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|Safety=-10 / -17 / -20 | |Safety=-10 / -17 / -20 | ||
|description= | |description= | ||
3 hit combo. Attack data values are set up as first hit / second hit / third hit. | Raph does a 3 hit combo with the pommel of the sai followed by two kicks. Attack data values are set up as first hit / second hit / third hit. | ||
* | * Raph's fastest grounded attack at frame 4. | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
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|Safety=-15 / -18 / -24 | |Safety=-15 / -18 / -24 | ||
|description= | |description= | ||
3 hit combo. Attack data values are set up as first hit / second hit / third hit. | Raph does a 3 hit combo starting with a stab at the ground followed by two slashes. Attack data values are set up as first hit / second hit / third hit. | ||
* | * Raph moves forward during all three attacks, giving a slightly deceptive range, especially with the first attack. The distance gets shorter with each attack however, leaving it susceptible to dropping at max distance. | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
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|Safety=-25 | |Safety=-25 | ||
|description= | |description= | ||
* | Raph does a standing split kick upwards. | ||
* | * This is Raph's shortest ranged grounded attack. | ||
* Raph's head as well as his raised arm and leg have invinvibility from frames 6-12. | |||
* This is a strong combo tool from lower mid percents onward and can lead to kills at higher percents. | |||
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|Safety=-4 / -22 | |Safety=-4 / -22 | ||
|description= | |description= | ||
Move differs between tapping and holding the button. Attack data values are set up as Tap / Hold. | Move differs between tapping and holding the button. When tapped, Raph stabs at the ground. When held, Raph spins his sai slightly above the ground. Attack data values are set up as Tap / Hold. | ||
* | * Tap version gives an outward knockback angle. Its ability to be safe on shield (compared to most of Raph's options) make this a solid grounded option to literally poke at shield. | ||
* | * Hold version gives an upward knockback angle. This is typically used at ledge as when DI'd towards Raph, it allows for combo followups. | ||
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|Safety=-22 to -8 | |Safety=-22 to -8 | ||
|description= | |description= | ||
* | Raph curls up into a ball and flies forward while flipping forward twice. | ||
* This move has a sour hitbox that starts at frame 10, which can be more easily comboed off of without slime meter than the strong hitbox. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
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|Safety=-21 (Grounded) / -9 (Aerial) | |Safety=-21 (Grounded) / -9 (Aerial) | ||
|description= | |description= | ||
Raphael throws a shuriken diagonally downwards. | |||
* | * Raph's only projectile and a great one at that. In spite of its short range compared to other projectiles in the game as well as its low damage, if the opponent refuses to respect it, not only can this chip damage add up, but shuriken gives create combo opportunities and can lead to kills at higher percents. | ||
* Shuriken reaches slightly farther when used in the air versus on the ground. | |||
* EX: Raph throws three shuriken that all have stronger knockback. Each shuriken does 5% for a total of 15% if all of them hit. | |||
* This is probably Raph's worst move or at least his worst EX. Not only is the aerial version slightly shorter than the normal one, but the increased knockback only makes it better to use for starting combos at low percents, which Raph has better options for that don't use meter. | |||
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|Safety=-21 | |Safety=-21 | ||
|description= | |description= | ||
Raphael lunges his whole body forwards while spinning, hitting opponents several times. | |||
* | * Raph will always stop at the ledge of the ground or a platform. The only exception is when Raph just barely walks off ledge before performing the move. | ||
* EX: Raph flies forward farther and has a total of 55 frames on the ground and 40 frames in the air. | |||
