Nickelodeon All-Star Brawl 2/Angry Beavers: Difference between revisions

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== Techniques ==
== Techniques ==


* PLACEHOLDER
* '''Assist call during an attack''' is an essential Beaver tech. It's fairly simple to pull off: do pretty much any attack (except grab or throws) and summon an assist special at the same time or just after. The main difficulty comes with the timing, as depending on the move it can have a very tight window, but this is an extremely helpful tech to learn, particularly as Daggett.
* PLACEHOLDER
'''Swap during assist''' is another essential tech. During an assist attack, you can use Swap (Down special) to change into the Beaver performing the assist. This is most commonly used as Norbert to use side special as a recovery move, as swapping back into Daggett allows for a lot more options off-stage.
* PLACEHOLDER




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== Matchups ==
== Matchups ==

Revision as of 06:38, 7 April 2025

About

The Beaver Brothers, who often get angry at each other.

The Angry Beavers are the eponymous brothers from the show of the same name. The shark-like brown beaver is named Daggett, and the yellow mellow beaver is named Norbert. They reside in their dam in a lake somewhere on the outskirts of Oregon, and often get into unusual adventures for a beaver colony to get into, such as becoming one-hit wonders, going to space, or even accidentally pissing off an Amazonian tribe of raccoons. When they aren't fighting off some beast or annoyance, the brothers often fight their biggest target...each other.

Playstyle

Beavers are flexible and can be played in a variety of ways, from aggressively to more patient play. Daggett is an aggressive rushdown that relies primarily on getting in the opponent's face and not letting them breathe with his suffocating combo routes. Norbert is more of a swordie-type character, who excels more at mid-range. You can opt to play one beaver primarily, or use both during your play to mix up your playstyle.

The centerpiece of the brothers' toolkits are their assist attacks, which are extremely good at making sure you control the pace of the match at all times if used optimally. Overall, Beavers are a great pick for people who like having a grab bag of tools at their disposal, and also enjoy playing in multiple ways.

Metagame

The Angry Beavers are ranked 3rd out of 29 on the current tier list, in the S+ tier.

The Beavers possess multiple different strengths, the biggest of which is their limitless combo potential. Able to swap between the two beavers out of any light attack, having a very strong throw game, and being able to confirm into most of their strong attacks, the only limit to the Angry Beavers' combo potential is the player's imagination. They also possess a particularly strong neutral game due to their assist special attacks. Between the both of them, the Beavers have nary a bad move to choose from.

In spite of their overwhelming strengths, the Beavers do have some flaws. One of the more notable flaws is their weight, with both of them being relatively lightweight. Being reckless with their combo game can cause an accidental early death if they are not careful. The Beavers also have a somewhat middling disadvantage state due to the assist cooldown their specials have, which makes being down a stock risky. Finally, killing the assist beaver can largely alter their gameplan at any given time, which makes losing them dangerous.

Overall though, the Beavers' strength largely outweigh their weaknesses, and throughout the meta they have been a very popular character at all levels of competitive play.

NASB2 DaggetStock.pngNASB2 NorbertStock.png Angry Beavers (Daggett / Norbert)

