Waku Waku 7/Politank Z

From SuperCombo Wiki


Introduction

Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.

Politank Z has a huge amount of zoning tools, can use his bombs as great okizeme tools, but can also handle his own close with bomb and Wakuwaku setups. When Politank Z find themselves in the corner, their 412C/D is an amazing escape tool for go back to the mid stages and start their zoning game again. with B having a deceptive range with variety of uses.

Politank Z
Strengths Weaknesses
  • Long limbs normals and command attacks that make their control of space a danger deal
  • Can juggle the opponent with j.D
  • Throws can't be softened
  • The universal command grab have a long range, but can be blocked
  • 236A/B is able to hit twice at more close ranges
  • 236C/D causes instant Dizzy
  • There's little to no counterplay against 412C/D
  • Unable to cancel their long range moves, can easily be punished if those are avoided or jumped
  • DokiDoki and HaraHara have a really long startup time, being more of a situational supers
  • 412C/D can initially seem like a move with little to no counterplay, however it's one of the larger knowledge checks of facing Politank and when knowing what to do, it can lead to taking large amount of damage coming Politank's way
Politank Z
WW7 politankZ.png
Character Data
Forward Run Duration 131F to cross stage
Back Step Duration 58 frames
Pre-jump Frames 3 frames
Jump Duration 42 frames
Landing Frames 4 frames
Jump Height Apex 108
Forward Jump Distance 107
Backward Jump Distance 107
Back Step Distance 101
Knockdown Recovery 29 frames
Chain Series Solo Heavy Series

Move List

Standing Normals

5A ..
x1 Damage Guard Dizzy Cancel
15 M 10 O
Startup Active Recovery Adv. Hit Adv. Guard
15 6 19 -8 -12
x2 Damage Guard Dizzy Cancel
16 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
7 6 16 -5 -9


5B
Damage Guard Dizzy Cancel
38 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
12 10 17 KND -13


5C ..
5C Damage Guard Dizzy Cancel
9+10 M 10/0 X
Startup Active Recovery Adv. Hit Adv. Guard
11 - 18 0 -4
∟ C Damage Guard Dizzy Cancel
9~10/n M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:2-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
25 - 19 -1 -5
x2:3-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
39 - 19 -1 -6
x3:4-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
53 - 23 -5 -9
  • Projectile (Tier 3).
  • Projectile 1 lasts 10F; explosion lasts 8F. Projectile 2~4 lasts 12F; explosion lasts 15F.
  • Hits twice if Politank Z is point-blank.
5D ..
5D Damage Guard Dizzy Cancel
37 M 30 X
Startup Active Recovery Adv. Hit Adv. Guard
32 2(2)2(2)2 13 KND 0
∟ D Damage Guard Dizzy Cancel
- M 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:4-hit Damage Guard Dizzy Cancel
37 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 13 KND -2
x2:5-hit Damage Guard Dizzy Cancel
49 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 16 KND -2
x3:6-hit Damage Guard Dizzy Cancel
53 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 19 KND -2


Crouching Normals

2A
Damage Guard Dizzy Cancel
6+7 L 10 X
Startup Active Recovery Adv. Hit Adv. Guard
9 6(6)6 13 KND -6
2B
Damage Guard Dizzy Cancel
38 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
8 10 20 KND -16
2C
Damage Guard Dizzy Cancel
17+18 L 20 X
Startup Active Recovery Adv. Hit Adv. Guard
10 9 15 0 -4
2D
Damage Guard Dizzy Cancel
42 L 0 X
Startup Active Recovery Adv. Hit Adv. Guard
9 15(8)22 25 KND -55; -32

The attack only hits once, but Politank Z still performs the second extended strike even if the first hits. The Advantage on Guard is split to show the disadvantage for each strike.

Jumping Normals

j.A ..
J.A Damage Guard Dizzy Cancel
15 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
15 4 Gnd - -
∟ J.A Damage Guard Dizzy Cancel
15 H 5 X
Startup Active Recovery Adv. Hit Adv. Guard
7 3 Gnd - -
j.B
Damage Guard Dizzy Cancel
38 H 10 X
Startup Active Recovery Adv. Hit Adv. Guard
7 10 Gnd KND -
j.C
Damage Guard Dizzy Cancel
19 H 15 X
Startup Active Recovery Adv. Hit Adv. Guard
8 11 Gnd - -
j.D
Damage Guard Dizzy Cancel
7~8/n H 5/n X
Startup Active Recovery Adv. Hit Adv. Guard
11 6 Gnd KND -

Command Normals

[3]
Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
45 - 50 - -

Allows Politank Z to advance while crouching.

  • Starts moving after 45F. Takes 50F to recover after [3] is released, but the recovery time can be canceled by jumping or attacking.
6B ..
6B Damage Guard Dizzy Cancel
26 M 15 -
Startup Active Recovery Adv. Hit Adv. Guard
20 2(4)2(4)2 16 KND -5
∟ 6B Damage Guard Dizzy Cancel
- M 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:4-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 16 KND -5
x2:5-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 19 KND -8
x3:6-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 21 KND -10
x4:7-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 24 KND -13
x5:8-hit Damage Guard Dizzy Cancel
- - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (4)2 26 KND -15

Knockdown on 1st hit, and any consecutive drill hits juggle. If first hit does not connect, KNOCKDOWN is on last hit.

