Capcom vs SNK 2/God Rugal: Difference between revisions

From SuperCombo Wiki
(Added move data and some descriptions. Not done, as I plan to add more translated move descriptions in the future.)
Line 3: Line 3:
= Introduction =   
= Introduction =   


WIP
Prohibido jugar con Rugal




...well, until recently. With the release of Capcom Fighting Collection 2, Ultimate Rugal is now legal in ranked online play, for better or worse.


== Normal Moves ==
== Normal Moves ==
Line 21: Line 22:
   | version    = Far {{Icon-Capcom|LP}}
   | version    = Far {{Icon-Capcom|LP}}
   | subtitle    =  
   | subtitle    =  
   | damage      = -
   | damage      = 500
   | stun        = -
   | stun        = 5
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 7
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = +5
   | advBlock    = -
   | advBlock    = +5
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Identical to cl.LP.
  }}
  }}
}}
}}
Line 49: Line 50:
   | version    = Far {{Icon-Capcom|MP}}
   | version    = Far {{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 2
   | recovery    = -
   | recovery    = 25
   | total      = -
   | total      = 31
   | advHit      = -
   | advHit      = -7
   | advBlock    = -
   | advBlock    = -7
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Identical to cl.MP.
  }}
  }}
}}
}}
Line 71: Line 72:
| subtitle = Far Heavy Punch
| subtitle = Far Heavy Punch
| image    = CVS2 G.Rugal 5HP.png
| image    = CVS2 G.Rugal 5HP.png
| caption  =  
| caption  = Pointless Punch!
| linkname = 5HP
| linkname = 5HP
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = Far {{Icon-Capcom|HP}}
   | version    = Far {{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =  
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 10
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 30
   | total      = -
   | total      = 46
   | advHit      = -
   | advHit      = -12
   | advBlock    = -
   | advBlock    = -12
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = "Far" worse than cl.HP for some reason. Does the same damage as MP with worse frame data and is one of his few non-cancelable normals. It's a big poke but he has plenty of those.
  }}
  }}
}}
}}
Line 105: Line 106:
   | version    = Far {{Icon-Capcom|LK}}
   | version    = Far {{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 500
   | stun        = -
   | stun        = 5
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 9
   | total      = -
   | total      = 19
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Not bad. Good for canceling into HK Genocide Cutter.
  }}
  }}
}}
}}
Line 133: Line 134:
   | version    = Far {{Icon-Capcom|MK}}
   | version    = Far {{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 29
   | total      = -
   | total      = 38
   | advHit      = -
   | advHit      = -11
   | advBlock    = -
   | advBlock    = -11
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 161: Line 162:
   | version    = Far {{Icon-Capcom|HK}}
   | version    = Far {{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1500
   | stun        = -
   | stun        = 15
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 10
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 24
   | total      = -
   | total      = 42
   | advHit      = -
   | advHit      = -8
   | advBlock    = -
   | advBlock    = -8
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Not an overhead despite the animation. Don't bother with this.
  }}
  }}
}}
}}
Line 191: Line 192:
   | version    = Close {{Icon-Capcom|HP}}
   | version    = Close {{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1300
   | stun        = -
   | stun        = 13
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 34
   | total      = -
   | total      = 42
   | advHit      = -
   | advHit      = -14
   | advBlock    = -
   | advBlock    = -14
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 219: Line 220:
   | version    = Close {{Icon-Capcom|LK}}
   | version    = Close {{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 600
   | stun        = -
   | stun        = 6
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 9
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Good for canceling into HK Genocide Cutter.
  }}
  }}
}}
}}
Line 247: Line 248:
   | version    = Close {{Icon-Capcom|MK}}
   | version    = Close {{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1200
   | stun        = -
   | stun        = 12
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 11
   | total      = -
   | total      = 23
   | advHit      = -
   | advHit      = +3
   | advBlock    = -
   | advBlock    = +3
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Same animation and startup frames as cl.LK, but more damage and pushback, and won't link from cr.LK.
  }}
  }}
}}
}}
Line 269: Line 270:
| subtitle = Close Heavy Kick
| subtitle = Close Heavy Kick
| image    = CVS2 G.Rugal cHK.png
| image    = CVS2 G.Rugal cHK.png
| caption  =  
| caption  = Would be a great launcher in a tag fighter
| linkname = cl.MK
| linkname = cl.MK
| data  =  
| data  =  
Line 275: Line 276:
   | version    = Close {{Icon-Capcom|HK}}
   | version    = Close {{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1300, 1100
   | stun        = -
   | stun        = 13, 11
   | cancel      = -
   | cancel      = SP(1)/SU(1,2)
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 7
   | recovery    = -
   | recovery    = 26
   | total      = -
   | total      = 37
   | advHit      = -
   | advHit      = -9
   | advBlock    = -
   | advBlock    = -9
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Classic case of a great anti-air stuck on a close normal. Note the second hitbox will probably not hit grounded opponents.
  }}
  }}
}}
}}
Line 304: Line 305:
   | version    = {{Motion|d}}+{{Icon-Capcom|LP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400
   | stun        = -
   | stun        = 4
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 6
   | total      = -
   | total      = 14
   | advHit      = -
   | advHit      = +5
   | advBlock    = -
   | advBlock    = +5
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Not a low.
  }}
  }}
}}
}}
Line 332: Line 333:
   | version    = {{Motion|d}}+{{Icon-Capcom|MP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|MP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1000
   | stun        = -
   | stun        = 10
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 25
   | total      = -
   | total      = 33
   | advHit      = -
   | advHit      = -9
   | advBlock    = -
   | advBlock    = -9
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Not a low.
  }}
  }}
}}
}}
Line 360: Line 361:
   | version    = {{Motion|d}}+{{Icon-Capcom|HP}}
   | version    = {{Motion|d}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 400+1200
   | stun        = -
   | stun        = 4+12
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Mid
   | parry      = -
   | parry      = -
   | startup    = -
   | startup    = 10
   | active      = -
   | active      = 2+4
   | recovery    = -
   | recovery    = 35
   | total      = -
   | total      = 51
   | advHit      = -
   | advHit      = -15
   | advBlock    = -
   | advBlock    = -15
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Not a low. Might work as an anti-air though.
  }}
  }}
}}
}}
Line 388: Line 389:
   | version    = {{Motion|d}}+{{Icon-Capcom|LK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|LK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 300
   | stun        = -
   | stun        = 3
   | cancel      = -
   | cancel      = RF/SP/SU
   | guard      = -
   | guard      = Low
   | parry      = -
   | parry      = Low
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 4
   | recovery    = -
   | recovery    = 9
   | total      = -
   | total      = 16
   | advHit      = -
   | advHit      = +2
   | advBlock    = -
   | advBlock    = +2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = A classic disjointed cr.LK. Doesn't link into anything besides other LKs but for special and super cancels that's all you need. Super cancelability is listed as — in the CvS2 Bible but it seems to work.
  }}
  }}
}}
}}
Line 416: Line 417:
