

Cole
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch


Standing Light Kick


Standing Medium Kick

Standing Hard Kick

Standing (close) Medium Kick


Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick




Angled Jump Light Punch



Angled Jump Medium Punch



Angled Jump Hard Punch




Angled Jump Light Kick



Angled Jump Medium Kick



Angled Jump Hard Kick



Unique Attacks
Name
Command
Notes
Roll Attack



Forces Standing


Slide



Sliding Combo




causes Float
Throws
Name
Command
Notes
Psychokinesis





Amp Throw




Special Moves
Name
Command
Notes
Amp Combo


Can follow up twice on each version with
+
2nd follow up:
2nd follow up:
and
2nd follow up:
invul. 1-12f










Thunder Drop


causes float
Throw and projectile invul. 1-17f (1-18f for hk)
full invul 1-8f,
and projectile invul. 9-17f
tracks opponent
Throw and projectile invul. 1-17f (1-18f for hk)


tracks opponent
Shock Grenade


Explosion floats on hit
throws two grenades

Lightning Hook




whiffs grounded opponents

Shock Wave







Super Combo
Name
Command
Notes
Ionic Vortex


Shoots tornado on whiff or block

Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A
Frame Data
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 4 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | - | ||
Far\Close MP | H | 60 | 6 | 3 | 15 | +3 | -1 | SM,EX,SA,CA | 2 | 1 | - | ||
Far\Close HP | H | 90 | 13 | 2 | 15 | +8 | +3 | SM,EX,SA,CA | 3 | 1 | - | ||
Far\Close LK | H | 30 | 4 | 4 | 11 | +2 | -2 | - | 1 | 1 | - | ||
Far MK | H | 60 | 10 | 7 | 12 | +2 | -2 | - | 2 | 1 | - | ||
Far\Close HK | H | 90 | 15 | 6 | 17 | +2 | -3 | - | 3 | 1 | - | ||
Close MK | H | 60 | 9 | 4 | 17 | 0 | -4 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch LP | H | 30 | 4 | 5 | 7 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MP | H | 60 | 6 | 2 | 12 | +7 | +2 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HP | H | 90 | 10 | 6 | 14 | +5 | 0 | SM,EX,SA,CA | 3 | 1 | - | ||
Crouch LK | L | 30 | 4 | 4 | 9 | +4 | 0 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MK | L | 60 | 7 | 5 | 14 | +2 | -2 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HK | L | 90 | 10 | 2 | 26 | hard knockdown | -8 | - | 3 | 1 | - | ||
Jump LP | M,M | 40,40 | 5 | 3 | until ground+4 | +12 | +4 | - | 1,1 | 1,1 | - | ||
Jump MP | M | 70 | 8 | 2 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HP | M | 100 | 9 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Jump LK | M | 40 | 5 | 6 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MK | M | 70 | 10 | 6 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HK | M | 100 | 8 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Launcher **LC | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters | ||
Cross Cancel | H | 100 | 16 | 3 | 41 | hard knockdown | - | - | - | Invulnerability frames 1-16, resembles Amp Combo | |||
Psychokinesis | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Amp Throw | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Roll Attack | f+HP | M | 60 | 20 | 3 | 33 | +2 | -4 | - | 2 | 1 | Forces standing, Ground bounce on counter hit and on airborne opponent | |
Slide | df+MK | L | 60 | 12 | 10 | 17 | -2 | -10 | - | 3 | 1 | - | |
Sliding Combo | df+MK > HP | H | 60 | 29[21] | 3[3] | 39[34] | float | -20[-5] | - | 4 | 1 | "Values in [] are numbers when HP is pressed at later active frames during slide | |