NASB2 Beavers Costume00.png
Franchise

The Angry Beavers

Home Stage

Angry Beavers' Dam

Weight

0.83 / 0.87

Fall Speed

1.05 / 1.17

Gravity

1.1 / 0.85

Run Speed

1.2 / 1.2

Air Speed

1.006 / 1


Strengths Weaknesses
  • Both
    • Assists are fantastic on both beavers and are excellent stage control options.
    • Excellent ground normals and aerials. The beavers have sparse bad options.
    • Due to the nature of their switching mechanic and the assists being amazing normally, the Beavers typically are not slime-heavy characters. Add on their amazing combo routes, and you will likely have a healthy amount of slime at the ready in most situations.
  • Daggett
    • Fast. Dag is a speedster and his movement can be extremely tricky.
    • Suffocating combo game. Can do 60 off of one Up Light conversion.
    • Aerial Neutral Strong is an incredible movement option.
    • Excellent recovery options.
    • Mashed potatoes (Side Special Assist) is an amazing neutral tool and covers half the stage if positioned well.
    • Short, which means he can escape some combos easier than some characters taller than him.
  • Norbert
    • Generally very versatile kit with some of the strongest midrange aerials in the game and a whole arsenal of kill moves in his grounded and aerial strong attacks.
    • Extremely strong combo routes into Aerial Up Strong, an amazing kill move.
    • Powerful edgeguarding and ledgetrapping tools.
    • Great, fast strong attacks.
    • Log (Neutral Special) is a great stage control tool and can even target the opponent if slime is used.
    • Fantastic character for beginners due to ease of combo game.
    • Amazing voice. "Service!"
  • Both
    • The assist beaver can be killed fairly easily if not careful. This can rack up damage fairly fast and causes a cooldown for using assists or switching.
    • Subpar disadvantage state. If the Beavers are down a stock they can take a lot of time and pressuring to get back on track.
    • Assist projectiles often get beat out by better projectiles due to the cooldown. As such, against zoners Beavers have to be careful.
  • Daggett
    • Lightweight. Dag has to play very fast and loose because if he takes too many hits he will die pretty quickly.
    • Ground strongs are good but not amazing. Often will need to be confirmed into and not super useful point-blank.
    • As of patch 1.13, Dag's meterless kill options have been notably nerfed, losing a lot of his kill throws and having his Strong Down Air angle changed. This means he will often need a slime dash to kill as early as he used to.
  • Norbert
    • Slightly heavier than his brother (maybe it's the hair?) but that also means he is more susceptible to combos.
    • Recovery is on the weaker side, having very little horizontal distance. Using EX might make it better, but unless you're close to ledge it might be more safe to switch to Dag instead to recover.

Moveset

Swapping

Beavers have a unique meter for their swapping mechanic, performed by doing Down Special. This meter is represented by swirling arrows (🔄). You can generally swap whenever, but it is most useful during assist attacks, as you can swap to the other beaver mid-attack. If the assist beaver is killed at any point in the match, the swap meter will have a small cooldown before you can swap again. During this time, if you perform Down Special, it will have no effect.

Assist attacks

The beavers' neutral and side special moves are both assist attacks. This is also represented by it's own meter, being the face of the brother not currently in use. Unlike the swapping mechanic, the assists always have a cooldown after use, though it is very short. However, if the assist beaver is killed by an opponent's attack, the time for it to regenerate increases, so it is best to be careful with how you space your assist attacks. The assist beaver being killed also causes the swap meter to empty.

Ground Light Attacks

Slap City
Light
NASB2 Beavers LightNeutral-SlapCity.png
"That's the wrong game!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The beavers engage in a slap fight with the opponent. This is an amazing shield pressure tool and you can call an assist attack during the animation.
  • The hitbox is slightly different depending on the beaver:
    • Dag's is more in front of him but he can hold it for longer.
    • Norb's can hit behind him, but has slightly different mash timing.


Chomp Champs
Forward+Light
NASB2 Beavers LightForward-ChompChamps.png
nomph
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • A forward-facing chomp move. Works pretty well as a tech chasing tool, but has a little bit of endlag.


A Beaver's Sweet Tail
Up+Light
NASB2 Beavers LightUp-ABeaversSweetTail.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • One of the Beavers' main combo starters. Fantastic anti-air, neutral, and defensive move. Does it all, really.
    • Dag's has a smaller hitbox on startup and sends towards him.
    • Norb's has a bigger hitbox on startup and sends away from him.


Slap Happy
Down+Light
NASB2 Beavers LightDown-SlapHappy.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • A doofy little tail slap move. This move doesn't see much use, but it sometimes can work as a tech chase tool and can be a very funny edgeguarding tool for vertical recoveries.


Sliding Tackle
Light (Running)
NASB2 Beavers DashAttack-SlidingTackle.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers slide on their belly. Good tech chase move, but like forward tilt, it's difficult to combo from. Good at higher %s.



Air Light Attacks

Spinning Spoots
Light (Airborne)
NASB2 Beavers LightNeutralAir-SpinningSpoots.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • A great get off me aerial and combo tool. Often sees more use with Norb due to the slightly larger hitbox on him.