   | version    = {{Motion|d}}+{{Icon-Capcom|MK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|MK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1000
   | stun        = -
   | stun        = 10
   | cancel      = -
   | cancel      = SP/SU
   | guard      = -
   | guard      = Low
   | parry      = -
   | parry      = Low
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 16
   | total      = -
   | total      = 28
   | advHit      = -
   | advHit      = -2
   | advBlock    = -
   | advBlock    = -2
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 444: Line 445:
   | version    = {{Motion|d}}+{{Icon-Capcom|HK}}
   | version    = {{Motion|d}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      =  
   | damage      = 1500,1300
   | stun        =  
   | stun        = 15,13
   | cancel      =  
   | cancel      = SP(1)/SU(1)
   | guard      =  
   | guard      = Low
   | parry      =  
   | parry      = Low
   | startup    =  
   | startup    = 4
   | active      =  
   | active      = 4
   | recovery    =  
   | recovery    = 29
   | total      =  
   | total      = 37
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -9
   | invul      =  
   | invul      = None
   | description =  
   | description = Slightly disjointed sweep. CvS2 Bible lists a second hitbox but I can't find it so you can ignore the second numbers.
  }}
  }}
}}
}}
Line 473: Line 474:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 600
   | stun        = -
   | stun        = 6
   | cancel      = -
   | cancel      = SP
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 22
   | recovery    = -
   | recovery    = 0
   | total      = -
   | total      = 26
   | advHit      = -
   | advHit      = Varies
   | advBlock    = -
   | advBlock    = Varies
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Cancels into Dark Smash, which isn't useful but looks cool.
  }}
  }}
}}
}}
Line 500: Line 501:
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}}  
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MP}}  
   | subtitle    =
   | subtitle    =  
   | damage      = -
   | damage      = 1100
   | stun        = -
   | stun        = 11
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 8
   | recovery    = -
   | recovery    = 0
   | total      = -
   | total      = 13
   | advHit      = -
   | advHit      = Varies
   | advBlock    = -
   | advBlock    = Varies
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Sick air-to-air.
  }}
  }}
}}
}}
Line 523: Line 524:
| subtitle = Jumping Heavy Punch
| subtitle = Jumping Heavy Punch
| image    = CVS2 G.Rugal jHP.png
| image    = CVS2 G.Rugal jHP.png
| caption  =  
| caption  = Me when I GET you
| linkname = j.HP
| linkname = j.HP
| data  =  
| data  =  
Line 529: Line 530:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1400
   | stun        = -
   | stun        = 14
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 6
   | recovery    = -
   | recovery    = 0
   | total      = -
   | total      = 11
   | advHit      = -
   | advHit      = Varies
   | advBlock    = -
   | advBlock    = Varies
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = This move is no joke. Use it.
  }}
  }}
}}
}}
Line 551: Line 552:
| subtitle = Jumping Light Kick
| subtitle = Jumping Light Kick
| image    = CVS2 G.Rugal jLK.png
| image    = CVS2 G.Rugal jLK.png
| caption  =  
| caption  = Knee of Justice. I mean, Evil.
| linkname = j.LK
| linkname = j.LK
| data  =  
| data  =  
Line 557: Line 558:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}}  
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|LK}}  
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 600
   | stun        = -
   | stun        = 6
   | cancel      = -
   | cancel      = SP
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 4
   | active      = -
   | active      = 22
   | recovery    = -
   | recovery    = 0
   | total      = -
   | total      = 26
   | advHit      = -
   | advHit      = Varies
   | advBlock    = -
   | advBlock    = Varies
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Cancels into Dark Smash, which isn't useful but looks cool. It's pretty disjointed which is nice.
  }}
  }}
}}
}}
Line 584: Line 585:
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}}  
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|MK}}  
   | subtitle    =
   | subtitle    =  
   | damage      = -
   | damage      = 1000
   | stun        = -
   | stun        = 10
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 8
   | active      = -
   | active      = 7
   | recovery    = -
   | recovery    = 0
   | total      = -
   | total      = 15
   | advHit      = -
   | advHit      = Varies
   | advBlock    = -
   | advBlock    = Varies
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Super easy mode cross-ups. Also probably a decent jump-in in general. The hitbox on this thing is criminal.
  }}
  }}
}}
}}
Line 607: Line 608:
| subtitle = Jumping Heavy Kick
| subtitle = Jumping Heavy Kick
| image    = CVS2 G.Rugal jHK.png
| image    = CVS2 G.Rugal jHK.png
| caption  =  
| caption  = FOOT DIVE!
| linkname = j.HK
| linkname = j.HK
| data  =  
| data  =  
Line 613: Line 614:
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
   | version    = {{Motion|ub}}/{{Motion|u}}/{{Motion|uf}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 1500
   | stun        = -
   | stun        = 15
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = High
   | parry      = -
   | parry      = High
   | startup    = -
   | startup    = 10
   | active      = -
   | active      = 12
   | recovery    = -
   | recovery    = 0
   | total      = -
   | total      = 22
   | advHit      = -
   | advHit      = Varies
   | advBlock    = -
   | advBlock    = Varies
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = It should be obvious from the animation alone that it's made to be a jump-in. Still not as cheap as KoF 98 Chris' j.CD though since it has a large feet hurtbox.
  }}
  }}
}}
}}
Line 637: Line 638:
| image    = CVS2 G.Rugal punchthrow.png
| image    = CVS2 G.Rugal punchthrow.png
| caption  =  
| caption  =  
| linkname = Punch Throw Name
| linkname = Scorpion Death Lock
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HP}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 2000
   | stun        = -
   | stun        = 0
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Grab
   | parry      = -
   | parry      = Grab
   | startup    = -
   | startup    = 3
   | active      = -
   | active      = 1
   | recovery    = -
   | recovery    = 13
   | total      = -
   | total      = 17
   | advHit      = -
   | advHit      = -DWN
   | advBlock    = -
   | advBlock    = Grab
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 665: Line 666:
| image    = CVS2 G.Rugal kickthrow.png
| image    = CVS2 G.Rugal kickthrow.png
| caption  =  
| caption  =  
| linkname = Kick Throw Name
| linkname = Scorpion Death Throw
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
   | version    = Close {{Motion|b}}/{{Motion|f}}+{{Icon-Capcom|HK}}
   | subtitle    =
   | subtitle    =
   | damage      = -
   | damage      = 2100
   | stun        = -
   | stun        = 0
   | cancel      = -
   | cancel      = None
   | guard      = -
   | guard      = Grab
   | parry      = -
   | parry      = Grab
   | startup    = -
   | startup    = 5
   | active      = -
   | active      = 1
   | recovery    = -
   | recovery    = 13
   | total      = -
   | total      = 19
   | advHit      = -
   | advHit      = -DWN
   | advBlock    = -
   | advBlock    = Grab
   | invul      = -
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
Line 691: Line 692:
| name    = Reppuken
| name    = Reppuken
| input    = 236P
| input    = 236P
| subtitle =  
| subtitle = Fireball
| image    = CVS2 G.Rugal 236P.png
| image    = CVS2 G.Rugal 236P.png
| caption  =  
| caption  = I make eggs with my Reppuken they taste real good yanno?
| linkname =  
| linkname = Reppuken
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|236}} + {{Icon-Capcom|LP}}
   | version    = {{Motion|236}} + {{Icon-Capcom|LP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 800
   | stun        =  
   | stun        = 8
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = Mid
   | startup    =  
   | startup    = 15
   | active      =  
   | active      = Traveling
   | recovery    =  
