

Cody
Ideal Team Position: Point
Cody has a bit of everything, making him pretty strong in most departments. He has a strong neutral, good damage, and overall good synergy with most of the cast. He has several options to pressure the opponent and keep them on their toes, with b+mp being an exceptionally strong anti air, and cr.mk profiling that it ignores most raw launchers. His long normals allow him to keep his distance while also safely confirm into boost combos. His combos are strong enough to be dangerous, but he does lack a bit in damage output in general and will need a partner to help optimize. Being relatively easy to pick up and use, Cody is great if you're looking to play dirty with his vast set of tools and are ok with a lacking defense.
Strengths | Weaknesses |
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Moves
Normal Attacks






















































Unique Attacks



















Throws









Special Moves



Can be charged









Super Art


Frame Data (updated for v2013)
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far LP | H | 30 | 4 | 2 | 9 | +6 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Far MP | H | 60 | 7 | 3 | 11 | +7 | +3 | - | 2 | 1 | 1 | - | |
Far HP **LC | H | 90 | 8 | 4 | 18 | +3 | -2 | - | 3 | 1 | 1 | - | |
Far LK | H | 30 | 5 | 4 | 10 | +3 | -1 | - | 1 | 1 | 1 | - | |
Far MK | H | 60 | 8 | 5 | 11 | +5 | +1 | - | 2 | 1 | 1 | - | |
Far HK **LC | H | 90 | 10 | 5 | 17 | +3 | -2 | - | 3 | 1 | 1 | - | |
Close LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Close MP | H | 60 | 6 | 3 | 10 | +8 | +4 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Close HP | H | 90 | 8 | 4 | 13 | +9 | +3 | SM,EX,SA,CA | 1 | 1 | 1 | Forces standing | |
Close LK **LC | H | 30 | 5 | 4 | 8 | +5 | +1 | - | 1 | 1 | 1 | - | |
Close MK **LC | H | 60 | 6 | 4 | 14 | +3 | -1 | SM,EX,SA,CA | 2 | 1 | 1 | - | |
Close HK | H | 90 | 7 | 6 | 17 | +3 | -3 | SM,EX,SA,CA | 3 | 1 | 1 | Forces standing | |
Crouch LP | H | 30 | 4 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | 1 | Rapid fire cancelable into light normal moves | |
Crouch MP | H | 60 | 5 | 3 | 12 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch HP | H | 90 | 7 | 3 | 21 | +2 | -4 | SM,EX,SA,CA | 1 | 1 | 1 | Forces standing | |
Crouch LK | L | 30 | 5 | 4 | 13 | 0 | -4 | SM,EX,SA,CA | 1 | 1 | 1 | - | |
Crouch MK | L | 60 | 7 | 7 | 13 | +1 | -3 | - | 2 | 1 | 1 | - | |
Crouch HK | L | 90 | 7 | 3 | 24 | hard knockdown | -7 | - | 1 | 1 | - | - | |
Jump Up LP | M | 40 | 4 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Up MP | M | 70 | 6 | 4 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Up HP | M | 100 | 8 | 8 | until ground+4 | +20 | +8 | - | 0 | 1 | 1 | Ground bounce on airborne opponent, Float on grounded counter hit | |