The Sweet Spoot Slash
Forward+Light (Airborne)
NASB2 Beavers LightForwardAir-TheSweetSpootSlash.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Dag lightly slaps the opponent. Small range, but great combo tool at low and mid %s, even comboing into itself fairly easily.
  • Norb wields a golf club and swings at the opponent. One of the best aerials in the game: amazing, safe tool that is great at comboing (even comboing into itself at low-mid %s!), keeping opponents away, out of shield...an amazing versatile tool and the shining star of Norbert's kit.


The Tail End of Things
Back+Light (Airborne)
NASB2 Beavers LightBackAir-TheTailEndOfThings.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • A multi-hit tail slap. Dag's sends inwards on the final hit, Norb's sends (slightly) up. The final hit sends farther horizontally on both beavers.


A Tail of Two Beavers
Up+Light (Airborne)
NASB2 Beavers LightUpAir-ATailOfTwoBeavers.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • An upward tail slap. A great combo and shield pressure tool on both Beavers.


Backhander
Down+Light (Airborne)
NASB2 Beavers LightDownAir-Backhander.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Dag's is a downwards slap. Another good combo aerial. Particularly good to use after Forward Air.
  • Norb's is a downwards slash with his golf club. The tip of the club has a sweetspot and will spike if it connects, but the sourspot is also a pretty good tool for on-stage combos. Overall an excellent edgeguarding tool and confirms from his Forward Air quite handily.



Ground Strong Attacks

Excaliball / Time Traveling Punch
Strong
NASB2 Beavers ChargeForward-Excaliball-TimeTravelingPunch.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Dag throws a bowling ball tethered by gum: the fabeled "Excaliball." This move is particularly strong during the startup, but becomes weaker over time.
  • Norb socks the opponent with a boxing glove. This move is surprisingly fast for a strong attack, but shares the same startup trait as Dag's.


Explosive Force / Triple-Bogey
Up+Strong
NASB2 Beavers ChargeUp-ExplosiveForce-Triple-Bogey.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Dag channels his inner MUSCULAR BEAVER and bulks up for a short moment. This move is great for dealing with up close pressure and doubles as a kill move at high %s on stages with low ceilings, but it doesn't have much use aside from that.
  • Norbert swings his golf club upward three times. This move is great at controlling space and is a great anti-air move, and can even kill at high %s. In recent patches, the consistency between the three hitboxes has been reduced marginally, which has made the move slightly weaker.


Gone Berserk / Around the world and back
Down+Strong
NASB2 Beavers ChargeDown-Gone-Berserk-AroundTheWorldAndBack.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Dag turns into a crazy tornado and spins in place. This move is good as a kill option, but in recent patches, it has become much easier to fall out of, so use it wisely.
  • Norbert swings his golf club in a circular motion. Due to it's speed, this move is fantastic at covering ledge options and also doubles as a great tech chase tool.



Air Strong Attacks

Silent Wind of Doom / Logging you out
Strong (Airborne)
NASB2 Beavers ChargeForwardAir-SilentWindOfDoom-LoggingYouOut.png
"Also known as 'The Headband Thingy'"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Daggett does a karate kick in the air. Can only be used once in the air as of Patch 1.09, but that doesn't mean this move still isn't fantastic: it's a great movement option all-around and is difficult for most opponents to react to. It also doubles as an amazing followup tool for combos and even a horizontal recovery tool, and you can fastfall it during the startup frames. Arguably Dag's best move.
  • Norbert swings a log. This move actually has a particularly strong sweetspot on the tip like his golf club! Good as a horizontal kill move or as a combo ender if you want to reset to neutral.


Excaliballin' / Fabulous Slash
Up+Strong (Airborne)
NASB2 Beavers ChargeUpAir-Excaliballin-FabulousSlash.png
"His hair is always just righty"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Daggett flings Excaliball upward. This move is great as a combo ender and, if at high enough %, a kill move. The back hit after the initial swing sends the opponent flying backwards, so this also doubles as an edgeguarding tool as well, oddly enough!
  • Norbert swings his dazzling hair at the opponent. VERY early kill move and amazing combo ender. Even useful as a horizontal recovery tool as it stalls him in the air for a short time.


