

Lei
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch

Standing Light Kick

Cancel into Snake
+


Standing Medium Kick

Cancel into Drunk
+


Standing Hard Kick

Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick



Crouching Medium Kick



Crouching Hard Kick


hardknockdown
Jump Light Punch


Jump Medium Punch


Jump Hard Punch




Jump Light Kick


Jump Medium Kick


Jump Hard Kick


Unique Attacks
Name
Command
Notes
Razor Rush


Cancel into Snake
/


->




Cancel into Dragon
/


---->






Cancel into Panther
/


-------->








Cancel into Tiger
/


Razor Rush Low Kick










Razor Rush Mid Kick










Cancel into Crane
/


Stance Changes
Name
Command
Notes
Snake






Change to Snake stance
Considered crouching in neutral
Considered crouching in neutral
Dragon


Change to Dragon stance
Considered crouching
Considered crouching
Tiger

Change to Tiger stance
Panther

Change to Panther stance Considered crouching
Throw inv. while
walking forward
Throw inv. while
walking forward
Crane

Change to Crane stance
Auto-counters crouching attacks
Auto-counters crouching attacks
Drunken Master Walk


Change to Drunken stance
Back Turn


Change to Back Turn stance
Snake Attacks
Name
Command
Notes
(Snake) Light Punch

(Snake) Medium Punch


(Snake) Hard Punch

Counterhit Crumples
(Snake) Light Kick

(Snake) Medium Kick

(Snake) Hard Kick

(Snake) Rushing Snake










Stopping after any
Exits Snake Stance
Cancel back into Snake

Exits Snake Stance

(Snake) Snapping Snake







Can
into Panther on second
Exits Snake Stance


Exits Snake Stance
(Snake) Snake Bite Combo










Float on last hit
Dragon Attacks
Name
Command
Notes
(Dragon) Light Punch

Can
with
+
p
Last recovery frame cancellable except crouch, dash and jump



Last recovery frame cancellable except crouch, dash and jump
(Dragon) Medium Punch

Can
with
+
p
Last recovery frame cancellable except crouch, dash and jump



Last recovery frame cancellable except crouch, dash and jump
(Dragon) Hard Punch

Causes float
Cancel into Tiger
Cancel into Tiger

(Dragon) Light Kick


Cancel into Crane

(Dragon) Medium Kick

(Dragon) Hard Kick

(Dragon) Wolf Fang Cannon







Exits Dragon
Can
second hit into Dragon (u d) or Tiger (f)
Can

(Dragon) Dragon’s Spite



Can


Tiger Attacks
Name
Command
Notes
(Tiger) P


(Tiger) K

hardknockdown
(Tiger) Double Tiger Palm

Crumple on hit
Wallbounce on airborne opponent close to corner
Wallbounce on airborne opponent close to corner
Panther Attacks
Name
Command
Notes
(Panther) Light Punch

(Panther) Medium Punch

(Panther) Hard Punch

(Panther) Light Kick

(Panther) Medium Kick

(Panther) Hard Kick

(Panther) Panther Scratch
lp---mp

(Panther) Beating Kick Low Combo











Exits Panther
(Panther) Beating Kick Mid Combo










Can


Exits Panther
Crane Attacks
Name
Command
Notes
(Crane) Standing Light Punch

Crushes crouching attacks
Can
last recovery frame
(cannot
into jump/dash/crouch)
Can

(cannot

(Crane) Medium Punch

Crushes crouching attacks
Can
last recovery frame
(cannot
into jump/dash/crouch)
Crushes standing attacks at 8f-
Can

(cannot

Crushes standing attacks at 8f-
(Crane) Hard Punch

Crushes crouching attacks
Can
last recovery frame
(cannot
into jump/dash/crouch)
Can

(cannot

(Crane) Light Kick

Crushes crouching attacks
(Crane) Medium Kick

Crushes standing attacks
(Crane) Hard Kick

Crushes crouching attacks
(Crane) Crane Dance







Causes float
Any attack before
exits stance
Ends in Back Turn
Any attack before

Ends in Back Turn
(Crane) Leaping Crane


Causes float
Drunk Attacks
Name
Command
Notes
(Drunk) Light Punch

(Drunk) Medium Punch

(Drunk) Hard Punch

Can
with
+
p or
+
p





(Drunk) Light Kick

(Drunk) Medium Kick

Can
with
+
p or
+
p





(Drunk) Hard Kick

Causes float
(Drunk) Drunken Rapid Fists


Can
with
+
p or
+
p





(Drunk) Drunken Fox Combination



Causes float
Cancel into Crane with
Exits Drunken
Cancel into Crane with

Exits Drunken
(Drunk) Drunken Fall



Ends in Play Dead
(Drunk) Spinning Headbutt


Causes
1 Armor during Active Frames
Ends in Play Dead

1 Armor during Active Frames
Ends in Play Dead
(Drunk) Tiger Sip

Upper body invulnerability frames
Sipping twice in sequence gives
hit property for the next attack
Ends in Play Dead after sipping thrice in sequence
Sipping twice in sequence gives

Ends in Play Dead after sipping thrice in sequence
(Drunk) Tiger Sip Blow



Wallbounce on Counter Hit
(Drunk) Play Dead
(any action exits)
Enters Play Dead Stance
Take 100% Additional Damage when hit
Cancel with
k
Take 100% Additional Damage when hit
Cancel with

(Play Dead) Staggering Slide



Exits Play Dead
Back Turn Attacks
Name
Command
Notes
(Back Turn) Light Punch

(Back Turn) Medium Punch

(Back Turn) Hard Punch

(Back Turn) Light Kick


(Back Turn) Medium Kick

(Back Turn) Hard Kick


Crushes airborne attacks
3rd~4th active frames float opponent
Dancing Spear








Can


Reverse Double Kick
mk---hk
Causes float
Throws
Name
Command
Notes
Sailboat Stretch





Closing Fan




Special Moves
Name
Command
Notes
Tornado Kick



Can be repeated up to two times

Reverse Lotus



Ends in Back Turn


Floating Lotus



Comet Kick


Ends in Back Turn
On hit: +8 on crouching opponent
Projectile invulnerability 1-27f
Full Body Invul 1-5f
Projectile Invul. 6-27f
On hit: +8 on crouching opponent
Projectile invulnerability 1-27f


Comet Strike



Orchid Palm










Super Combo
Name
Command
Notes
Orchid Dance



Full body invulnerability frames 1-4
Wall bounce on airborne opponents except after ground bounce
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Combos Into Supers
- N/A