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=== Stick === | === Stick === | ||
[[Image:Mk9-arcade-controls-small.jpg|Mortal Kombat 9 Japanese location test controls]] | [[Image:Mk9-arcade-controls-small.jpg|Mortal Kombat 9 Japanese location test controls]] | ||
Mortal Kombat 9 Japanese location test controls for a standard 6-button stick. | Mortal Kombat 9 Japanese location test controls for a standard 6-button stick. | ||
{{MKXFooter}} | {{MKXFooter}} |
Revision as of 17:17, 1 April 2015
HUD
The elements of the Heads-Up Display (HUD) explained from the screenshot above:
- Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition.
- Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round.
- Stamina meter: A resource meter that is split into two stocks. This meter generates over time during the match and is used for running, backdashes, stage moves/interactables, and breakers.
- Round counter: On default setting, every battle is a best of 2 out of 3 rounds. A player who reaches 2 rounds first will be the winner of the match. When you win a round, part of the circle will be filled up (in this case, half).
- Variation and character name: A character's variation and name are displayed, letting the opponent know, which variation she is facing.
- Super meter: A resource meter that is split into 3 stocks. The requirements of various mechanics are shown above each stock. One stock allows for enhanced moves, two stock allows for breakers, and three stocks allow for X-ray moves.
Controls
Notation
Pad
Stick
Mortal Kombat 9 Japanese location test controls for a standard 6-button stick.