Street Fighter X Tekken/Dudley

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< Street Fighter X Tekken
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Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Dudley

Sfxt Dudley face.jpg

Ideal Team Position: Anchor


Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from one whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him.


Strengths Weaknesses
  • Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit.
  • St.mk, cr.hp, and his Dp.png are all great anti airs.
  • Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset.
  • A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close.
  • Ducking moves Dudley forward a great amount while he's completely projectile invincible.
  • Lack of reliable long range normals makes it difficult for Dudley to compete in neutral despite his great walk speed.
  • Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations.
  • Doesn't have a true crossup outside of the corner.
  • His best normals having very High.png hitboxes makes him vulnerable to Low.png profiling in neutral.

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png Rpdfire.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Speccancel.png (Forces Standing)
Crouching Light Punch
D.png + Lp.png
Speccancel.png Rpdfire.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
(Forces Standing)
Crouching Light Kick
D.png + Lk.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Hardknockdown.png
Crouching Hard Kick
D.png + Hk.png
Launch
Neutral Jump Light Punch
U.png + Lp.png
Neutral Jump Medium Punch
U.png + Mp.png
Neutral Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Neutral Jump Light Kick
U.png + Lk.png
Neutral Jump Medium Kick
U.png + Mk.png
Neutral Jump Hard Kick
U.png + Hk.png
Groundbounce.png on airborne opponent
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
Groundbounce.png on airborne opponent

Unique Attacks

Name
Command
Notes
Slipping Jab
F.png + Lp.png ---.png Mp.png
Speccancel.png Rpdfire.png
Knockdown.png on airborne
Stomach Blow
F.png + Mp.png
Knockdown.png on airborne
Step Straight
F.png + Hp.png
Knockdown.png on airborne
Kidney Blow
F.png + Mk.png
Knockdown.png on airborne
Dart Shot
F.png + Hk.png
Knockdown.png on airborne
Target Combo 1
F.png + Lp.png ---.png Mp.png
Speccancel.png
Target Combo 2
D.png + Lk.png ---.png Mk.png
Speccancel.png
Target Combo 3
F.png + Hk.png ---.png Mk.png
Target Combo 4
Lp.png ---.png Mp.png ---.png Mk.png
Speccancel.png
Can start from Boost Combo
Target Combo 5
Mp.png or F.png + mk--- Mk.png ---.png Hp.png
Target Combo 6
D.png + Lk.png ---.png D.png + Mp.png ---.png D.png + Hp.png
On block: 0 if d+HP
is blocked only once
Target Combo 7
Mk.png ---.png Hk.png ---.png Hp.png
Can start from Boost Combo
Target Combo 8
Lk.png ---.png Mk.png ---.png Mp.png ---.png Hp.png
On block: 0 if HP is
blocked only once

Throws

Name
Command
Notes
Kidney Crusher
F.png or N.png + Lp.png + Lk.png
Throw.png
Dynamite Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Jet Upper
Dp.png + P.png
Knockdown.png
Ex.png Full body Invincible through 6f
Mp.png full body strike inv. through 6f
Machne Gun Blow
Hcf.png + P.png
Forces Standing
Ex.png Floats
Cross Counter
Hcb.png + P.png
Hardknockdown.png
Only Counters waist up
Ex.png
Thunder Bolt
D.png (charge) U.png + K.png
Hardknockdown.png
Ex.png Groundbounce.png
Full body invul 1-10f
Ducking
Hcf.png + K.png
Projectile Invulnerable
Duck Straight
P.png during Ducking
Forces Standing
Duck Upper
K.png during Ducking
Forces Standing
Short Swing Blow
Hcb.png + K.png
Ex.png Chrg.png
Upper Body Projectile inv. during charge

Super Combo

Name
Command
Notes
Rolling Thunder
Hcb.png + 3k.png
Full Body Invul 1-10f

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A

Frame Data

zUkUu's SFxT Frame data for Dudley

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Street Fighter Characters
Abel
Akuma
Balrog
Blanka
Cammy
Chun Li
Cody
Dhalsim
Dudley
Elena
Guile
Guy
Hugo
Ibuki
Juri
Ken
M Bison
Poison
Rolento
Rufus
Ryu
Sagat
Sakura
Vega
Zangief
Tekken Characters
Alisa
Asuka
Bob
Bryan
Christie
Heihachi
Hwoarang
Jack X
Jin
Julia
Kazuya
King
Kuma
Lars
Law
Lei
Lili
Marduk
Nina
Ogre
Paul
Raven
Steve
Xiaoyu
Yoshimitsu
Guest Characters
Cole
Kuro
Mega Man
Pac Man
Toro