Street Fighter X Tekken/Abel

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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Abel

Sfxt abel face.jpg

Ideal Team Position:

Ideal Team Position: Anchor

When on the offensive, Abel has the ability to quickly and painfully send the opponent into a spiral of pain thanks to a combination of damaging command grapples and several ways to approach the opponent advantageously. He can continue pressuring the opponent to stay still enough for him to throw them, or to force them to desperately try to retreat only to get sucked back into the sprial of pain thanks to having several multi-hitting strikes that blow up an opponent’s backdash, or spiking them with a ground-bounding Wheel Kick if they try to jump away. Unfortunately, his individual combo capabilities are quite limited, thanks to having very few solo combos he can count on to reliably convert into big damage. That’s not to say, however, that he doesn’t have any combos at all: Abel’s tag-in combos are among some of the best in the game as they not only deliver damage, but they have excellent wall-carry and typically place the opponent in a hard knockdown where he can position himself for whatever his next plan of attack happens to be when the opponent wakes up. On hard knockdown, Abel can either pressure the opponent if they stand up normally, or he can chase them effectively should he anticipate a roll. Thanks to this, as well as a lack of reliable reversal that can get him out of danger should he find himself on the defensive, it’s best if Abel acts as an anchor so that his partner can play neutral for him long enough for them to bring him in and finish the job.


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
rpdfire
Close Medium Punch
(near opponent) Mp.png
Speccancel.png on 1st hit
Close Hard Punch
(near opponent) Hp.png
Speccancel.png on 1st hit
Close Light Kick
(near opponent) Lk.png
Low.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
High.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Knockdown.png
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Forward Kick
F.png + Mk.png
Can be canceled into Forward Dash
Knockdown.png vs airborne

Throws

Name
Command
Notes
Drop Throw
F.png or N.png + Lp.png + Lk.png
Throw.png
Pincer Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Change of Direction
Qcf.png + P.png
Ex.png version gains Armored.png ; Ex.png
   Second Mid
Change of Direction ---.png F.png + P.png
High.png
   Second Low
Change of Direction ---.png F.png + K.png
Low.png
      Finish Mid
Second Mid or Second Low  ---.png F.png + P.png
High.png Hardknockdown.png
      Finish Low
Second Mid or Second Low  ---.png F.png + K.png
Low.png Hardknockdown.png
Wheel Kick
Qcb.png + K.png
Ex.png High.png
Marseilles Roll
Qcf.png + K.png
Ex.png
Falling Sky
Dp.png + P.png
Ex.png
Throw.png vs airborne
Tornado Throw
Hcb.png + P.png
Throw.png Ex.png
Shoulder Tackle
B.png (charge) F.png + P.png
Ex.png Chrg.png
Knockdown.png
Wallbounce.png on Ex.png

Super Combo

Name
Command
Notes
Breathless
B.png (charge) F.png + 3p.png
Hold P.png to change attack timing, press K.png to cancel the attack; Throw.png
Armored.png