   | recovery    = 40
   | total      =
   | total      = 55
   | advHit      =  
   | advHit      = -4
   | advBlock    =  
   | advBlock    = -4
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 716: Line 717:
   | version    = {{Motion|236}} + {{Icon-Capcom|MP}}
   | version    = {{Motion|236}} + {{Icon-Capcom|MP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 900
   | stun        =  
   | stun        = 9
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = Mid
   | startup    =  
   | startup    = 15
   | active      =
   | active      = Traveling
   | recovery    =  
   | recovery    = 40
   | total      =  
   | total      = 55
   | advHit      =  
   | advHit      = -5
   | advBlock    =  
   | advBlock    = -5
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 733: Line 734:
   | version    = {{Motion|236}} + {{Icon-Capcom|HP}}
   | version    = {{Motion|236}} + {{Icon-Capcom|HP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1000
   | stun        =  
   | stun        = 10
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = Mid
   | startup    =  
   | startup    = 15
   | active      =
   | active      = Traveling
   | recovery    =  
   | recovery    = 40
   | total      =  
   | total      = 55
   | advHit      =  
   | advHit      = -5
   | advBlock    =  
   | advBlock    = -5
   | invul      =  
   | invul      = None
   | description =  Placeholder
   | description =  From the CvS2 Bible (translated): "He swings up his arm, releasing a shockwave that trails along the ground. It works exactly the same as Rugal's, mainly used to keep opponents in check. As for the difference between light, medium, and heavy, the speed at which they come out isn't changed; the difference in performance is only in power and travel speed."
  }}
  }}
}}
}}
Line 753: Line 754:
| name    = Kaiser Wave
| name    = Kaiser Wave
| input    = 641236P
| input    = 641236P
| subtitle =  
| subtitle = Chargeable Fireball
| image    = CVS2 G.Rugal 641236P.png
| image    = CVS2 G.Rugal 641236P.png
| caption  =  
| caption  = Here it comes
| linkname =  
| linkname = Kaiser Wave
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}}
   | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}}
   | subtitle    = LVL 1
   | subtitle    = LVL 1
   | damage      =  
   | damage      = 1300,1100
   | stun        =  
   | stun        = 13,11
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = Mid
   | startup    =  
   | startup    = 25
   | active      =  
   | active      = Traveling
   | recovery    =  
   | recovery    = 55
   | total      =
   | total      = Varies
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -26
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 778: Line 779:
   | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}}
   | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}}
   | subtitle    = LVL 2
   | subtitle    = LVL 2
   | damage      =  
   | damage      = 900x2, 700x2
   | stun        =  
   | stun        = 9x2, 7x2
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 28~52
   | active      =
   | active      = Traveling
   | recovery    =  
   | recovery    = 55
   | total      =  
   | total      = Varies
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -27
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 795: Line 796:
   | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}}
   | version    = {{Motion|6}}{{Motion|41236}} + {{Icon-Capcom|P}}
   | subtitle    = LVL 3
   | subtitle    = LVL 3
   | damage      =  
   | damage      = 1000x3, 600x2+800
   | stun        =  
   | stun        = 10x3, 6x2+8
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 52~77
   | active      =
   | active      = Traveling
   | recovery    =  
   | recovery    = 55
   | total      =  
   | total      = Varies
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -24
   | invul      =  
   | invul      = None
   | description = Placeholder
   | description = From the CvS2 Bible (translated): "[Ult. Rugal] fires an enormous ki blast out in front of him. Similar to Rugal, if you keep holding the button, he enters a “charging up” stance and you can strengthen its effect by up to 2 levels, and compared to Rugal, the time you need to hold the button is shorter, so it’s easier to use." The blast deals more damage when fired at close range.
  }}
  }}
}}
}}
Line 815: Line 816:
| name    = Genocide Cutter
| name    = Genocide Cutter
| input    = 623K
| input    = 623K
| subtitle =  
| subtitle = DP
| image    = CVS2 G.Rugal 623K.png
| image    = CVS2 G.Rugal 623K.png
| caption  =  
| caption  = Also known as "Hmph!" in the English releases
| linkname =  
| linkname = Genocide Cutter
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|623}} + {{Icon-Capcom|LK}}
   | version    = {{Motion|623}} + {{Icon-Capcom|LK}}
   | subtitle    =  
   | subtitle    = Airborne frames 12-38
   | damage      =  
   | damage      = 1100+400x2
   | stun        =  
   | stun        = 11+4x2
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = Mid
   | startup    =  
   | startup    = 6
   | active      =  
   | active      = 4+4+2
   | recovery    =  
   | recovery    = 31
   | total      =
   | total      = 47
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -22
   | invul      =  
   | invul      = 6 (Full), 5 (Lower)
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
   | header      = no
   | header      = no
   | version    = {{Motion|623}} + {{Icon-Capcom|MK}}
   | version    = {{Motion|623}} + {{Icon-Capcom|MK}}
   | subtitle    =  
   | subtitle    = Airborne frames 10-47
   | damage      =  
   | damage      = 1200+400x2
   | stun        =  
   | stun        = 12+4x2
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = Mid
   | startup    =  
   | startup    = 5
   | active      =
   | active      = 3+4+2
   | recovery    =  
   | recovery    = 41
   | total      =  
   | total      = 55
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -32
   | invul      =  
   | invul      = 5 (Full), 4 (Lower)
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
   | header      = no
   | header      = no
   | version    = {{Motion|2623}} + {{Icon-Capcom|HK}}
   | version    = {{Motion|2623}} + {{Icon-Capcom|HK}}
   | subtitle    =  
   | subtitle    = Airborne frames 8-73
   | damage      =  
   | damage      = 1000+(400x2)+300
   | stun        =  
   | stun        = 10+(4x2)+3
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = Mid
   | startup    =  
   | startup    = 4
   | active      =
   | active      = 2+4+(23+)2+4
   | recovery    =  
   | recovery    = 41
   | total      =  
   | total      = 80
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -59
   | invul      =  
   | invul      = 6 (Full), 1 (Lower)
   | description = Placeholder
   | description = From the CvS2 Bible (translated): "Forming circles with his legs, he cuts the opponent to pieces. It's different from Rugal’s, becoming a multi-hit attack, with light and medium hitting 3 times, and heavy hitting 4 times, and also, regardless of button strength, he has a full-body invincibility period when the move comes out. For the light and medium versions, the invincibility period is cut off before the attack hits, but on the heavy version the invincibility state continues [into the active frames], so you can use it as an anti-air or to interrupt attacks."
  }}
  }}
}}
}}
Line 877: Line 878:
| name    = God Press
| name    = God Press
| input    = 63214P
| input    = 63214P
| subtitle =  
| subtitle = Hitgrab
| image    = CVS2 G.Rugal 63214P.png
| image    = CVS2 G.Rugal 63214P.png
| caption  = Grab
| caption  = Grab
| image2  = CVS2 G.Rugal 63214P 2.png
| image2  = CVS2 G.Rugal 63214P 2.png
| caption2 = Hit
| caption2 = Hit
| linkname =  
| linkname = God Press
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|63214}} + {{Icon-Capcom|LP}}
   | version    = {{Motion|63214}} + {{Icon-Capcom|LP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 300+2000
   | stun        =  
   | stun        = 3+20
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 13
   | active      =  
   | active      = 30*
   | recovery    =  
   | recovery    = 25
   | total      =
   | total      = 68
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -23