Fantastic Woodwork / Hold in one
Down+Strong (Airborne)
NASB2 Beavers ChargeDownAir-FantasticWoodwork-HoldInOne.png
Bonk
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Daggett bonks you with a mallet. Sends the opponent straight down on the sweetspot as of 1.13. Great combo ender offstage.
  • Norbert swings his golf club in a similar fashion to Daggett's mallet. This move sends more horizontally, but otherwise functions pretty similarly.


Special Attacks

Hidden Logs / Cheers to the New Year!
Special
NASB2 Beavers SpecialNeutral-HiddenLogs-CheersToTheNewYear.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Norbert calls for Daggett to throw wooden logs at their opponents. The EX version has better targeting. Great tool for edgeguarding, and will often set up opponents to eat a Down Air.
  • Daggett calls for Norbert to throw out a special New Year's beam attack. Travels across the whole screen, so its impossible to run away from, but it's not spammable. Great combo tool as well, as per usual with the Beavers.


Chainsaw Bite / Mashed Potatoes Blast
Forward+Special
NASB2 Beavers SpecialForward-ChainsawBite-MashedPotatoesBlast.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Norbert calls for Daggett to bite continuously in front of them, dealing damage. Great as a tech chase tool and can also double as a great high recovery tool if you swap to Dag in between the move.
  • Daggett calls for Norbert to throw a barrage of mashed potatoes diagonally in front of them. Amazing stage control assist, as it covers most of the stage if positioned correctly. Best to use while jumping to cover the most space possible, especially on stages with high platforms.


Tag Out!
Down+Special
NASB2 Beavers SpecialDown-TagOut.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers tag out for each other. This is your main method of switching between them. As said before, if the assist beaver is KO'd and the swap meter is currently being replenished, this move will have no effect: the animation will play and you will simply stay as the current player Beaver.


Dagnado / Beaver Slash
Up+Special
NASB2 Beavers SpecialUp-Dagnado-BeaverSlash.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Daggett becomes a tornado rising upwards. This is the Beavers' most reliable recovery tool. The EX version allows for more distance both ways.
  • Norbert grows out bird wings and rises upwards. This move is insanely quick and has good vertical distance but poor horizontal distance. The EX version sends higher. The first few frames also have a much stronger hitbox, and can work as a surprise out-of-shield option. This move also works as a combo ender to slime cancel into Strong Up Air.



Grab/Throws

Grab
Grab
NASB2 Beavers Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • One of the centerpieces of the Beavers' kit. Confirms into many of their grounded normals, notably Up Light.


Dash Grab
Grab (Running)
NASB2 Beavers DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Dash grab has a higher chance of whiffing upclose than normal grab and can (rather annoyingly) mess up setups if you aren't tight with chaingrabs, but it's just as useful as normal grab otherwise.


Grab Pummel
Light (Grabbing)
NASB2 Beavers Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Just a pummel. Nothing too special.


Up Throw
Up (Grabbing)
NASB2 Beavers UpThrow.png
Send it up!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers slap you upward with their tail. This is one of their main combo tools and confirms pretty handily into up tilt at low percents, which can set up for a regrab. Can even chain into itself, especially in Daggett's case!


Forward Throw
Forward (Grabbing)
NASB2 Beavers ForwardThrow.png
Service!
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers slap you with their tail. This can kill at high %s sometimes but mostly is used as a spacing method.


Down Throw
Down (Grabbing)
NASB2 Beavers DownThrow.png
Editor's Note: Norbert screenshot is out of date.
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers stomp on the opponent. Both variations of this throw have the ability to chaingrab, but the method is different for both beavers.
    • Daggett's sends directly forward. This is fairly easy to chaingrab at low %s, but past that it might require a jab to reset the chaingrab. Works on the whole cast for the most part.
    • Norbert's sends behind him and upward. This one's a bit more tricky, but by turning around quickly you can regrab and start the chain over until around 35%. This is confirmed to work on heavier characters.


Back Throw
Back (Grabbing)
NASB2 Beavers BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers point and throw the opponent backwards. This works well as an assist setup as well as a surprisingly good kill move on smaller stages.



Super

Super
Slime+Light
NASB2 Beavers Super.png
"Nobody messes with a beaver's reality and gets away with it!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The beavers attempt to fire a supercharged laser beam...but it doesn't work, so they just throw it at the opponent instead.