Jump Up LK | M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Up MK | M | 70 | 7 | 7 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Up HK | M | 100 | 8 | 3 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump Diagonal LP | M | 40 | 4 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Diagonal MP | M | 70 | 9 | 3 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Diagonal HP | M | 100 | 11 | 6 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Jump Diagonal LK | M | 40 | 5 | 8 | until ground+4 | +12 | +4 | - | 1 | 1 | 1 | - | |
Jump Diagonal MK | M | 70 | 7 | 7 | until ground+4 | +16 | +5 | - | 2 | 1 | 1 | - | |
Jump Diagonal HK | M | 100 | 9 | 11 | until ground+4 | +20 | +8 | - | 3 | 1 | 1 | - | |
Launcher **LC | HP+HK | H | 100 | 12 | 2 | 54 | switch | -34 | - | 3 | - | - | Crushes crouching attacks frames 1-13, Launches opponent while switching characters |
Cross Cancel | f+HP+HK (while blocking) | H | 60,60 | 8 | 2,13 | 31 | hard knockdown | - | - | - | - | Invulnerability frames 1-10, Resembles LP Criminal Upper | |
Prisoner Throw | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Bad Stomp | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | - |
Jaw Crusher | b+MP | H | 70 | 6 | 7 | 14 | +3 | -4 | - | 2 | 1 | 0 | - |
Stomach Blow | f+MP | H | 60 | 8 | 3 | 13 | +6 | +1 | - | 2 | 1 | 0 | Forces standing |
Hammer Hook | f+HP | M | 60,50 | 18 | 1,3[1] | 21[22] | -1 | -6 | - | 3,3 | 1,1 | 0 | Forces standing, Values in [] indicate frames on block |
Crack Kick | f+HK | H | 90 | 14 | 3 | 12 | float | +2 | - | 3 | 1 | 0 | Whiffs on crouching opponent |
Knife Standing LP | LP while holding Knife | H | 40 | 4 | 3 | 10 | +4 | 0 | - | 1 | 1 | 1 | Rapid fire cancelable into light normal moves |
Knife Standing MP **LC | MP while holding Knife | H | 70 | 7 | 4 | 13 | +4 | 0 | SM,EX,SA,CA | 2 | 1 | 1 | - |
Knife Standing HP **LC | HP while holding Knife | H | 100 | 8 | 3 | 17 | +5 | 0 | SM,EX,SA,CA | 3 | 1 | 1 | - |
Knife Crouching LP | Crouching LP while holding Knife | H | 40 | 3 | 4 | 11 | +2 | -2 | - | 1 | 1 | 1 | Rapid fire cancelable into light normal moves |
Knife Crouching MP | Crouching MP while holding Knife | H | 70 | 7 | 2 | 20 | -1 | -5 | - | 2 | 1 | 1 | - |
Knife Crouching HP **LC | Crouching HP while holding Knife | H | 100 | 9 | 4 | 16 | +6 | 0 | SM,EX,SA,CA | 3 | 1 | 1 | - |
Knife Jump Up LP | Jump Up LP while holding Knife | M | 50 | 4 | 4 | until ground+4 | - | - | - | 1 | 1 | 1 | - |
Knife Jump Up MP | Jump Up MP while holding Knife | M | 80 | 7 | 3 | until ground+4 | - | - | - | 2 | 1 | 1 | - |
Knife Jump Up HP | Jump Up HP while holding Knife | M | 110 | 8 | 6 | until ground+4 | - | - | - | 3 | 1 | 1 | - |
Knife Jump Diagonal LP | Jump Diagonal LP while holding Knife | M | 50 | 4 | 4 | until ground+4 | - | - | - | 1 | 1 | 1 | - |
Knife Jump Diagonal MP | Jump Diagonal MP while holding Knife | M | 80 | 7 | 3 | until ground+4 | - | - | - | 2 | 1 | 1 | - |