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 904: Line 905:
   | version    = {{Motion|63214}} + {{Icon-Capcom|MP}}
   | version    = {{Motion|63214}} + {{Icon-Capcom|MP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 300+2100
   | stun        =  
   | stun        = 3+21
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 13
   | active      =
   | active      = 45*
   | recovery    =  
   | recovery    = 25
   | total      =  
   | total      = 83
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -23
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 921: Line 922:
   | version    = {{Motion|63214}} + {{Icon-Capcom|HP}}
   | version    = {{Motion|63214}} + {{Icon-Capcom|HP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 300+2200
   | stun        =  
   | stun        = 3+22
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 13
   | active      =
   | active      = 60*
   | recovery    =  
   | recovery    = 25
   | total      =  
   | total      = 98
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -23
   | invul      =  
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
}}
}}
Line 941: Line 942:
| name    = Dark Barrier
| name    = Dark Barrier
| input    = 41236K
| input    = 41236K
| subtitle =  
| subtitle = Reflector
| image    = CVS2 G.Rugal 41236K.png
| image    = CVS2 G.Rugal 41236K.png
| caption  =  
| caption  = HA HA HA
| linkname =  
| linkname = Dark Barrier
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|41236}} + {{Icon-Capcom|LK}}
   | version    = {{Motion|41236}} + {{Icon-Capcom|LK}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1100,1000
   | stun        =  
   | stun        = 11,10
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 19
   | active      =  
   | active      = Projectile
   | recovery    =  
   | recovery    = 63
   | total      =
   | total      = 82
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = 0
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 966: Line 967:
   | version    = {{Motion|41236}} + {{Icon-Capcom|MK}}
   | version    = {{Motion|41236}} + {{Icon-Capcom|MK}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1100,1000
   | stun        =  
   | stun        = 11,10
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 19
   | active      =
   | active      = Projectile
   | recovery    =  
   | recovery    = 93
   | total      =  
   | total      = 112
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = 0
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 983: Line 984:
   | version    = {{Motion|41236}} + {{Icon-Capcom|HK}}
   | version    = {{Motion|41236}} + {{Icon-Capcom|HK}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1100,1000
   | stun        =  
   | stun        = 11,10
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 19
   | active      =
   | active      = Projectile
   | recovery    =  
   | recovery    = 108
   | total      =  
   | total      = 127
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = 0
   | invul      =  
   | invul      = None
   | description = Placeholder
   | description = Treated as a projectile by the CvS2B, so active frame numbers are wonky. Note that the button strength only determines how long the move lasts.
  }}
  }}
}}
}}
Line 1,003: Line 1,004:
| name    = Dark Smash
| name    = Dark Smash
| input    = j.236P
| input    = j.236P
| subtitle =  
| subtitle = Divekick
| image    = CVS2 G.Rugal j236P.png
| image    = CVS2 G.Rugal j236P.png
| caption  =  
| caption  =  
| linkname =  
| linkname = Dark Smash
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = In Air, {{Motion|236}} + {{Icon-Capcom|LP}}
   | version    = In Air, {{Motion|236}} + {{Icon-Capcom|LP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1300, 1200
   | stun        =  
   | stun        = 13, 12
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 24
   | active      =  
   | active      = Until landing
   | recovery    =  
   | recovery    = 7
   | total      =
   | total      = Varies
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = +16
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 1,028: Line 1,029:
   | version    = In Air, {{Motion|236}} + {{Icon-Capcom|MP}}
   | version    = In Air, {{Motion|236}} + {{Icon-Capcom|MP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1400,1300
   | stun        =  
   | stun        = 14,13
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 32
   | active      =
   | active      = Until landing
   | recovery    =  
   | recovery    = 7
   | total      =  
   | total      = Varies
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = +16
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 1,045: Line 1,046:
   | version    = In Air, {{Motion|236}} + {{Icon-Capcom|HP}}
   | version    = In Air, {{Motion|236}} + {{Icon-Capcom|HP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 1500, 1400
   | stun        =  
   | stun        = 15, 14
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 38
   | active      =
   | active      = Until landing
   | recovery    =  
   | recovery    = 7
   | total      =  
   | total      = Varies
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = +16
   | invul      =  
   | invul      = None
   | description = Placeholder
   | description = A very slow divekick.
  }}
  }}
}}
}}
Line 1,065: Line 1,066:
| name    = Rugal Execution
| name    = Rugal Execution
| input    = 63214K
| input    = 63214K
| subtitle =  
| subtitle = Command Grab
| image    = CVS2 G.Rugal 63214K.png
| image    = CVS2 G.Rugal 63214K.png
| caption  = Grab
| caption  = Grab
| image2  = CVS2 G.Rugal 63214K 2.png
| image2  = CVS2 G.Rugal 63214K 2.png
| caption2 = Hit
| caption2 = Hit
| linkname =  
| linkname = Rugal Execution
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|63214}} + {{Icon-Capcom|LK}}
   | version    = {{Motion|63214}} + {{Icon-Capcom|LK}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 2000
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Grab
   | parry      =  
   | parry      = Grab
   | startup    =  
   | startup    = 20
   | active      =  
   | active      = 9
   | recovery    =  
   | recovery    = 39
   | total      =
   | total      = 68
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = Grab
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 1,092: Line 1,093:
   | version    = {{Motion|63214}} + {{Icon-Capcom|MK}}
   | version    = {{Motion|63214}} + {{Icon-Capcom|MK}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 2000
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Grab
   | parry      =  
   | parry      = Grab
   | startup    =  
   | startup    = 22
   | active      =
   | active      = 29
   | recovery    =  
   | recovery    = 39
   | total      =  
   | total      = 90
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = Grab
   | invul      =  
   | invul      = None
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 1,109: Line 1,110:
   | version    = {{Motion|63214}} + {{Icon-Capcom|HK}}
   | version    = {{Motion|63214}} + {{Icon-Capcom|HK}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 2000
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Grab
   | parry      =  
   | parry      = Grab
   | startup    =  
   | startup    = 24
   | active      =
   | active      = 29
   | recovery    =  
   | recovery    = 39
   | total      =  
   | total      = 92
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = Grab
   | invul      =  
   | invul      = None
   | description = Placeholder
   | description = Placeholder
  }}
  }}
}}
}}
Line 1,132: Line 1,133:
| image    = CVS2 G.Rugal teleport.png
| image    = CVS2 G.Rugal teleport.png
| caption  =  
| caption  =  
| linkname =  
| linkname = God Lane
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3P}}
   | version    = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3P}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = None
   | stun        =  
   | stun        = None
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = None
   | parry      =  
   | parry      = None
   | startup    =  
   | startup    = 20
   | active      =  
   | active      = 1~46
   | recovery    =  
   | recovery    = 1
   | total      =
   | total      = Varies
   | advHit      =  
   | advHit      = None
   | advBlock    =  
   | advBlock    = None
   | invul      =  
