Waku Waku 7/Fernandez

From SuperCombo Wiki


WW7 Fernandeath.gif

By the power of the Wakuwaku Balls, he was sealed in Wakuwaku Park. For a long time, perhaps from the circumstances in which he was imprisoned, he might have become an extremely good person!?.

Fernandez is the aggressive boss character who can either play rushdown or stay at distance and attack with his ranged and mostly safe attacks. Nearly anything Fernandez does leaves him at advantage or safe, regardless if it hits or not. One of his main focuses is his size, making it impossible for most of the cast to jump over him. This allows Fernandez to force the opponent into the corner, where he can turn most situations into a 50/50.

Fernandez
Pros Cons
  • Can run backward
  • Difficult for many character to jump over
  • High frame advantage to link basics
  • Able to heal with his overhead
  • Counterattack move can dizzy
  • 2F Super Mode activation, nut bot a long invincible window
  • Incredibly fast Harahara at 10f
  • His enlarged limbs can be attacked to counter his offense
  • Suffers against heavy projectiles pressure
  • Dokidoki is slow activated and mostly pointless since Harahara is faster and does more damage

Move List

Move Command
[Hissatsu Waza]
Tokudai Death Punch (High) qcf + LP
Tokudai Death Punch (Low) qcf + HP
Tokudai Death Kick (High) qcf + LK
Tokudai Death Kick (Low) qcf + HK
Tobu Death Dessuun f,d,df + P
Kurunarakoi Death qcb + K
[Powered Up Hissatsu Waza]
ES Tobu Death Dessuun f,d,df + 2P
ES Kurunarakoi Death qcb + 2K
[Miscellaneous Moves]
Goodnight Death Kiss Press HP + HK
Kiss Follow Up d + LP/HP
Body Attack Air d + HP
[WakuWaku]
Mogumogu Buuddesu Close hcb + D
[HaraHara]
Korogaru Death d,d + 2P/2K
[DokiDoki]
Okotta Dessuun f,hcf + 2P

Special Moves

Special Moves


High Tokudai Death Punch qcf + LP knocks opponent against the

                                                   wall if it connects (not
                                                   blocked)

Low Tokudai Death Punch qcf + HP knocks opponent against the

                                                   wall if it connects (not
                                                   blocked)

Tobu Death Dessuun f, d, df + P LP=short, HP=further and

                                                   more hits; grounds opponent

High Tokudai Death Kick qcf + LK knocks opponent against the

                                                   wall if it connects (not
                                                   blocked)

Low Tokudai Death Kick qcf + HK knocks opponent against the wall if it connects (not blocked) Jump Tokudai Death Kick qcf + HK in air grounds opponent, but you are able to juggle them before this happens Kurunarakoi Death qcb + K high and low counter attack; will even counter attack projectiles; if opponent receives all the hits from this move they will auto dizzy; grounds opponent Mogumogu Buuddesu hcb + HK close unblockable; grounds opponent

Super Special Moves

EX Moves


EX Tobu Death Dessuun f, d, df + LP+HP grounds opponent EX Kurunarakoi Death qcb + LK+HK high and low counter attack;

                                                   will even counter attack
                                                   projectiles; grounds 
                                                   opponent

WakuWaku

DokiDoki

Super


Okotta Dessuun f, hcf + LP+HP grounds opponent

HaraHara

Korogaru Death

d, d + LK+HK/LP+HP

unblockable; has no start up time; grounds opponent

Combos

Strategies

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun