

Mega Man
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Move | Command | Hit | Damage | Startup | Active | Recovery | Hit Adv | Block Adv | Cancel | JP | JC | JS | "Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
" | |||||||||||||
Far\Close LP | H | 30 | 5 | 3 | 8 | +6 | +2 | SM,EX,SA,CA | 1 | 1 | Rapid fire cancelable into light attacks | ||
Far\Close MP | H | 60 | 7 | 3 | 13 | +2 | +1 | SM,EX,SA,CA | 2 | 1 | Forces standing | ||
Far\Close HP | H | 90 | 5 | 4 | 20 | +1 | -4 | SM,EX,SA,CA | 3 | 1 | - | ||
Far LK | H | 30 | 6 | 4 | 10 | +3 | -1 | - | 1 | 1 | - | ||
Far MK | H | 60 | 8 | 3 | 21 | -3 | -7 | - | 2 | 1 | - | ||
Far\Close HK **LC | H | 90 | 11 | 4 | 26 | -5 | -10 | - | 3 | 1 | Crushes airborne attacks frames 1-7, Lower body crushes airborne attacks frames 8-14, Throw invulnerability frames 8-14 | ||
Close LK | H | 30 | 6 | 4 | 10 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | - | ||
Close MK | H | 60 | 8 | 3 | 21 | -3 | -7 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch LP | H | 30 | 6 | 2 | 10 | +5 | +1 | SM,EX,SA,CA | 1 | 1 | Rapid fire cancelable into light attacks | ||
Crouch MP | H | 60 | 6 | 5 | 17 | -1 | -5 | - | 2 | 1 | - | ||
Crouch HP **LC | H | 90 | 8 | 5 | 22 | -1 | -6 | - | 3 | 1 | - | ||
Crouch LK | L | 30 | 6 | 3 | 11 | +3 | -1 | SM,EX,SA,CA | 1 | 1 | - | ||
Crouch MK | L | 60 | 8 | 4 | 20 | -3 | -7 | SM,EX,SA,CA | 2 | 1 | - | ||
Crouch HK | L | 90 | 7 | 11 | 31 | hard knockdown | -22 | - | 3 | 1 | - | ||
Jump LP | M | 40 | 5 | 7 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MP | M,M | 35,35 | 7 | 6 | until ground+4 | +16 | +5 | - | 2,2 | 1,1 | Knockdown on airborne opponent | ||
Jump HP | M | 100 | 7 | 4 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Jump LK | M | 40 | 6 | 6 | until ground+4 | +12 | +4 | - | 1 | 1 | - | ||
Jump MK | M | 70 | 8 | 5 | until ground+4 | +16 | +5 | - | 2 | 1 | - | ||
Jump HK | M | 100 | 10 | 8 | until ground+4 | +20 | +8 | - | 3 | 1 | - | ||
Launcher **LC | HP+HK | H | 100 | 13 | 2 | 54 | switch | -34 | - | 3 | - | Crushes crouching attacks frames 1-14, Launches opponent while switching characters | |
Cross Cancel | f+HP+HK (while blocking) | H | 100 | 11 | 14 | until ground+4 | hard knockdown | - | - | - | Invulnerability frames 1-11, Resembles Mega Uppercut | ||
Super Arm | LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Hyper Throw | b+LP+LK | throw | 130 | 5 | 2 | 20 | hard knockdown | - | - | - | - | - | |
Ice Slasher LK | qcf+LK | - | 60 | 14 | - | 35 | +3 | -6 | - | 3 | 4 | - | |
Ice Slasher MK | qcf+MK | - | 60 | 15 | - | 35 | +3 | -6 | - | 3 | 4 | - | |
Ice Slasher HK | qcf+HK | - | 60 | 14 | - | 35 | +3 | -6 | - | 3 | 4 | - | |
Ice Slasher EX | qcf+KK | - | 60 | 14 | - | 29 | +15 | 0 | - | 3 | 4 | - | |
Thunder Beam | qcb+P during vertical jump | - | 60x3 | 16 | - | until ground+19 | - | - | - | 3,3,4 | 4,4,4 | Shoots a projectile that splits into 3 traveling forward, upward and downward | |
Thunder Beam EX | qcb+PP (air) | - | 80x3 | 16 | - | until ground+19 | - | - | - | 3,3,4 | 4,4,4 | Shoots a projectile that splits into 3 traveling forward, upward and downward | |
Mega Uppercut LP | f,d,df+LP | H | 85(80) | 7 | 14 | until ground+4 | float | -13 | - | 3 | 4 | - | |
Mega Uppercut MP | f,d,df+MP | H | 85(80) | 9 | 14 | until ground+4 | float | -13 | - | 3 | 4 | - | |
Mega Uppercut HP | f,d,df+HP | H | 85(80) | 11 | 14 | until ground+4 | knockdown | -14 | - | 3 | 4 | - | |
Mega Uppercut EX | f,d,df+PP | H | 60,60 | 11 | 2,12 | until ground+4 | knockdown | -12 | - | 3,3 | 1,1 | Invulnerability frames 1-15 | |
Mega Buster | qcf+P | H | 65 | 19 | - | 31 | -1 | -4 | - | 3 | 4 | Chargeable: 51F for EX Version and 100F for Super Art | |
Mega Buster EX | qcf+PP | H | 150 | 19 | - | 31 | knockdown | -4 | - | 3 | 4 | Chargeable: 51F for Super Art | |
Mega Cannon | qcf+PPP | H | 100,200 | 16 | - | 60 | hard knockdown | -23 | - | 3,5 | 1,5 | ||
Cross Art **LC | qcf+MP+MK | H | 150+ | 6 | 2 | 52 | switch | -32 | - | 3 | - |