" | |||||||||||||
Amp Combo LP | qcf+LP | H | 50 | 16 | 3 | 35 | +1 | -3 | - | 3 | 1 | - | |
1st Follow up LP | P during qcf+LP | H | 50 | 8 | 4 | 30 | +1 | -5 | - | 3 | 1 | - | |
2nd Follow up LP | P during qcf+LP > P | H | 40 | 10 | 3 | 35 | knockdown | -4 | - | 3 | 1 | - | |
Amp Combo MP | qcf+MP | H | 50 | 18 | 3 | 34 | +2 | -2 | - | 3 | 1 | - | |
1st Follow up MP | P during qcf+MP | H | 50 | 8 | 4 | 30 | -2 | -6 | - | 3 | 1 | - | |
2nd Follow up MP | P during qcf+MP > P | H | 40 | 10 | 3 | 40 | hard knockdown | -9 | - | 3 | 1 | - | |
Amp Combo HP | qcf+HP | H | 50 | 21 | 3 | 29 | +3 | -1 | - | 3 | 1 | - | |
1st Follow up HP | P during qcf+HP | H | 50 | 8 | 4 | 33 | -1 | -7 | - | 3 | 1 | - | |
2nd Follow up HP | P during qcf+HP > P | H | 40 | 10 | 3 | 43 | ground bounce | -12 | - | 3 | 1 | - | |
Amp Combo EX | qcf+PP | H | 50 | 16 | 3 | 33 | +3 | -1 | - | 4 | 1 | Invulnerability frames 1-12 | |
1st Follow up EX | P during qcf+PP | H | 50 | 8 | 4 | 33 | -1 | -7 | - | 4 | 1 | - | |
2nd Follow up EX | P during qcf+PP > P | H | 40 | 10 | 3 | 43 | ground bounce | -12 | - | 4 | 1 | - | |
Thunder Drop LK | hcf+LK | L | 120 | 36 | 5 | 31 | float | 0 | - | 3 | 1 | Throw and projectile invulnerability frames 1-17 | |
Thunder Drop MK | hcf+MK | L | 120 | 36 | 5 | 31 | float | 0 | - | 3 | 1 | Throw and projectile invulnerability frames 1-17 | |
Thunder Drop HK | hcf+HK | L | 120 | 40 | 5 | 31 | float | 0 | - | 3 | 1 | Throw and projectile invulnerability frames 1-18 | |
Thunder Drop EX | hcf+KK | L | 150 | 36 | 5 | 31 | float | 0 | - | 3 | 1 | Invulnerability frames 1-8, Throw and projectile invulnerability frames 9-17, Tracks opponent | |
Shock Grenade | qcb+P | H | 40 | 14 | - | 31 | -8 | -11 | - | 3 | 3 | Throws a grenade that either hits on contact or explodes with a start-up of 98f. Explosion deals 80 damage and floats on hit. Strength determines distance of grenade travelled. | |
Shock Grenade EX | qcb+PP | H,H | 40,40 | 14 | - | 31 | 0 | -3 | - | 3,3 | 3,3 | Throws two grenades that either hits on contact or explodes with a start-up of 98f. Each explosion deals 80 damage and floats on hit. | |
Lightning Hook LP | f,d,df+LP | throw | 100 | 8 | 15 | 24 | ground bounce | - | - | 3 | 0 | 1 | Whiffs on grounded opponent |
Lightning Hook MP | f,d,df+MP | throw | 120 | 10 | 15 | 24 | ground bounce | - | - | 3 | 0 | 1 | Whiffs on grounded opponent |
Lightning Hook HP | f,d,df+HP | throw | 140 | 12 | 15 | 24 | ground bounce | - | - | 3 | 0 | 1 | Whiffs on grounded opponent |
Lightning Hook EX | f,d,df+PP | throw | 160 | 8 | 15 | 24 | ground bounce | - | - | 3 | 0 | 1 | Throw invulnerability frames 3-20, Whiffs on grounded opponent |
Shock Wave | hcb+K | H | 90 | 16 | 10 | 31 | knockdown | -15 | - | 3 | 3 | Chargeable: 51F for EX Version and 100F for Super Art, Attack nullifies 1 projectile hit | |
Shock Wave EX | hcb+KK | H | 100 | 16 | 10 | 31 | wall bounce | -15 | - | 3 | 1 | Chargeable: 51F for Super Art, Attack nullifies 1 projectile hit | |
Ionic Vortex | hcb+KKK | H | 300 | 14 | 1 | - | hard knockdown | - | - | 50 | 0 | Shoots a tornado on whiff or block | |
Ionic Vortex (tornado) | hcb+KKK (first hit blocked or whiffed) | H | 40x5 | - | - | 50 | hard knockdown | -22 | - | 3,3,3,3,3 | 0,0,0,0,63 | - | |
Cross Art **LC | qcf+MP+MK | H | 150+ | 9 | 1 | 70 | switch | -43 | - | 3 | - | - |