png + Hp.png
High.png
Jump Light Kick
Ub.png / U.png / Uf.png + Lk.png
High.png
Jump Medium Kick
Ub.png / U.png / Uf.png + Mk.png
High.png
crossup
Jump Hard Kick
Ub.png / U.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Body Press
air D.png + Hp.png
crossup
Knockdown.png vs airborne
Hammer Hook
F.png + Hp.png
Knockdown.png vs airborne
Leap Attack
D.png ---.png N.png ---.png D.png + Mk.png
High.png
Knockdown.png vs airborne

Throws

Name
Command
Notes
Neck Hanging Tree
F.png or N.png + Lp.png + Lk.png
Throw.png
Body Slam
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Giant Palm Breaker
Qcb.png + P.png
Ex.png
Knockdown.png vs airborne
Moonsault Press
360.png + P.png
Ex.png Throw.png
Shootdown Backbreaker
Dp.png + K.png
Ex.png Airthrow.png
Meat Squasher
360.png + K.png
Ex.png Throw.png
Ultra Throw
Hcb.png + K.png
Ex.png Throw.png
Monster Lariat
Qcf.png + K.png
Ex.png Chrg.png
Knockdown.png when not Ex.png

Super Combo

Name
Command
Notes
Gigas Breaker
Qcf.png + 3k.png
hold 3k.png to miss


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • qcb+HP, cr.MP xx qcf+LK, cr.LK xx qcb+HP, dp+MK (427)

(0bar, easy)

  • cr.mp x qcb+LP, cr.MP xx qcf+LK, cr.LK xx qcb+HP, dp+MK

Hit Confirm Combos

  • cr.LP, cr.LP~st.MP~HP+HK

(0bar, easy)

Post-launch combos

  • cr.LK xx qcb+HP, dp+MK

(0bar, easy)

Advanced Combos

overhead

  • d,d+MK, qcb+HP, cr.MP xx qcf+LK, cr.LK xx qcb+HP, dp+MK(434)

(0bar, counterhit, easy)

throw

  • hcb+K, cr.LK xx qcb+HP, dp+MK (324)

(0bar, easy)

Combos Into Supers

  • N/A

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
Alisa
Asuka
Bob
Bryan
Christie
Heihachi
Hwoarang
Jack X
Jin
Julia
Kazuya
King
Kuma
Lars
Law
Lei
Lili
Marduk
Nina
Ogre
Paul
Raven
Steve
Xiaoyu
Yoshimitsu
Guest Characters
Cole
Kuro
Mega Man
Pac Man
Toro