   | invul      = 66 (Full)
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 1,154: Line 1,155:
   | version    = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3K}}
   | version    = {{Motion|623}}/{{Motion|421}} + {{Icon-Capcom|3K}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = None
   | stun        =  
   | stun        = None
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = None
   | parry      =  
   | parry      = None
   | startup    =  
   | startup    = 20
   | active      =
   | active      = 1~46
   | recovery    =  
   | recovery    = 1
   | total      =  
   | total      = Varies
   | advHit      =  
   | advHit      = None
   | advBlock    =  
   | advBlock    = None
   | invul      =  
   | invul      = 66 (Full)
   | description = Placeholder
   | description = Akuma's teleport but on Rugal. Despite the CvS2 Bible and in-game command list (in CFC2) writing that the input requires 3 punch or 3 kick buttons, the game will actually accept any 2 punch or 2 kick buttons.
  }}
  }}
}}
}}
Line 1,175: Line 1,176:
| name    = Gigantic Pressure
| name    = Gigantic Pressure
| input    = 2363214P
| input    = 2363214P
| subtitle =  
| subtitle = Hitgrab Super
| image    = CVS2 G.Rugal 2463214P.png
| image    = CVS2 G.Rugal 2463214P.png
| caption  = Grab
| caption  = Grab
| image2  = CVS2 G.Rugal 2463214P 2.png
| image2  = CVS2 G.Rugal 2463214P 2.png
| caption2 = Hit
| caption2 = Hit
| linkname =  
| linkname = Gigantic Pressure
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|LP}}
   | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|LP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 3200
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 5 (detection), 5 (attack)
   | active      =  
   | active      = 30
   | recovery    =  
   | recovery    = 25
   | total      =
   | total      = 65
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -23
   | invul      =  
   | invul      = 9 (Full)
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 1,202: Line 1,203:
   | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|MP}}
   | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|MP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 4600
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = SP/SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 5 (detection), 5 (attack)
   | active      =
   | active      = 45
   | recovery    =  
   | recovery    = 25
   | total      =  
   | total      = 80
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -23
   | invul      =  
   | invul      = 15 (Full)
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
Line 1,219: Line 1,220:
   | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|HP}}
   | version    = {{Motion|236}}{{Motion|63214}} + {{Icon-Capcom|HP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 6800
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High
   | startup    =  
   | startup    = 5 (detection), 5 (attack)
   | active      =
   | active      = 60
   | recovery    =  
   | recovery    = 25
   | total      =  
   | total      = 95
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -23
   | invul      =  
   | invul      = 23 (Full)
   | description = Placeholder
   | description = Free corner!
  }}
  }}
}}
}}
Line 1,239: Line 1,240:
| name    = Genocide Heaven
| name    = Genocide Heaven
| input    = 23623K
| input    = 23623K
| subtitle =  
| subtitle = Uppercut Super
| image    = CVS2 G.Rugal 23623K.png
| image    = CVS2 G.Rugal 23623K.png
| caption  =  
| caption  =  
| linkname =  
| linkname = Genocide Heaven
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LK}}
   | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|LK}}
   | subtitle    =  
   | subtitle    = Airborne frames 51-99
   | damage      =  
   | damage      = 2600
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High (1st part), Mid (2nd part)
   | startup    =  
   | startup    = 5+4
   | active      =  
   | active      = 8+(10+)4+(16+)6
   | recovery    =  
   | recovery    = 51
   | total      =
   | total      = 104
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -31
   | invul      =  
   | invul      = 9 (Full)
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
   | header      = no
   | header      = no
   | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MK}}
   | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|MK}}
   | subtitle    =  
   | subtitle    = Airborne frames 49-97
   | damage      =  
   | damage      = 3000
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = SP/SU
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High (1st part), Mid (2nd part)
   | startup    =  
   | startup    = 5
   | active      =
   | active      = 4+2+(12+)2+2+(18+)2+6
   | recovery    =  
   | recovery    = 49
   | total      =  
   | total      = 102
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -40
   | invul      =  
   | invul      = 15 (Full)
  }}
  }}
  {{AttackData-CvS2
  {{AttackData-CvS2
   | header      = no
   | header      = no
   | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HK}}
   | version    = {{Motion|236}}{{Motion|2}}{{Motion|3}} + {{Icon-Capcom|HK}}
   | subtitle    =  
   | subtitle    = Airborne frames 49-114
   | damage      =  
   | damage      = 5800
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = High (1st part), Mid (2nd part)
   | startup    =  
   | startup    = 5
   | active      =
   | active      = 4+2+(12+)2+2+(18+)2+6+(21+)10
   | recovery    =  
   | recovery    = 35
   | total      =  
   | total      = 119
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -70
   | invul      =  
   | invul      = 23 (Full)
   | description = Placeholder
   | description = Souped-up Genocide Cutter.
  }}
  }}
}}
}}
Line 1,301: Line 1,302:
| name    = G. End
| name    = G. End
| input    = 6321463214P
| input    = 6321463214P
| subtitle =  
| subtitle = Hitgrab Level 3
| image    = CVS2 Rugal 6321463214P.png
| image    = CVS2 Rugal 6321463214P.png
| caption  = Whiff
| caption  = Whiff
| image2  = CVS2 Rugal 6321463214P 2.png
| image2  = CVS2 Rugal 6321463214P 2.png
| caption2 = Hit
| caption2 = Hit
| linkname =  
| linkname = G. End
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|P}}
   | version    = {{Motion|63214}}{{Motion|63214}} + {{Icon-Capcom|P}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 6500
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Mid
   | parry      =  
   | parry      = N\A
   | startup    =  
   | startup    = 4+4
   | active      =
   | active      = 6
   | recovery    =  
   | recovery    = 30
   | total      =  
   | total      = 45?
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = -6
   | invul      =  
   | invul      = 22 (Full)
   | description = Placeholder
   | description = (Frame data likely interpreted incorrectly somehow, as the move's animation lasts much longer than 45 frames.)
  }}
  }}
}}
}}
Line 1,331: Line 1,332:
| name    = Last Judgement
| name    = Last Judgement
| input    = LP LP 6 LK HP
| input    = LP LP 6 LK HP
| subtitle =  
| subtitle = Darkness Illusion\Raging Demon
| image    = CVS2 G.Rugal demon.png
| image    = CVS2 G.Rugal demon.png
| caption  =  
| caption  =  
| linkname =  
| linkname = Last Judgment
| data  =  
| data  =  
  {{AttackData-CvS2
  {{AttackData-CvS2
   | version    = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|hP}}
   | version    = {{Icon-Capcom|LP}} {{Icon-Capcom|LP}} {{Motion|6}} {{Icon-Capcom|LK}} {{Icon-Capcom|hP}}
   | subtitle    =  
   | subtitle    =  
   | damage      =  
   | damage      = 7000
   | stun        =  
   | stun        = 0
   | cancel      =  
   | cancel      = None
   | guard      =  
   | guard      = Grab
   | parry      =  
   | parry      = Grab
   | startup    =  
   | startup    = 4+5
   | active      =  
   | active      = 43
   | recovery    =  
   | recovery    = 9
   | total      =
   | total      = 61
   | advHit      =  
   | advHit      = -DWN
   | advBlock    =  
   | advBlock    = Grab
   | invul      =  
   | invul      = 22 (Full)
   | description = Placeholder
   | description = Literally just Raging Demon but cooler because it's on Rugal. If you want to know anything about this move just go to Akuma's page, it's pretty much the same.
  }}
  }}
}}
}}

