Street Fighter X Tekken/Cole

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< Street Fighter X Tekken
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Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Cole

Sfxt Cole face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Speccancel.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Standing (close) Medium Kick
Mk.png
Speccancel.png
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Crouching Light Kick
D.png + Lk.png
Low.png Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png Hardknockdown.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
Angled Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png

Unique Attacks

Name
Command
Notes
Roll Attack
F.png + Hp.png
High.png
Forces Standing
Groundbounce.png on airborne or Counterhit.png
Slide
Df.png + Mk.png
Low.png
Sliding Combo
Df.png + Mk.png ---.png Hp.png
causes Float

Throws

Name
Command
Notes
Psychokinesis
F.png or N.png + Lp.png + Lk.png
Throw.png
Amp Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Amp Combo
Qcf.png + P.png
Can follow up twice on each version with Qcf.png + P.png
Lp.png 2nd follow up: Knockdown.png
Mp.png 2nd follow up: Hardknockdown.png
Hp.png and Ex.png 2nd follow up: Groundbounce.png
Ex.png invul. 1-12f
Thunder Drop
Hcf.png + K.png
causes float
Throw and projectile invul. 1-17f (1-18f for hk)
Ex.png full invul 1-8f, Throw.png and projectile invul. 9-17f
tracks opponent
Shock Grenade
Qcb.png + P.png
Explosion floats on hit
Ex.png throws two grenades
Lightning Hook
Dp.png + P.png
Throw.png
Hardknockdown.png
whiffs grounded opponents
Ex.png throw/projectile invul. 3-20f
Shock Wave
Hcb.png + K.png
Ex.png Chrg.png
Knockdown.png and nullifies one projectile hit
Ex.png Wallbounce.png

Super Combo

Name
Command
Notes
Ionic Vortex
Hcb.png + 3p.png
Shoots tornado on whiff or block
Hardknockdown.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

