Introduction
About Poison
Final Patch
Players to Watch
- iDom
Poison | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.041 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 18 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.377 |
Backward Dash Distance | 1.163 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 46 (4+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Whiplash
Target Combos
Slap & Smash
Slap & Slash
Throws
Slap Shot
Frankensteiner
Special Moves
LP Avant Line
MP Avant Line
HP Avant Line
EX Avant Line
LP Heart Raid
LP Heart Raid Release
MP Heart Raid
MP Heart Raid Release
HP Heart Raid
HP Heart Raid Release
Heart Raid Cancel
Heart Raid Step
LPMP EX Heart Raid
LPHP EX Heart Raid
MPHP EX Heart Raid
LK Shocking Heel
MK Shocking Heel
HK Shocking Heel
EX Shocking Heel
LK Love Me Tender
MK Love Me Tender
HK Love Me Tender
EX Love Me Tender
Critical Art
Love Hurricane
Taunts
Taunt
V-System
V-Skill 1
Perfume Swing
V-Skill 2
Cartwheel
Cartwheel (attack)
V-Trigger 1
Poison Cocktail
Fire Squall
Fire Squall (Air)
V-Trigger 2
Toxic Glamor
Toxic Hold
Toxic Bind
V-Shift
V-Shift
V-Shift Break
Danger Zone
V-Reversal
Power Cord