Revision as of 02:32, 28 May 2025


Introduction

Prohibido jugar con Rugal


...well, until recently. With the release of Capcom Fighting Collection 2, Ultimate Rugal is now legal in ranked online play, for better or worse.

Normal Moves

Far Normals

5LP

Far Jab
Far Light Punch
5LP / Far LP
CVS2 G.Rugal 5LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lp.png 500 5 SP/SU Mid - 4 6 7 17 +5 +5 None

Identical to cl.LP.

5MP

Far Strong
Far Medium Punch
5MP / Far MP
CVS2 G.Rugal 5MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mp.png 1100 11 SP/SU Mid - 4 2 25 31 -7 -7 None

Identical to cl.MP.

5HP

Far Fierce
Far Heavy Punch
5HP / Far HP
CVS2 G.Rugal 5HP.png
Pointless Punch!
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hp.png 1100 11 None Mid - 10 6 30 46 -12 -12 None

"Far" worse than cl.HP for some reason. Does the same damage as MP with worse frame data and is one of his few non-cancelable normals. It's a big poke but he has plenty of those.

5LK

Far Short
Far Light Kick
5LK / Far LK
CVS2 G.Rugal 5LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Lk.png 500 5 SP/SU Mid - 4 6 9 19 +2 +2 None

Not bad. Good for canceling into HK Genocide Cutter.

5MK

Far Forward
Far Medium Kick
5MK / Far MK
CVS2 G.Rugal 5MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Mk.png 1100 11 SU Mid - 5 4 29 38 -11 -11 None

Placeholder

5HK

Far Roundhouse
Far Heavy Kick
5HK / Far HK
CVS2 G.Rugal 5HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Far Hk.png 1500 15 None Mid - 10 8 24 42 -8 -8 None

Not an overhead despite the animation. Don't bother with this.

Close Standing Normals

clHP

Close Fierce
Close Heavy Punch
cl.HP
CVS2 G.Rugal cLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hp.png 1300 13 SP/SU Mid - 4 4 34 42 -14 -14 None

Placeholder

clLK

Close Short
Close Light Kick
cl.LK
CVS2 G.Rugal cLK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Lk.png 600 6 SP/SU Mid - 4 4 9 17 +2 +2 None

Good for canceling into HK Genocide Cutter.

clMK

Close Forward
Close Medium Kick
cl.MK
CVS2 G.Rugal cMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Mk.png 1200 12 SP/SU Mid - 4 8 11 23 +3 +3 None

Same animation and startup frames as cl.LK, but more damage and pushback, and won't link from cr.LK.

clHK

Close Roundhouse
Close Heavy Kick
cl.HK
CVS2 G.Rugal cHK.png
Would be a great launcher in a tag fighter
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close Hk.png 1300, 1100 13, 11 SP(1)/SU(1,2) Mid - 4 7 26 37 -9 -9 None

Classic case of a great anti-air stuck on a close normal. Note the second hitbox will probably not hit grounded opponents.

Crouching Normals

2LP

Crouch Jab
Crouching Light Punch
2LP / cr.LP
CVS2 G.Rugal 2LP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lp.png 400 4 SP/SU Mid - 4 4 6 14 +5 +5 None

Not a low.

2MP

Crouch Strong
Crouching Medium Punch
2MP / cr.MP
CVS2 G.Rugal 2MP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mp.png 1000 10 SP/SU Mid - 4 4 25 33 -9 -9 None

Not a low.