Move Command Hit Damage Startup Active Recovery Hit Adv Block Adv Cancel JP JC JS "Notes
"
Far\Close LP H 30 4 3 8 +6 +2 SM,EX,SA,CA 1 1 -
Far\Close MP H 60 6 3 15 +3 -1 SM,EX,SA,CA 2 1 -
Far\Close HP H 90 13 2 15 +8 +3 SM,EX,SA,CA 3 1 -
Far\Close LK H 30 4 4 11 +2 -2 - 1 1 -
Far MK H 60 10 7 12 +2 -2 - 2 1 -
Far\Close HK H 90 15 6 17 +2 -3 - 3 1 -
Close MK H 60 9 4 17 0 -4 SM,EX,SA,CA 2 1 -
Crouch LP H 30 4 5 7 +5 +1 SM,EX,SA,CA 1 1 -
Crouch MP H 60 6 2 12 +7 +2 SM,EX,SA,CA 2 1 -
Crouch HP H 90 10 6 14 +5 0 SM,EX,SA,CA 3 1 -
Crouch LK L 30 4 4 9 +4 0 SM,EX,SA,CA 1 1 -
Crouch MK L 60 7 5 14 +2 -2 SM,EX,SA,CA 2 1 -
Crouch HK L 90 10 2 26 hard knockdown -8 - 3 1 -
Jump LP M,M 40,40 5 3 until ground+4 +12 +4 - 1,1 1,1 -
Jump MP M 70 8 2 until ground+4 +16 +5 - 2 1 -
Jump HP M 100 9 4 until ground+4 +20 +8 - 3 1 -
Jump LK M 40 5 6 until ground+4 +12 +4 - 1 1 -
Jump MK M 70 10 6 until ground+4 +16 +5 - 2 1 -
Jump HK M 100 8 4 until ground+4 +20 +8 - 3 1 -
Launcher **LC H 100 13 2 54 switch -34 - 3 - Crushes crouching attacks frames 1-14, Launches opponent while switching characters
Cross Cancel H 100 16 3 41 hard knockdown - - - Invulnerability frames 1-16, resembles Amp Combo
Psychokinesis LP+LK throw 130 5 2 20 hard knockdown - - - - -
Amp Throw b+LP+LK throw 130 5 2 20 hard knockdown - - - - -
Roll Attack f+HP M 60 20 3 33 +2 -4 - 2 1 Forces standing, Ground bounce on counter hit and on airborne opponent
Slide df+MK L 60 12 10 17 -2 -10 - 3 1 -
Sliding Combo df+MK > HP H 60 29[21] 3[3] 39[34] float -20[-5] - 4 1 "Values in [] are numbers when HP is pressed at later active frames during slide
"
Amp Combo LP qcf+LP H 50 16 3 35 +1 -3 - 3 1 -
1st Follow up LP P during qcf+LP H 50 8 4 30 +1 -5 - 3 1 -
2nd Follow up LP P during qcf+LP > P H 40 10 3 35 knockdown -4 - 3 1 -
Amp Combo MP qcf+MP H 50 18 3 34 +2 -2 - 3 1 -
1st Follow up MP P during qcf+MP H 50 8 4 30 -2 -6 - 3 1 -
2nd Follow up MP P during qcf+MP > P H 40 10 3 40 hard knockdown -9 - 3 1 -
Amp Combo HP qcf+HP H 50 21 3 29 +3 -1 - 3 1 -
1st Follow up HP P during qcf+HP H 50 8 4 33 -1 -7 - 3 1 -
2nd Follow up HP P during qcf+HP > P H 40 10 3 43 ground bounce -12 - 3 1 -
Amp Combo EX qcf+PP H 50 16 3 33 +3 -1 - 4 1 Invulnerability frames 1-12
1st Follow up EX P during qcf+PP H 50 8 4 33 -1 -7 - 4 1 -
2nd Follow up EX P during qcf+PP > P H 40 10 3 43 ground bounce -12 - 4 1 -
Thunder Drop LK hcf+LK L 120 36 5 31 float 0 - 3 1 Throw and projectile invulnerability frames 1-17
Thunder Drop MK hcf+MK L 120 36 5 31 float 0 - 3 1 Throw and projectile invulnerability frames 1-17
Thunder Drop HK hcf+HK L 120 40 5 31 float 0 - 3 1 Throw and projectile invulnerability frames 1-18
Thunder Drop EX hcf+KK L 150 36 5 31 float 0 - 3 1 Invulnerability frames 1-8, Throw and projectile invulnerability frames 9-17, Tracks opponent
Shock Grenade qcb+P H 40 14 - 31 -8 -11 - 3 3 Throws a grenade that either hits on contact or explodes with a start-up of 98f. Explosion deals 80 damage and floats on hit. Strength determines distance of grenade travelled.
Shock Grenade EX qcb+PP H,H 40,40 14 - 31 0 -3 - 3,3 3,3 Throws two grenades that either hits on contact or explodes with a start-up of 98f. Each explosion deals 80 damage and floats on hit.
Lightning Hook LP f,d,df+LP throw 100 8 15 24 ground bounce - - 3 0 1 Whiffs on grounded opponent
Lightning Hook MP f,d,df+MP throw 120 10 15 24 ground bounce - - 3 0 1 Whiffs on grounded opponent
Lightning Hook HP f,d,df+HP throw 140 12 15 24 ground bounce - - 3 0 1 Whiffs on grounded opponent
Lightning Hook EX f,d,df+PP throw 160 8 15 24 ground bounce - - 3 0 1 Throw invulnerability frames 3-20, Whiffs on grounded opponent
Shock Wave hcb+K H 90 16 10 31 knockdown -15 - 3 3 Chargeable: 51F for EX Version and 100F for Super Art, Attack nullifies 1 projectile hit
Shock Wave EX hcb+KK H 100 16 10 31 wall bounce -15 - 3 1 Chargeable: 51F for Super Art, Attack nullifies 1 projectile hit
Ionic Vortex hcb+KKK H 300 14 1 - hard knockdown - - 50 0 Shoots a tornado on whiff or block
Ionic Vortex (tornado) hcb+KKK (first hit blocked or whiffed) H 40x5 - - 50 hard knockdown -22 - 3,3,3,3,3 0,0,0,0,63 -
Cross Art **LC qcf+MP+MK H 150+ 9 1 70 switch -43 - 3 - -

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
Alisa
Asuka
Bob
Bryan
Christie
Heihachi
Hwoarang
Jack X
Jin
Julia
Kazuya
King
Kuma
Lars
Law
Lei
Lili
Marduk
Nina
Ogre
Paul
Raven
Steve
Xiaoyu
Yoshimitsu
Guest Characters
Cole
Kuro
Mega Man
Pac Man
Toro