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|Safety=-7 (Strong hit of kick) / -10 (Weak hit of kick) | |Safety=-7 (Strong hit of kick) / -10 (Weak hit of kick) | ||
|description= | |description= | ||
Raphael leaps forward while doing a backflip. If he touches an opponent during the flip, he grabs onto them and performs a flip kick. Pressing the Special button during this has him do a kick as he moves forwards. | |||
* The flip can be jump cancelled on frame 27. | |||
* Raph normally flies in a straight line for most of when the grab hitbox is active when using this move. However, if he does Turtle Flip, gets the ability to do again before touching any ground, via getting hit or grabbing ledge, and does the move again, he will go diagonally downward. This is not the case if any Turtle Flip after the first is slime enhanced. | |||
* EX: Raph flies farther before falling and has more forward momentum afterwards. | |||
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|Safety=-127 | |Safety=-127 | ||
|description= | |description= | ||
Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick! | |||
* | * EX: Raph launches higher before kicking. | ||
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|data= | |data= | ||
{{AttackData-NickBrawl2 | {{AttackData-NickBrawl2 | ||
|Damage= | |Damage=1% | ||
|Startup= | |Startup=73 | ||
|Active= | |Active=73-80 | ||
|Total Frames= | |Total Frames=80 | ||
|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | Raph pulls out a pizza, sticks a slice on his sai and eats it before throwing the rest of the pizza behind him. | ||
* | * When Raph throws the pizza behind him, it has a hitbox that does 1%. Truly rude. Funnily enough, this allows for it to give hitstun when slime cancelled if timed correctly with the slice hitting. | ||
* Despite Raph saying "Granola and licorice.", it's a pepperoni pizza. | |||
* When Raph takes the precut slice out of the pizza with his sai, it duplicates, so the pizza pie will still have the slice "connected" to the rest of the pizza before he throws it. | |||
}} | }} | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
Raph tucks his limbs as he spins on his shell. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
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|Safety=-0 | |Safety=-0 | ||
|description= | |description= | ||
* | Raph twirls his sai before pointing them both forward with a toothy grin. | ||
* This is also his character select animation. | |||
* DESCRIPTION PLACEHOLDER | * DESCRIPTION PLACEHOLDER | ||
}} | }} |
Revision as of 04:00, 10 July 2025
About
The hothead in red.
Raphael is 1/4th of the Teenage Mutant Ninja Turtles, and is cool, but rude. A sarcastic hothead, Raph often channels his anger in combat using his sai.
This version of Raphael in NASB 2 is the 1987 TV show incarnation.
Playstyle
Speed. I am speed.
Raphael is one of the fastest characters in the game, being only slightly upstaged by El Tigre in that regard. Unlike other speedy characters in the game though, Raphael plays more of a hit-and-run playstyle, using his Neutral Special to chip away at his opponent and then finishing them off with an aerial combo.
If being fast and furious is your style, Raph is your guy!
Metagame
Raphael is ranked 18th out of 29 on the current tier list, in the A- tier.
Raph is gifted with being the fastest character in the entire game, making him a difficult character to chase, and making him an even more difficult character to predict. This, in tandem, makes his combo game very intimidating, as the opponent never really knows if he's going to continue running away or if this is his time to strike. Raph also possesses a great projectile in Shuriken, being able to keep opponents away with it, or comboing into it if need be. His recovery is also surprisingly difficult to edgeguard, as he has a surprising amount of priority on his Up Special.
Raphael isnt without his flaws, however. His arguable fatal flaw is his lack of early kill confirms. This often results in Raph slowly whittling away at his opponent until he can find an opportunity to KO them with one of his aerial strongs. Raphael is also a tall fastfaller, which makes him a very comboable character for many of the stronger characters in the cast. Finally, Raph has a lot of multihit moves, which means he runs the risk of the opponent falling out of his combos a lot.
