

Abel
Ideal Team Position:
Ideal Team Position: Anchor
When on the offensive, Abel has the ability to quickly and painfully send the opponent into a spiral of pain thanks to a combination of damaging command grapples and several ways to approach the opponent advantageously. He can continue pressuring the opponent to stay still enough for him to throw them, or to force them to desperately try to retreat only to get sucked back into the sprial of pain thanks to having several multi-hitting strikes that blow up an opponent’s backdash, or spiking them with a ground-bounding Wheel Kick if they try to jump away. Unfortunately, his individual combo capabilities are quite limited, thanks to having very few solo combos he can count on to reliably convert into big damage. That’s not to say, however, that he doesn’t have any combos at all: Abel’s tag-in combos are among some of the best in the game as they not only deliver damage, but they have excellent wall-carry and typically place the opponent in a hard knockdown where he can position himself for whatever his next plan of attack happens to be when the opponent wakes up. On hard knockdown, Abel can either pressure the opponent if they stand up normally, or he can chase them effectively should he anticipate a roll. Thanks to this, as well as a lack of reliable reversal that can get him out of danger should he find himself on the defensive, it’s best if Abel acts as an anchor so that his partner can play neutral for him long enough for them to bring him in and finish the job.
TBW
Strengths | Weaknesses |
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{{{5}}} |
{{{6}}} |
Moves
Normal Attacks









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Unique Attacks



Throws









Special Moves














































Super Combo







Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- st.LK~cr.MK~cl.HP xx [b],f+PP, j.HP, cl.HP(1) xx qcb+LK, dash, cl.HP(1) xx dp+HP (348)
(1bar, medium)
- f+MK>dash, cl.HP(1) xx qcf+HP>f+P>f+P (289)
(0bar)
- cr.HP xx qcb+HK, f+MK>dash, cl.HP(1) xx dp+HP (382)
(0bar, easy)
Post-launch
- cl.HP(1) xx qcb+LK, f+MK>dash, cl.HP(1) xx dp+HP
(0bar, easy)
Hit Confirm Combos
- cr.LK, cr.LP, cr.MP xx [b],f+P
(0bar, hitconfirm, easy)
Advanced Combos
- cr.LK, cr.LP, cr.MP xx [b],f+PP, j.HP, cl.HP(1) xx qcb+LK, dash, cl.HP(1) xx dp+HP (350)
(1bar, hitconfirm, midscreen, medium)
Anti-air
- cr.HP xx qcb+LK, f+MK>dash, cl.HP(1) xx dp+HP (342)
(0bar, easy)
Anti-backdash
- f+MK>dash, cl.HP(1) xx dp+HP (248)
(0bar, medium)
Combos Into Supers
- N/A