Old Combo Table
Low Hit Confirm
cr.short x 3 X qcb + fierce x 3
Fast Hit Confirm
s.jab x 3, qcb + fierce x 3
Frame Trap Hit Confirm
s.jab, s.fierce, qcb + fierce x 3
s.short, s.jab, s.short, qcb + fierce x 3 cr.strong x 2, qcb + fierce x 3 cr.short x 2, cr.strong, qcb + fierce x 3
Non Hit Confirms (punish combos) s.fierce, qcb + fierce x 3 close s.fierce, hcb + roundhouse close s.fierce xx Fierce DP s.strong, twd.strong, qcb + fierce x 3
jump fierce, Cl. Fierce, DP+Fierce (optimal stun damage)
Low Jump strong/roundhouse-> DP+Jab
-cross-up-
b+short, s.jab, s.fierce, qcb + fierce x 3
Almost any Iori B&B combo can be started with hcb-twd + punch (Scum Gale).
Super Combos:
cr.short x 3, qcf-hcb + punch (any level)
s.strong, twd.strong, qcf-hcb + punch (any level)
S.jab, S.Fierce, qcf-hcb + punch (any level) (max damage)
C.forward kick xx qcf-hcb + punch (any level) (c.mk is super cancel only, easy to do)