In spite of his flaws, Raph is still a very solid pick in the current metagame. Early on, opinions on him were ambiguous, as he was somewhat of an unpredictable character, with tournament results ranging from very strong to middling. Very few dedicated Raph players were entering after launch as well, making his placement in the metagame even more of a mystery, with some arguing he was an underrated character, and others arguing he was among the worst in the game. However, Raph has seen much more representation in the present metagame, therefore giving a more definitive answer on his current viability. Despite this, some still believe Raph could go to even greater heights in the meta.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 2% / 5% | 4 / 5 / 6 | 4 / 5-6 / 6-8 | 23 / 31 / 36 | -10 / -17 / -20 | |
Raph does a 3 hit combo with the pommel of the sai followed by two kicks. Attack data values are set up as first hit / second hit / third hit.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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3% / 3% / 7% | 6 / 5 / 5 | 6-7 / 5-6 / 5-6 | 24 / 26 / 35 | -15 / -18 / -24 | |
Raph does a 3 hit combo starting with a stab at the ground followed by two slashes. Attack data values are set up as first hit / second hit / third hit.
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
11% | 6 | 6-12 | 40 | -25 | |
Raph does a standing split kick upwards.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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7% / 6% | 7 / 6 | 7-8 / 6-15 | 21 / 35 | -4 / -22 | |
Move differs between tapping and holding the button. When tapped, Raph stabs at the ground. When held, Raph spins his sai slightly above the ground. Attack data values are set up as Tap / Hold.
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 9% | 7 | 7-23 | 39 | -22 to -8 | |
Raph curls up into a ball and flies forward while flipping forward twice.
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% / 8% | 6 / 15 / 19 | 6-7 / 15-21 / 19-21 | 45 | -6 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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9% | 5 | 5-7 | 27 | -1 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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14% | 10 | 10-12 | 36 | +1 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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8% / 6% | 12 | 12-21 | 37 | -9 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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3% / 3% / 3% / 5% | 5 / 12 / 19 / 27 | 5-6 / 12-13 / 19 / 27 | 35 | -6 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 10% | 13 / 19 | 13-18 / 19-20 | 46 | -19 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 1% / 10% | 5 / 10 / 18 | 5-7 / 10-11 / 18 | 49 | -13 / -19 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 13% | 13 / 20 | 13-15 / 19-22 | 42 | -13 / -6 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% / 10% | 14 | 14-22 | 54 | -11 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17% / 10% | 10 | 10-41 | 82 | -5 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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18% / 12% | 19 | 19-21 | 61 | -4 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 14 | 14-28 | 40 | -21 (Grounded) / -9 (Aerial) | |
Raphael throws a shuriken diagonally downwards.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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3% (Multihits) / 4% (Finisher) | 20 | 20-27 | 49 | -21 | |
Raphael lunges his whole body forwards while spinning, hitting opponents several times.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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9% (Grab) / 11% (Strong hit of kick) / 9% (Weak hit of kick) | 20 (Grab) / 6 (Kick) | 18-36 (Grab) / 6-25 (Kick) | 47 (Grab) / 33 (Kick) | -7 (Strong hit of kick) / -10 (Weak hit of kick) | |
Raphael leaps forward while doing a backflip. If he touches an opponent during the flip, he grabs onto them and performs a flip kick. Pressing the Special button during this has him do a kick as he moves forwards.
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% / 3% / 6% | 5 / 10 / 34 | 5-8 / 10-25 / 34-35 | 75 | -127 | |
Raphael launches himself upwards with his Sai out, finishing the attack with a strong kick!
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
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0% | 6 | 6-7 | 35 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
0% | 9 | 9-10 | 43 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% / 1% | 3 | - | 20 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 15 | - | 40 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 11 | - | 31 | - | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% (Per hit) | 29 / 34 / 39 / 44 / 50 / 51 | - | 77 | - | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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6% | 27 | - | 50 | - | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
1% | 73 | 73-80 | 80 | -0 | |
Raph pulls out a pizza, sticks a slice on his sai and eats it before throwing the rest of the pizza behind him.
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
Raph tucks his limbs as he spins on his shell.
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
Raph twirls his sai before pointing them both forward with a toothy grin.
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Strategy
- PLACEHOLDER
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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