Taunts

Taunt
Taunt
NASB2 Beavers TauntNeutral.png
SHUT UP
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers raise up a "HA!" sign.


Down Taunt
Down+Taunt
NASB2 Beavers TauntDown.png
oh yeah baby swag
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The beavers do their dances from the opening to the show.
    • Daggett does a little tap dance.
    • Norb does a little hip wiggle.


Up Taunt
Up+Taunt
NASB2 Beavers TauntUp.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • The Beavers brush off their hands. A job well done.




Strategy

Disclaimer: This section is a massive WIP!

There's no one correct way to play the Angry Beavers. Again, they are a super flexible duo and can be played in many different ways. As such, I (dille) will go over some of the more optimal ways to play them in this section:

Daggett: General Tips

Daggett is always the beaver you start the match with. As such, many Beaver players such as myself tend to stick with him until mid-%, and then switch to Norb when it is time to take the stock.

Dag commonly starts routes with an up tilt. From there you can get a free grab into an up throw into another up tilt. Daggett can generally repeat this process twice or even three times depending on the character and how good you are at following DI. From here it's up to your imagination: if the opponent gets sent too high to warrant another regrab, there's a lot you can do: you can up air them, you can F-air them and start a F-air chain, or you can use Strong Neutral Air to catch their next option.

Strong Neutral Air (hereafter Kick) is generally Dag's best movement tool and best tool in general. With this move he can soar across the stage and is difficult to challenge. If you hold down on the stick during the frames where Dag starts to kick, he will also angle more downward, allowing him to slide onto platforms and the stage. You can also mix up the charge timing or slime cancel out of this move as a mixup. Just remember: you only get 1 kick per airtime, so use it wisely.

Daggett's assists are also extremely useful. New Year (Neutral Special) is great for controlling space or startling opponents who like to stay in one spot. It also works great as a combo extension into Kick or one of his f-air chains. Mashed Potatoes (Side Special) helps a ton with neutral as it controls a lot of space. It's best to do a retreating jump before doing Mashed Potatoes: that way you can cover as much space as possible, and its harder for the opponent to swat Norb out of the sky.

It's best to remember that Dag is a lightweight: he can't take too many hits before he gets knocked out. But he does have the better recovery of the two: his Up Special grants him a lot of height and he also has Kick at his disposal for horizontal distance. Dag is also pretty short and can escape tricky situations better than most characters, so it's best to use kick onstage to manuever around and make yourself hard to catch.

Usually Dag is often the "Combo beaver": stick with him at low % and then switch to Norb when the opponent is harder to combo. Dag's routes are very free flowing and surprisingly simple, but you need to be very quick for them to be effective, utilizing Dag's speed to the fullest. Dag benefits a lot from stages like Technodrome and Irken where there are a lot of platforms he can do his up air and Kick shenanigans with. As of Patch 1.13, his kill moves have been nerfed, but he can still kill: just at higher %s.

Strong Down Air is Daggett's main kill move in this meta. Ideally you'd want to confirm into it from an offstage combo. Fair -> Fair -> Snair -> Sdair is a common combo, but you need to make sure you line up sdair correctly, otherwise you'll get the sour hit and mess up your confirm.

Dag's main kill moves are Strong Up Air and Neutral Strong. They work great as combo enders and can seamlessly flow into most of his routes. Up Strong and Down Strong work sometimes but are more committal. Kick can kill but the opponent needs to be at high % and you need to be really close to the blastzone, so it's risky and you have better options. You can also spike the opponent with Down Air Strong offstage for a cheesy early kill.

Dag is overall all about momentum. When he gets going, he won't stop until the opponent is either gone or at a deficit.

Norbert: General Tips

Using Down Special as Dag causes you to switch to Norb. Norbert is more of a mid-ranged swordie character, but he can play from up-close too. Norbert can start chains very similarly to Daggett, but his combo routes are fairly different, pun not intended. He often uses Forward Air in his combos, as it's an extremely safe move that works well both from midrange and close-range. Forward air combos pretty well into Neutral air and also itself. Up air is useful as well sometimes but the options after it are limited.