  • Air Unblockable.
  • At max extension the drill can stay extended for up to 40F.
6D ..
Damage Guard Dizzy Cancel
55 M 50 -
Startup Active Recovery Adv. Hit Adv. Guard
31 2(2)2(2)2(2)2(2)2 15 KND -2
∟ D Damage Guard Dizzy Cancel
- M 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
x1:6-hit Damage Guard Dizzy Cancel
60 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 13 KND -2
x2:7-hit Damage Guard Dizzy Cancel
71 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 16 KND -2
x3:8-hit Damage Guard Dizzy Cancel
82 - - -
Startup Active Recovery Adv. Hit Adv. Guard
- (2)2 18 KND -2
  • Air Unblockable
6[6]D
Damage Guard Dizzy Cancel
46 L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
6 10(4)12(4)12(4)4 39 KND -27
  • Air Unblockable
j.2D
Damage Guard Dizzy Cancel
46 L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
31 - Gnd KND -

Projectile (Tier 3) (explosion).

  • Air Unblockable.
  • Missile can only be released at the apex of Politank Z's jump.
  • The missile itself is not a projectile and has no hitbox, only the explosion it makes on the ground.

Universal Mechanics

Normal Throw
Damage Guard Dizzy Cancel
54 Thw 10 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KND -

Unblockable.

  • Throw cannot be softened.
Command Grab
Damage Guard Dizzy Cancel
65 Thw 5 -
Startup Active Recovery Adv. Hit Adv. Guard
17 7 23 KND -10~-21

To balance out that Politank Z's Wakuwaku Nage has an extended reach, it can be guarded.

  • Can catch standing, crouching, or aerial opponents.
  • The Advantage on Guard are the ranges from Politank Z's grab guarded from point-blank to its furthest reachable point.
Middle Attack
Damage Guard Dizzy Cancel
38 H 5 -
Startup Active Recovery Adv. Hit Adv. Guard
21 6 23 -4 -14
  • Air Unblockable
Pursuit
Damage Guard Dizzy Cancel
11~12/n M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
45 1(3)1(3)1(3)1 43 KND -39
Rising Attack
Damage Guard Dizzy Cancel
19/n L 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
22 2(2)2(2)2(5)3(3)3(3)3(3)6(3)3 10 KND -19

Rising attack.

  • Air Unblockable.
  • 1~69F: invincible.
  • While the first active frame is at 22F, Politank Z begins spinning with its spines usually facing opposite to where the opponent is (unless they jumped over him). The first nearest hitbox against most opponents isn't until 34F. The Advantage on Guard reflects against that point.
Super Mode
Damage Guard Dizzy Cancel
55 M 50 -
Startup Active Recovery Adv. Hit Adv. Guard
32 16 16 KND -17
  • Air Unblockable.
  • 1~47F: invincible.

Special Moves

236A/B .. (firing blast)
Damage Guard Dizzy Cancel
15 M 10 -
Startup Active Recovery Adv. Hit Adv. Guard
9 10 31 -15 -35
∟ [P] 1~6F (Z-Dama 1)
Damage Guard Dizzy Cancel
31 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
14~19 - 35 - -
∟ [P] 7~12F (Z-Dama 2)
Damage Guard Dizzy Cancel
36 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
20~25 - 37 - -
∟ [P] 13~18F (Z-Dama 3)
Damage Guard Dizzy Cancel
41 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
28~33 - 39 - -
∟ [P] 19~24F (Z-Dama 4)
Damage Guard Dizzy Cancel
46 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
36~41 - 41 - -
∟ [P] 25~33F (Z-Dama 5)
Damage Guard Dizzy Cancel
52 M/L 10 -
Startup Active Recovery Adv. Hit Adv. Guard
42~50 - 43 - -
236AB (firing blast)
Damage Guard Dizzy Cancel
15 M 10 -
Startup Active Recovery Adv. Hit Adv. Guard
26‼3 10(16)10(15)10(15)10(15)10 18 -2 -24~-36
(Z-Dama 1~5)
Damage Guard Dizzy Cancel
8~9/n L 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
236C/D
Damage Guard Dizzy Cancel
31 M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
36 - 48 DZY -35
236CD
Damage Guard Dizzy Cancel
31/n M 0 -
Startup Active Recovery Adv. Hit Adv. Guard
12‼10 1(44)1 40 DZY -27
412C/D
Damage Guard Dizzy Cancel
6~7/n (down) 9~10/n (up) L 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
11 57(38)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1(1)1 17 KND -10
412CD
Damage Guard Dizzy Cancel
6~7/n (down) 9~10/n (up) L/H 5/n -
Startup Active Recovery Adv. Hit Adv. Guard
10‼0 59(37)1(1)1(1)1(1)1(1)3(4)2(4)2(4)2(4)2(4)4(2)15 29 KND -16

DokiDoki

421AB
Damage Guard Dizzy Cancel
34~35/n L 10/n -
Startup Active Recovery Adv. Hit Adv. Guard
19‼45 1(23)1(23)1(23)1(23)1(23)1 65 - -

HaraHara

22AB/CD
Damage Guard Dizzy Cancel
31+17/n - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
287 1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1(14)1 169 - -

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun