

Pac Man
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far LP | H | 30 | 5 | 4 | 8 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | - | ||
Far MP | H | 50 | 6 | 3 | 12 | +6 | +3 | - | 2 | 1 | - | ||
Far\Close HP | H | 90 | 9 | 4 | 25 | -4 | -9 | - | 3 | 1 | - | ||
Far\Close LK | H | 30 | 6 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | - | ||
Far MK | H | 60 | 10 | 4 | 16 | +1 | -2 | - | 2 | 1 | - | ||
Far HK | H | 90 | 10 | 4 | 24 | -3 | -8 | - | 3 | 1 | - | ||
Close LP | H | 30 | 5 | 4 | 7 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | - | ||
Close MP | H | 50 | 6 | 3 | 11 | +7 | +3 | - | 2 | 1 | - | ||
Close MK | H | 60 | 10 | 4 | 15 | +2 | -2 | - | 2 | 1 | - | ||
Close HK | H | 90 | 10 | 4 | 23 | -2 | -7 | - | 3 | 1 | - | ||
Crouch LP | H | 30 | 4 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MP | H | 50 | 6 | 3 | 15 | +3 | -5 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HP | H | 90 | 8 | 7 | 20 | 0 | -12 | - | 3 | 1 | 1st active frame hits only airborne opponent, Frame advantage based on 2nd active frame | ||
Crouch LK | L | 30 | 5 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MK | L | 60 | 9 | 3 | 21 | -3 | -7 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HK | L | 90 | 12 | 2 | 32 | hard knockdown | -14 | - | 3 | 1 | - | ||
Jump LP | M | 40 | 6 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MP | M | 70 | 8 | 6 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HP | M | 100 | 14 | 4 | until ground+4 | +20 | +8 | - | 0 | 1 | Ground bounce on airborne opponent | ||
Jump LK | M | 40 | 8 | 4 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MK | M | 70 | 10 | 9 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HK | M | 100 | 13 | 6 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Launcher **LC | HP+HK | H | 100 | 13 | 4 | 52 | switch | -34 | - | 3 | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |
Cross Cancel | f+HP+HK (while blocking) | H | 100 | 12 | 8 | 58 | hard knockdown | - | - | - | Invulnerability frames 1-19, Resembles Flip Kick | ||
PAC-MAN Attack | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Pac-Throw | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Pac-Dash | hcf+K | H | 100 | 12-35 | 6 | 30 | +3 | -10 | - | 3 | 4 | - | |
Pac-Dash Lvl 2 | hcf+K (hold K for 31 frames) | H | 120 | 36-64 | 6 | 27 | knockdown | -7 | - | 3 | 4 | - | |
Pac-Dash Lvl 3 | hcf+K (hold K) | H | 120 | 65 | 6 | 25 | wall bounce | -5 | - | 3 | 0 | 1 point of armor during dash | |
Pac-Dash EX | hcf+KK | H | 100 | 9-32 | 6 | 30 | +13 | -10 | - | 3 | 4 | 1 point of armor during frame 1-active | |
Pac-Dash EX Lvl 2 | hcf+KK (hold K for 28 frames) | H | 120 | 33-61 | 6 | 27 | knockdown | -7 | - | 3 | 4 | - | |
Pac-Dash EX Lvl 3 | hcf+KK (hold K) | H | 120 | 62 | 6 | 25 | wall bounce | -5 | - | 3 | 0 | - | |
Dash Cancel | P during Pac-Dash | - | - | - | - | 31 | - | - | - | - | - | - | |
Hip Attack | qcb+K (air) | H | 120 | 14 | until ground | 58 | hard knockdown | - | - | 3 | 4 | - | |
Hip Attack EX | qcb+KK (air) | M | 80 | 14 | until ground | 6 | ground bounce | - | - | 3 | 4 | 1 point of armor during frames 1-17, Knockdown on airborne opponent | |
Flip Kick LK | qcb+LK | H | 70 | 7 | 8 | 29 | knockdown | -15 | - | 3 | 3 | - | |
Flip Kick MK | qcb+MK | H | 70 | 9 | 8 | 29 | knockdown | -15 | - | 3 | 3 | - | |
Flip Kick HK | qcb+HK | H | 130 | 11 | 8 | 81 | hard knockdown | -67 | - | 3 | 3 | Invulnerability frames 1-8 | |
Flip Kick EX | qcb+KK | H | 140 | 7 | 8 | 81 | hard knockdown | -67 | - | 3 | 3 | Invulnerability frames 1-10, Projectile invulnerability frames 11-14 | |
Pac-Dot Attack | qcf+P | H | 60 | 19 | - | 35 | -5 | -8 | - | 3 | 3 | - | |
Pac-Dot Attack EX | qcf+PP | H | 40,40 | 19 | - | 26 | +6 | +4 | - | 3,3 | 0,3 | - | |
Pac-Laser | qcf+PPP | H | 300 | 11 | 2 | 61 | hard knockdown | -46 | - | 3 | 4 | ||
Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 2 | 56 | switch | -36 | - | 3 | - |