Norbert is much more useful at mid-high %s. His strongs are dangerously fast and cover a ton of space. He also has access to one of the strongest s-upairs in the game, and its a great combo ender as well. That doesn't mean he's useless at low % though, oh no, not at all. His combo routes are dangerous at any point in the match.

Norb's routes are less tight than Dag's due to how much hitstun his moves have. He really only needs one up tilt or f-air to confirm into pretty much anything he wants. Even something as simple as down throw -> f-air can cause massive damaging combos. His neutral air is also great at getting out of tough scenarios due to it's size.

Norb's assists are a little bit more situational than Dag's but still are great tools. Log is great at edgeguarding and disrupting the opponent, especially the EX version. Side special works well as a tech chase tool, but it's best trait is the fact that you can switch out of it. This makes it a very useful tool offstage for high recovery.

Norbert's Up Special works like a Dolphin Slash, but it might be even better than that: slime cancelling on the ascent gives him insane momentum which helps with his recovery. He can also use it as a kill move if he plays up close to his opponent, or as a funny tech chase option. Fair -> Up Special should work on big bodies, but may be more dangerous to go for on small characters or floaties.

Norb's not immune to weakness though: He's a little bit heavier than Dag, which means he doesn't fall very gracefully, and is subject to being combo food. He also has a pretty exploitable recovery: he doesn't have a lot of horizontal options. Aside from the aforementioned side special trick, he can simply switch to Dag to make it painless, but if Dag is knocked out, he doesn't have a lot of options. Strong upair can marginally give him some airtime, but otherwise if he's too low, he's likely gone.

Bread n' Butters

  • SC. = Slime Cancel
Dag
  • Up tilt (Up light) can start -> Anything. Your imagination is the limit.
    • Up tilt -> Turnaround Up tilt -> Up air -> Up air
    • Up tilt -> Up throw
  • The Locus: Light Fair -> Light Fair -> Strong Nair -> Strong Dair. Timing on hitting the mallet is a little strict but otherwise this is a fairly standard Dag special. You can also trade the mallet for an Up Air Light or ignore the Strong Nair if you have enough momentum.
  • Up Air Light -> Up Air Strong is a general confirm around 70-80%. Higher than that it's a little bit tougher to hit.
Norb
  • Light Fair is Norb's main combo starter. You can also use Up Light and then Light Fair if it's easier for you.
  • Up Special -> SC. Strong Up Air.
  • Light Fair -> Light Fair -> Light Dair. Strong confirm offstage, easy to set the opponent up into a tough situation offstage or straight up kill them.
  • Down Throw -> Strong Up Air. Try at mid-high %s.




Techniques

  • Assist call during an attack is an essential Beaver tech. It's fairly simple to pull off: do pretty much any attack (except grab or throws) and summon an assist special at the same time or just after. The main difficulty comes with the timing, as depending on the move it can have a very tight window, but this is an extremely helpful tech to learn, particularly as Daggett.

Swap during assist is another essential tech. During an assist attack, you can use Swap (Down special) to change into the Beaver performing the assist. This is most commonly used as Norbert to use side special as a recovery move, as swapping back into Daggett allows for a lot more options off-stage.



Matchups

*This is a matchup chart that assumes the player uses both Beavers, seeing as that is usually considered the most optimal way to play the character.

+2 NASB2 RenStimpy Icon.png NASB2 Gertie Icon.png NASB2 Iroh Icon.png
+1 NASB2 Donatello Icon.png NASB2 ElTigre Icon.png NASB2 Zuko Icon.png NASB2 Reptar Icon.png NASB2 Gerald Icon.png NASB2 Krabs Icon.png NASB2 Ember Icon.png NASB2 Garfield Icon.png NASB2 Patrick Icon.png NASB2 Nigel Icon.png NASB2 April Icon.png NASB2 Plankton Icon.png NASB2 Azula Icon.png
0 NASB2 Sponge Icon.png NASB2 Squidward Icon.pngNASB2 Rocko Icon.png NASB2 Lucy Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Rocksteady Icon.png NASB2 Raphael Icon.png NASB2 Korra Icon.png
-1 NASB2 Jimmy Icon.png NASB2 Aang Icon.png NASB2 Danny Icon.png

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