S-Groove is one of the six grooves in Capcom vs. SNK 2. It features many unique abilities in CvS2, including the Dodge and manual meter charging. It also grants players unlimited Level 1 super opportunities when at low health. It is inspired by system present in the early King of Fighters games, starting with KOF'94.
Despite its looks on paper, S-Groove is a trash-tier groove in CvS2 for reasons that will be better explained below.
Groove Data
Main Features | Dodging, Manual Meter Charging, and Unlimited Level 1 Supers at Low Health | |
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Groove System | Extra Gauge & Special Move System | |
Groove Subsystems |
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Meter Length | 100 Units | |
MAX Mode Duration | 166 Time Units | (~16.6 seconds) |
Guard Bar Length | 48 Units | Standard |
Meter Bonuses |
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See Groove Subsystems for complete technical data on specific subsystems.
Meter System
Meter is gained and used by one character during a single round only. It does not carry over between rounds, even if you win the round. It does not carry over between characters when you lose a round. If partially filled after a round win, it will reset to zero at the start of the next round. If the player was in MAX Mode after a round win, they will no longer be in MAX Mode and will begin again with zero meter in the next round.
Unique Groove Abilities
Dodge
Unlimited Level 1 Supers at Low Health
Manual Meter Charging and MAX Mode
Groove Strategy
S-Groove is trash-tier in CvS2.
Strengths
Weaknesses
Character Considerations
Groove Comparisons and Matchups
The info in this section is for direct comparisons between grooves and generic groove vs groove matchups, which may apply differently to specific characters. For more detail on how a character plays in and plays against the different grooves, refer to their character info page.