2HP

Crouch Fierce
Crouching Heavy Punch
2HP / cr.HP
CVS2 G.Rugal 2HP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hp.png 400+1200 4+12 None Mid - 10 2+4 35 51 -15 -15 None

Not a low. Might work as an anti-air though.

2LK

Crouch Short
Crouching Light Kick
2LK / cr.LK
CVS2 G.Rugal 2LK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Lk.png 300 3 RF/SP/SU Low Low 3 4 9 16 +2 +2 None

A classic disjointed cr.LK. Doesn't link into anything besides other LKs but for special and super cancels that's all you need. Super cancelability is listed as — in the CvS2 Bible but it seems to work.

2MK

Crouch Forward
Crouching Medium Kick
2MK / cr.MK
CVS2 G.Rugal 2MK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Mk.png 1000 10 SP/SU Low Low 4 8 16 28 -2 -2 None

Placeholder

2HK

Crouch Roundhouse
Crouching Heavy Kick
2HK / cr.HK
CVS2 G.Rugal 2HK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
D.png+Hk.png 1500,1300 15,13 SP(1)/SU(1) Low Low 4 4 29 37 -DWN -9 None

Slightly disjointed sweep. CvS2 Bible lists a second hitbox but I can't find it so you can ignore the second numbers.

Jumping Normals

j.LP

Jump Jab
Jumping Light Punch
j.LP
CVS2 G.Rugal jLP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lp.png 600 6 SP High High 4 22 0 26 Varies Varies None

Cancels into Dark Smash, which isn't useful but looks cool.

j.MP

Jump Strong
Jumping Medium Punch
j.MP
CVS2 G.Rugal jMP.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Mp.png 1100 11 None High High 5 8 0 13 Varies Varies None

Sick air-to-air.

j.HP

Jump Fierce
Jumping Heavy Punch
j.HP
CVS2 G.Rugal jHP.png
Me when I GET you
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hp.png 1400 14 None High High 5 6 0 11 Varies Varies None

This move is no joke. Use it.

j.LK

Jump Short
Jumping Light Kick
j.LK
CVS2 G.Rugal jLK.png
Knee of Justice. I mean, Evil.
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Lk.png 600 6 SP High High 4 22 0 26 Varies Varies None

Cancels into Dark Smash, which isn't useful but looks cool. It's pretty disjointed which is nice.

j.MK

Jump Forward
Jumping Medium Kick
j.MK
CVS2 G.Rugal jMK.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Mk.png 1000 10 None High High 8 7 0 15 Varies Varies None

Super easy mode cross-ups. Also probably a decent jump-in in general. The hitbox on this thing is criminal.

j.HK

Jump Roundhouse
Jumping Heavy Kick
j.HK
CVS2 G.Rugal jHK.png
FOOT DIVE!
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Ub.png/U.png/Uf.png+Hk.png 1500 15 None High High 10 12 0 22 Varies Varies None

It should be obvious from the animation alone that it's made to be a jump-in. Still not as cheap as KoF 98 Chris' j.CD though since it has a large feet hurtbox.

Throws

Scorpion Death Lock

Scorpion Death Lock
Punch Throw
Near Opponent, 4/6HP
CVS2 G.Rugal punchthrow.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hp.png 2000 0 None Grab Grab 3 1 13 17 -DWN Grab None

Placeholder

Scorpion Death Throw

Scorpion Death Throw
Kick Throw
Near Opponent, 4/6HK
CVS2 G.Rugal kickthrow.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Close B.png/F.png+Hk.png 2100 0 None Grab Grab 5 1 13 19 -DWN Grab None

Placeholder

Special Moves

Reppuken

Reppuken
Fireball
236P
CVS2 G.Rugal 236P.png
I make eggs with my Reppuken they taste real good yanno?
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.png + Lp.png 800 8 None Mid Mid 15 Traveling 40 55 -4 -4 None
Qcf.png + Mp.png 900 9 None Mid Mid 15 Traveling 40 55 -5 -5 None
Qcf.png + Hp.png 1000 10 None Mid Mid 15 Traveling 40 55 -5 -5 None

From the CvS2 Bible (translated): "He swings up his arm, releasing a shockwave that trails along the ground. It works exactly the same as Rugal's, mainly used to keep opponents in check. As for the difference between light, medium, and heavy, the speed at which they come out isn't changed; the difference in performance is only in power and travel speed."

Kaiser Wave

Kaiser Wave
Chargeable Fireball
641236P
CVS2 G.Rugal 641236P.png
Here it comes
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
F.pngHcf.png + P.png
LVL 1
1300,1100 13,11 None Mid Mid 25 Traveling 55 Varies -DWN -26 None
F.pngHcf.png + P.png
LVL 2
900x2, 700x2 9x2, 7x2 None Mid High 28~52 Traveling 55 Varies -DWN -27 None
F.pngHcf.png + P.png
LVL 3
1000x3, 600x2+800 10x3, 6x2+8 None Mid High 52~77 Traveling 55 Varies -DWN -24 None

From the CvS2 Bible (translated): "[Ult. Rugal] fires an enormous ki blast out in front of him. Similar to Rugal, if you keep holding the button, he enters a “charging up” stance and you can strengthen its effect by up to 2 levels, and compared to Rugal, the time you need to hold the button is shorter, so it’s easier to use." The blast deals more damage when fired at close range.

Genocide Cutter

Genocide Cutter
DP
623K
CVS2 G.Rugal 623K.png
Also known as "Hmph!" in the English releases
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Dp.png + Lk.png
Airborne frames 12-38
1100+400x2 11+4x2 None Mid Mid 6 4+4+2 31 47 -DWN -22 6 (Full), 5 (Lower)
Dp.png + Mk.png
Airborne frames 10-47
1200+400x2 12+4x2 None Mid Mid 5 3+4+2 41 55 -DWN -32 5 (Full), 4 (Lower)
+ Hk.png
Airborne frames 8-73
1000+(400x2)+300 10+(4x2)+3 None Mid Mid 4 2+4+(23+)2+4 41 80 -DWN -59 6 (Full), 1 (Lower)

From the CvS2 Bible (translated): "Forming circles with his legs, he cuts the opponent to pieces. It's different from Rugal’s, becoming a multi-hit attack, with light and medium hitting 3 times, and heavy hitting 4 times, and also, regardless of button strength, he has a full-body invincibility period when the move comes out. For the light and medium versions, the invincibility period is cut off before the attack hits, but on the heavy version the invincibility state continues [into the active frames], so you can use it as an anti-air or to interrupt attacks."

