

Juri
Ideal Team Position: Point
Fast and evasive, Juri relies on her exceptional speed to confound opponents and force them to get impatient so they jump at her, at which point she tags them with her cr.hp and gets a full combo. The quick startup and unique angle of her divekick, as well as being able to fire off slow-moving angled fireballs herself and storing them when necessary, give her plenty of options against zoning characters. For characters equipped with anti-zoning options such as duck dashing or wavedashing, Juri has a plethora of fast normals with generous hitboxes to keep these opponents out. If you’re playing Juri, your primary gameplan should be keeping the opponent on the defensive as she preys upon indecisiveness. She can close the gap quickly thanks to her many movement options, and once she’s in the opponent’s face she can pester them with a quick overhead, stored Fuhajin frame traps, and throw pressure thanks to her fast walkspeed. In addition to this, she has several techniques she can use to tag a partner in that can compliment her speed and make up for her low damage output, such as a double-hitting Fuhajn or the long animation of her HK Pinwheel. Use Juri to help your team make a statement that you and you alone are going to dictate the flow of the match, because Juri does not play well with others when she’s not the one calling the shots.
TBW
Strengths | Weaknesses |
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Moves
Normal Attacks
















































































crossup




crossup




crossup




Unique Attacks




Throws









Special Moves


(can charge and release)


















"Counter Teleport"



counters non-super attacks
"pinwheel"









Super Combo



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
Combos
Bread and Butters
- cl.MP xx qcf+[K], f+MK, cr.MK xx qcb+LK (278)
(0bar, medium)
- cr.HP xx qcb+HK, cr.HP>jc j.HP, cl.HP xx qcb+LK (431)
(0bar, corner, medium)
- cr.HP xx qcb+KK, cr.HP>jc j.HP, cl.HP xx qcb+LK (371)
(1bar, hard)
Hit Confirm Combos
- cr.LK, st.LP, cr.MP xx qcb+HK (206)
(0bar, low, easy)
- cr.MK xx *LK*, cr.MK xx qcb+HK (246)
(0bar, low, lkstore, easy)
Post-launch Combos
cr.HP>jc j.HP, j.MK, cl.HP xx qcb+LK (0bar, easy)
Advanced Combos
- j.qcb+K, walk forward st.MP xx qcb+LK (180)
(0bar, easy)
invincible
- qcb+KK, cr.HP>jc j.HP, cl.HP xx qcb+LK (338)
(1bar, hard)
Combos Into Supers
- N/A