Mortal Kombat X/Defense: Difference between revisions

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== Stage Moves/Interactables ==
== Stage Moves/Interactables ==
Certain stage moves, also known as interactables, allows characters to escape corners that exist on a [[Mortal_Kombat_X/Stages|stage]] as well as make attacks associated with the stage item. These are executed by hitting the Interact Shortcut or executing {{#motion: fp + bp}}. Note that these cancel out of normal moves like special moves and require a stock of stamina to execute and that using a meter on it by hitting {{#motion: blk}} will make it armored.
Certain stage moves, also known as interactables, allows characters to escape corners that exist on a [[Mortal_Kombat_X/Stages|stage]] as well as make attacks associated with the stage item. These are executed by hitting the Interact Shortcut or executing {{#motion: fp + bp}}. Note that these cancel out of normal moves like special moves and require a stock of stamina to execute and that using a meter on it by hitting {{#motion: blk}} will make it armored. Interactables that are associated with movement are constantly usable on the stage and interactables that are attacks are one-time use.


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Revision as of 15:19, 23 April 2015

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Blocking

Blocking is performed by holding {{#motion: bl}}, or {{#motion: d + bl}} to block while crouching.

Throw Escapes

Throw escapes are performed by pressing the throw motion ({{#motion: fp + fk}}) at the same time the opponent does.

Breakers

Breakers cost a bar of stamina and 2 meter stocks. A breaker can be performed while getting hit by a combo with {{#motion: f + bl}}, or while blocking a combo with {{#motion: b + bk + fk}}.

Roll Recovery

Hitting any button when hitting the ground will perform a tech roll where your character will roll backwards. During this roll, the character can perform standard wake-up special moves.

Delayed Wakeup

Holding {{#motion: d}} while on the ground will delay your character getting up. This allows you to avoid mixups that as you cannot be hit during this period. The downside is that you lose the wake-up window to buffer a wake-up move such as an enhanced special move or a backdash, making it extremely hard if not impossible to get said moves out on the first frame.

Stage Moves/Interactables

Certain stage moves, also known as interactables, allows characters to escape corners that exist on a stage as well as make attacks associated with the stage item. These are executed by hitting the Interact Shortcut or executing {{#motion: fp + bp}}. Note that these cancel out of normal moves like special moves and require a stock of stamina to execute and that using a meter on it by hitting {{#motion: blk}} will make it armored. Interactables that are associated with movement are constantly usable on the stage and interactables that are attacks are one-time use.


Mortal Kombat X

AlienBo' Rai ChoCassie CageD'VorahErmacErron BlackFerra/TorrGoroJacqui BriggsJasonJaxJohnny CageKanoKenshiKitanaKotal KahnKung LaoKung JinLeatherfaceLiu KangMileenaPredatorQuan ChiRaidenReptileScorpionShinnokSonya BladeSub-ZeroTakedaTanyaTremorTriborg

System FAQ

BasicsMovement/CancelingOffenseAttack AttributesDefenseFatalitiesStagesTier List