Frame Data

Move Name Damage Startup Active Recovery Adv. On Guard Adv. On Hit Notes
Jab.gif 30 5 2 8 +3 +7 Rapid fire cancelable into light normal attacks
Strong.gif 60 6 6 14 -3 +1
Fierce.gif 90 12 3 20 -3 +2
Short.gif 30 5 3 10 0 +4
Forward.gif 60 9 2 19 -4 0
Roundhouse.gif 90 15 2 21 -3 +2
Close Jab.gif 20,10 4 3(7)3 11 -1 +3 Rapid fire cancelable into light normal attacks
Close Strong.gif 40,20 5 3(7)2 18 -3 +1
Close Fierce.gif 60,30 4 3(7)2 22 -4 +1
Close Short.gif 30 5 2 8 +3 +7
Close Forward.gif 60 8 2 20 -5 -1
Close Roundhouse.gif 90 7 4,2 22 -8 -3/+1
Crouch Jab.gif 30 5 2 8 +3 +7
Crouch Strong.gif 60 6 3 17 -3 +1
Crouch Fierce.gif 60,30 9 4 21 -1 float
Crouch Short.gif 30 5 2 9 +2 +6
Crouch Forward.gif 60 8 5 15 -3 +1
Crouch Roundhouse.gif 90 11 3 25 -8 hard knockdown
Neutral Jump Jab.gif 40 5 4 until ground+4f +4 +12
Neutral Jump Strong.gif 70 6 7 until ground+4f +5 +16
Neutral Jump Fierce.gif 100 9 4 until ground+4f +8 +20
Neutral Jump Short.gif 40 6 10 until ground+4f +5 +16
Neutral Jump Forward.gif 70 6 5 until ground+4f +5 +16
Neutral Jump Roundhouse.gif 100 9 4 until ground+4f +8 +20
Angled Jump Jab.gif 40 5 7 until ground+4f +4 +12
Angled Jump Strong.gif 70 6 10 until ground+4f +8 +20
Angled Jump Fierce.gif 100 5 8 until ground+4f +8 +20
Angled Jump Short.gif 40 5 5 until ground+4f +4 +12
Angled Jump Forward.gif 70 6 6 until ground+4f +5 +16
Angled Jump Roundhouse.gif 100 6 5 until ground+4f +8 +20
Right.gif + Fierce.gif
Launcher Fierce.gifRoundhouse.gif 100 13 2 54 -34 switch
Cross Cancel Right.gifFierce.gifRoundhouse.gif (while blocking) 120 8 - 24 - hard knockdown
Pincer Throw Jab.gifShort.gif 130 5 2 20 Hard Knockdown -
Drop Throw Left.gifJab.gifShort.gif 130 5 2 20 Hard Knockdown -
Wheel Kick LK Down.gifDownleft.gifLeft.gif Jab.gif 80 21 7 19 -7 +1
Wheel Kick MK Down.gifDownleft.gifLeft.gif Strong.gif 80 25 7 18 -9 +2
Wheel Kick HK Down.gifDownleft.gifLeft.gif Fierce.gif 90 28 7 18 -10 +2
Wheel Kick EX Down.gifDownleft.gifLeft.gif Punch.gifPunch.gif 50,100 19 10 18 -7 +2
Marseilles Roll LK Down.gifDownright.gifRight.gif Short.gif - - - 28 - -
Marseilles Roll MK Down.gifDownright.gifRight.gif Forward.gif - - - 31 - -
Marseilles Roll HK Down.gifDownright.gifRight.gif Roundhouse.gif - - - 33 - -
Marseilles Roll EX Down.gifDownright.gifRight.gif Kick.gifKick.gif - - - 34 - -
Falling Sky LP Right.gifDown.gifDownright.gif Jab.gif 140 6 2 31 - hard knockdown
Falling Sky MP Right.gifDown.gifDownright.gifStrong.gif 150 7 4 31 - hard knockdown
Falling Sky HP Right.gifDown.gifDownright.gifFierce.gif 160 10 7 32 - hard knockdown
Falling Sky EX Right.gifDown.gifDownright.gifPunch.gifPunch.gif 160 7 2 31 - hard knockdown
Tornado Throw LP Down.gifDownright.gifRight.gifJab.gif 160 6 2 51 - hard knockdown
Tornado Throw MP Down.gifDownright.gifRight.gifStrong.gif 170 6 2 46 - hard knockdown
Tornado Throw HP Down.gifDownright.gifRight.gifJab.gif 180 6 2 40 - hard knockdown
Tornado Throw EX Down.gifDownright.gifRight.gifJab.gif 200 6 2 55 - hard knockdown
Shoulder Tackle LP Left.gif(charge)Right.gifJab.gif 90 20 8 19 -5 knockdown
Shoulder Tackle MP Left.gif(charge)Right.gifStrong.gif 90 24 8 20 -6 +2
Shoulder Tackle HP Left.gif(charge)Right.gifFierce.gif 90 24 8 21 -7 knockdown
Shoulder Tackle EX Left.gif(charge)Right.gifPunch.gifPunch.gif 100 10 10 14 -2 wall bounce
Change of Direction LP Down.gifDownleft.gifLeft.gifJab.gif 30 15 3 24 -5 +3
Change of Direction MP Down.gifDownleft.gifLeft.gifStrong.gif 40 17 3 25 -6 +2
Change of Direction HP Down.gifDownleft.gifLeft.gifFierce.gif 50 18 3 24 -5 +3
Change of Direction EX Down.gifDownleft.gifLeft.gifPunch.gifPunch.gif 50 17 3 24 -5 +3
Second Mid Right.gifPunch.gif after Change of Direction 70 16 4 26 -9 -3
Second Low Right.gifKick.gif after Change of Direction 90 23 4 24 -6 -1
Finish Mid Right.gifPunch.gif after Second Mid or Low 100 11 2 45 -30 knockdown
Finish Low Right.gifKick.gif after Second Mid or Low 140 23 2 54 -39 ground bounce
Breathless Left.gif(charge)Right.gifJab.gifStrong.gifFierce.gif 300 6 6 72 - hard knockdown
Breathless (cancel) Kick.gif during Breathless - - - 22 - -
Cross Art (First half) 150+ 9 2 41 -21 switch

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • st.LK~cr.MK~cl.HP xx [b],f+PP, j.HP, cl.HP(1) xx qcb+LK, dash, cl.HP(1) xx dp+HP (348)

(1bar, medium)

  • f+MK>dash, cl.HP(1) xx qcf+HP>f+P>f+P (289)

(0bar)

  • cr.HP xx qcb+HK, f+MK>dash, cl.HP(1) xx dp+HP (382)

(0bar, easy)


Post-launch

  • cl.HP(1) xx qcb+LK, f+MK>dash, cl.HP(1) xx dp+HP

(0bar, easy)

Hit Confirm Combos

  • cr.LK, cr.LP, cr.MP xx [b],f+P

(0bar, hitconfirm, easy)


Advanced Combos

  • cr.LK, cr.LP, cr.MP xx [b],f+PP, j.HP, cl.HP(1) xx qcb+LK, dash, cl.HP(1) xx dp+HP (350)

(1bar, hitconfirm, midscreen, medium)

Anti-air

  • cr.HP xx qcb+LK, f+MK>dash, cl.HP(1) xx dp+HP (342)

(0bar, easy)

Anti-backdash

  • f+MK>dash, cl.HP(1) xx dp+HP (248)

(0bar, medium)

Combos Into Supers

  • N/A

Game Navigation

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Abel
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