Knife Jump Diagonal HP | Jump Diagonal HP while holding Knife | M | 110 | 8 | 6 | until ground+4 | - | - | - | 3 | 1 | 1 | - |
Criminal Upper LP | qcb+LP | H | 60,20x3 | 14 | 2(1)6,4,4 | 22 | float | -6 | - | 3,3,3,3 | 0,1,0,4 | 0 | - |
Criminal Upper MP | qcb+MP | H | 50,20x4 | 14 | 2(1)6,4,4,6 | 22 | float | -7 | - | 3,3,3,3,3 | 0,0,0,0,4 | 0 | - |
Criminal Upper HP | qcb+HP | H | 40,20x5 | 14 | 2(1)4,4,4,3,3 | 28 | float | -9 | - | 3,3,3,3,3,3 | 0,0,0,0,0,4 | 0 | - |
Criminal Upper EX **LC | qcb+PP | H | 40,20x6 | 8 | 2(1)2,2,2,2,2,2 | 30 | float | -10 | - | 4,4,4,4,4,4,4 | 0,0,0,0,0,1,5 | 0 | Invulnerability frames 1-5 |
Ruffian Kick LK **LC | qcf+LK | L | 80 | 16 | 8 | 20 | hard knockdown | -6 | - | 3 | 3 | 0 | Soft knockdown on airborne opponent, Chargeable: 51F for EX Version and 100F for Super Art |
Ruffian Kick MK **LC | qcf+MK | H | 100 | 12 | 4 | 25 | knockdown | -7 | - | 3 | 3 | 0 | Chargeable: 51F for EX Version and 100F for Super Art |
Ruffian Kick HK **LC | qcf+HK | H | 70 | 8 | 13 | 27 | float | -18 | - | 1 | 3 | 0 | Chargeable: 51F for EX Version and 100F for Super Art |
Ruffian Kick EX | qcf+KK | L | 110 | 12 | 8 | 24 | hard knockdown | -10 | - | 3 | 1 | 0 | Projectile invulnerability frames 1-19, Soft knockdown on airborne opponent, Chargeable: 51F for Super Art, Projectile invulnerable during charge |
Zonk | (charge for lvl 1 60F, lvl 2 90F, lvl 3 120F+) P | H | 100 | 17 | 3 | 26 | float | -7 | - | 3 | 3 | 0 | 18F start up for 2nd, 19F for 3rd level. Upper body invulnerability frames Lvl1 1-12f, Lvl2 1-13f, Lvl3 1-14f |
Zonk EX | (charge for 60F+) PP | H | 100 | 17 | 1,2 | 26 | float | -6 | - | 3,3 | 0,0 | 0 | Invulnerability frames 1-17 |
Bad Stone LP **LC | qcf+LP | H | 80 | 30 | - | 15 | +8 | +5 | - | 3 | 3 | 0 | Can be delayed to increase damage (up to 95), Cannot be reflected |
Bad Stone MP **LC | qcf+MP | H | 80 | 30 | - | 17 | +6 | +3 | - | 3 | 3 | 0 | Can be delayed to increase damage (up to 95), Cannot be reflected |
Bad Stone HP **LC | qcf+HP | H | 80 | 30 | - | 19 | +4 | +1 | - | 3 | 3 | 0 | Can be delayed to increase damage (up to 95), Cannot be reflected |
Bad Stone EX **LC | qcf+PP | H | 60,60 | 27 | - | 16 | +11 | +8 | - | 3,3 | 0,4 | 0 | Cannot be reflected |
Fake Bad Stone | d+HP+HK | - | - | - | - | 32 | - | - | - | - | - | - | - |
Knife Pick Up | d+PPP | - | - | - | - | 28 | - | - | - | - | - | - | - |
Knife Throw | qcf+P | H | 120 | 27 | - | 19 | knockdown | +8 | - | 3 | 3 | 0 | - |
Fake Knife Throw | d+HP+HK | - | - | - | - | 35 | - | - | - | - | - | - | - |
Bad Spray | u+P on face up knockdown (during Quick Rise) | H | 80 | 26 | 12 | 9 | knockdown | +1 | - | - | - | - | - |
Final Destruction **LC | qcf+KKK | H | 330 | 14 | 4(13)5(17)5 | 34 | hard knockdown | -21 | - | 3,3,3 | 0,0,3 | - | 60 frames cinematic freeze before attack begins, Invulnerability frames 1-14 |
Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 2 | 65 | switch | -45 | - | 3 | - | - | 68 frames cinematic freeze before attack begins, Invulnerability frames 1-10 |
Boost Chain Frame Data
Move | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | "Notes |
---|---|---|---|---|---|---|---|---|---|
" | |||||||||
Far LP | H | 30 | 4 | 2 | 9 | +6 | +3 | - | Rapid fire cancelable into light normal moves |
Far MP | H | 42 | 7 | 3 | 26 | -8 | -12 | - | - |
Far HP **LC | H | 63 | 8 | 4 | 34 | -13 | -18 | - | - |
Far LK | H | 30 | 5 | 4 | 10 | +3 | -1 | - | - |
Far MK | H | 42 | 8 | 5 | 22 | -6 | -10 | - | - |
Far HK **LC | H | 63 | 10 | 5 | 34 | -14 | -19 | - | - |
Close LP | H | 30 | 4 | 3 | 8 | +6 | +2 | - | Rapid fire cancelable into light normal moves |
Close MP | H | 42 | 6 | 3 | 24 | -6 | -10 | EX,SA,CA | - |
Close HP | H | 63 | 8 | 4 | 32 | -10 | -16 | EX,SA,CA | Forces standing |
Close LK **LC | H | 30 | 5 | 4 | 8 | +5 | +1 | - | - |
Close MK **LC | H | 42 | 6 | 4 | 22 | -5 | -9 | EX,SA,CA | - |
Close HK | H | 63 | 7 | 6 | 32 | -12 | -18 | EX,SA,CA | Forces standing |
Crouch LP | H | 30 | 4 | 4 | 8 | +5 | +1 | - | Rapid fire cancelable into light normal moves |
Crouch MP | H | 42 | 5 | 3 | 26 | -8 | -12 | EX,SA,CA | - |
Crouch HP | H | 63 | 7 | 4 | 34 | -12 | -18 | EX,SA,CA | Forces standing |
Crouch LK | L | 30 | 5 | 4 | 13 | 0 | -4 | - | - |
Crouch MK | L | 42 | 7 | 7 | 23 | -9 | -13 | - | - |
Crouch HK | L | 63 | 7 | 3 | 37 | hard knockdown | -20 | - | - |
Knife Standing LP | H | 28 | 4 | 3 | 10 | +4 | 0 | - | Rapid fire cancelable into light normal moves |
Knife Standing MP **LC | H | 49 | 7(10) | 4 | 26 | -9 | -13 | - | - |
Knife Standing HP **LC | H | 70 | 8 | 3 | 35 | -13 | -18 | EX,SA,CA | - |
Knife Crouching LP | H | 40 | 3 | 4 | 11 | +2 | -2 | - | Rapid fire cancelable into light normal moves |
Knife Crouching MP | H | 49 | 7 | 2 | 28 | -9 | -13 | - | - |
Knife Crouching HP **LC | H | 70 | 9 | 4 | 32 | -10 | -16 | EX,SA,CA | - |
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- cl.HP, cr.HP xx qcb+HP (292)
(0bar, easy)
Hit Confirm Combos
- cr.LP, cr.LP, st.LP, cr.LK xx qcb+HP (189)
(0bar, easy)
- cl.HP, cr.MP xx qcb+HP (262)
(0bar, easy)
- f+MP, cr.MP, cr.LK xx qcb+HP (242)
(0bar, easy)
- cl.LP, cr.MP, cr.MP xx *P*, cl.HK xx qcb+HP(3), cl.HP, cl.HK xx *P* (375)
(0bar, corner, medium)
Post-Launch Combos
- cl.HP, cr.MP xx *P*
(0bar, medium)
Advanced Combos
- cl.HP, cr.HP xx *P*, cl.HK xx qcb+HP, cl.HP, cl.HK xx *P*(470)
(0bar, corner, medium, requires pre-charge)
- *PP*, f+HK, cr.HP x *P* or qcf+MK
(1 bar, easy)
air to air
- nj.HP (ground bounce) cl.HP, cl.HK x *P*
(0bar, corner, medium)
Knife Combos
- st.HP x *P*, st.HP x qcf+HP (3hit), st.HP, cr.HP x *P* or qcf+MK
(0bar, corner, hard)
air-to-air CH float
- f+HK, cr.HP x *P* or qcf+MK
(0bar, counterhit, medium)
Combos Into Supers
- N/A