God Press

God Press
Hitgrab
63214P
CVS2 G.Rugal 63214P.png
Grab
CVS2 G.Rugal 63214P 2.png
Hit
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.png + Lp.png 300+2000 3+20 None Mid High 13 30* 25 68 -DWN -23 None
Hcb.png + Mp.png 300+2100 3+21 None Mid High 13 45* 25 83 -DWN -23 None
Hcb.png + Hp.png 300+2200 3+22 None Mid High 13 60* 25 98 -DWN -23 None

Placeholder

Dark Barrier

Dark Barrier
Reflector
41236K
CVS2 G.Rugal 41236K.png
HA HA HA
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcf.png + Lk.png 1100,1000 11,10 None Mid High 19 Projectile 63 82 -DWN 0 None
Hcf.png + Mk.png 1100,1000 11,10 None Mid High 19 Projectile 93 112 -DWN 0 None
Hcf.png + Hk.png 1100,1000 11,10 None Mid High 19 Projectile 108 127 -DWN 0 None

Treated as a projectile by the CvS2B, so active frame numbers are wonky. Note that the button strength only determines how long the move lasts.

Dark Smash

Dark Smash
Divekick
j.236P
CVS2 G.Rugal j236P.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
In Air, Qcf.png + Lp.png 1300, 1200 13, 12 None Mid High 24 Until landing 7 Varies -DWN +16 None
In Air, Qcf.png + Mp.png 1400,1300 14,13 None Mid High 32 Until landing 7 Varies -DWN +16 None
In Air, Qcf.png + Hp.png 1500, 1400 15, 14 None Mid High 38 Until landing 7 Varies -DWN +16 None

A very slow divekick.

Rugal Execution

Rugal Execution
Command Grab
63214K
CVS2 G.Rugal 63214K.png
Grab
CVS2 G.Rugal 63214K 2.png
Hit
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.png + Lk.png 2000 0 None Grab Grab 20 9 39 68 -DWN Grab None
Hcb.png + Mk.png 2000 0 None Grab Grab 22 29 39 90 -DWN Grab None
Hcb.png + Hk.png 2000 0 None Grab Grab 24 29 39 92 -DWN Grab None

Placeholder

God Lane

God Lane
Teleport
623/421 PPP/KKK
CVS2 G.Rugal teleport.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Dp.png/Rdp.png + 3p.png None None None None None 20 1~46 1 Varies None None 66 (Full)
Dp.png/Rdp.png + 3k.png None None None None None 20 1~46 1 Varies None None 66 (Full)

Akuma's teleport but on Rugal. Despite the CvS2 Bible and in-game command list (in CFC2) writing that the input requires 3 punch or 3 kick buttons, the game will actually accept any 2 punch or 2 kick buttons.

Super Moves

Gigantic Pressure

Gigantic Pressure
Hitgrab Super
2363214P
CVS2 G.Rugal 2463214P.png
Grab
CVS2 G.Rugal 2463214P 2.png
Hit
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngHcb.png + Lp.png 3200 0 None Mid High 5 (detection), 5 (attack) 30 25 65 -DWN -23 9 (Full)
Qcf.pngHcb.png + Mp.png 4600 0 SP/SU Mid High 5 (detection), 5 (attack) 45 25 80 -DWN -23 15 (Full)
Qcf.pngHcb.png + Hp.png 6800 0 None Mid High 5 (detection), 5 (attack) 60 25 95 -DWN -23 23 (Full)

Free corner!

Genocide Heaven

Genocide Heaven
Uppercut Super
23623K
CVS2 G.Rugal 23623K.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Qcf.pngD.pngDf.png + Lk.png
Airborne frames 51-99
2600 0 None Mid High (1st part), Mid (2nd part) 5+4 8+(10+)4+(16+)6 51 104 -DWN -31 9 (Full)
Qcf.pngD.pngDf.png + Mk.png
Airborne frames 49-97
3000 0 SP/SU Mid High (1st part), Mid (2nd part) 5 4+2+(12+)2+2+(18+)2+6 49 102 -DWN -40 15 (Full)
Qcf.pngD.pngDf.png + Hk.png
Airborne frames 49-114
5800 0 None Mid High (1st part), Mid (2nd part) 5 4+2+(12+)2+2+(18+)2+6+(21+)10 35 119 -DWN -70 23 (Full)

Souped-up Genocide Cutter.

G. End

G. End
Hitgrab Level 3
6321463214P
CVS2 Rugal 6321463214P.png
Whiff
CVS2 Rugal 6321463214P 2.png
Hit
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Hcb.pngHcb.png + P.png 6500 0 None Mid N\A 4+4 6 30 45? -DWN -6 22 (Full)

(Frame data likely interpreted incorrectly somehow, as the move's animation lasts much longer than 45 frames.)

Last Judgement

Last Judgement
Darkness Illusion\Raging Demon
LP LP 6 LK HP
CVS2 G.Rugal demon.png
Version Damage Stun Cancel Guard Parry Startup Active Recovery Total Adv Hit Adv Block Invul
Lp.png Lp.png F.png Lk.png Hp.png 7000 0 None Grab Grab 4+5 43 9 61 -DWN Grab 22 (Full)

Literally just Raging Demon but cooler because it's on Rugal. If you want to know anything about this move just go to Akuma's page, it's pretty much the same.

Combos

  • Corner

Hcb+hk, Lvl 2 Genocide Heaven, air qcf+hp (juggle), lvl 1 Genocide Heaven

  • Midscreen

Hcb+hk, dash, Lvl 2 Genocide Heaven (2 hits), HP God Press

c.lk, c.lk xx HK Genocide Cutter

Colors

Godrugal CvS2 colors.PNG

CvS2 Wiki Navigation

General
Controls
Notation
HUD
Glossary
System
Roll Cancel
Combo
CvS2 Versions
Netplay/ Training
FAQ
Grooves
Groove Overview
Groove Subsystems
C-Groove
A-Groove
P-Groove
S-Groove
N-Groove
K-Groove
Capcom Characters
Akuma (Gouki)
Balrog (Boxer)
Blanka
Cammy
Chun-Li
Dan
Dhalsim
Eagle
E.Honda
Guile
Ken
Kyosuke
Maki
M. Bison (Dictator)
Morrigan
Rolento
Ryu
Sagat
Sakura
Vega (Claw)
Yun
Zangief
SNK Characters
Athena
Benimaru
Chang
Geese
Haohmaru
Hibiki
Iori
Joe
Kim
King
Kyo
Mai
Nakoruru
Raiden
Rock
Rugal
Ryo
Terry
Todo
Vice
Yamazaki
Yuri
Boss Characters
Shin Akuma
Ultimate Rugal
Evil Ryu
Orochi Iori