Nickelodeon All-Star Brawl 2/Mecha Plankton: Difference between revisions

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== About ==
== About ==
The mini mastermind owner of the Chum Bucket, now with a mecha suit.
'''''The mini mastermind owner of the Chum Bucket, now with a mecha suit.'''''
 
Coming from the SpongeBob SquarePants series, Plankton is a power-hungry copepod who owns the Chum Bucket, a rivalling restaurant to the Krusty Krab. Despite his best efforts, Plankton finds his restaurant failing, partially because of how delicious the Krusty Krab's Krabby Patty is, and mostly because of his own food being awful to the point of inedible. As a result of this, Plankton resorts to attempting to steal the Krabby Patty's secret formula in hopes of running Mr. Krabs out of business, usually with different kinds of machines. Time and time again however, Plankton always fails, but always comes back with a new scheme. And now, with a modified mecha suit with his computer wife Karen by his side, Plankton is ready to cause all kinds of destruction!


== Playstyle ==
== Playstyle ==

Revision as of 09:58, 8 March 2025

About

The mini mastermind owner of the Chum Bucket, now with a mecha suit.

Coming from the SpongeBob SquarePants series, Plankton is a power-hungry copepod who owns the Chum Bucket, a rivalling restaurant to the Krusty Krab. Despite his best efforts, Plankton finds his restaurant failing, partially because of how delicious the Krusty Krab's Krabby Patty is, and mostly because of his own food being awful to the point of inedible. As a result of this, Plankton resorts to attempting to steal the Krabby Patty's secret formula in hopes of running Mr. Krabs out of business, usually with different kinds of machines. Time and time again however, Plankton always fails, but always comes back with a new scheme. And now, with a modified mecha suit with his computer wife Karen by his side, Plankton is ready to cause all kinds of destruction!

Playstyle

Plankton is a rare "zoner-grappler" archetype. He excels in wreaking havoc on-stage by spilling sauce everywhere, and then ending the stock with a devastating command grab. Plankton also has some of the biggest buttons in the game, and he can easily wall his opponents out with his devastating ledgetrapping.

If you like wreaking havoc wherever you go and being large and in charge, Plankton might be for you!

Metagame

Mecha-Plankton is ranked 10th out of 29 on the current tier list, in the A tier.

Plankton possesses a very explosive and polarizing mixture of zoner and grappler. Plankton is an absolute menace up close, with very damaging attacks in both the looming threat of his Side Special and his combo game. But that's not all: Plankton can also zone proficiently well, with Neutral Special and Down Special aiding him in keeping the opponent away if need be.

However, Plankton does have some notable flaws, mainly with his size: Plankton is a huge target, which makes him combo food for a majority of the cast. Plankton is also rather slow on the ground, though using Aerial Neutral Strong and wavedashing around can treat this flaw. However, Plankton's arguable biggest flaw is his predictability: because of how simple his gimmicks tend to be, he is a rather simple character to check, which means a proficient Plankton player must mix up options a lot in order to keep the opponent off-guard.

Plankton has historically been a very polarizing character in the metagame, with opinions fluctuating on if he's anywhere from top 10 to even bottom 10. In recent times, Plankton has been thought of far more positively, having achieved strong results online and offline.

NASB2 MechaPlanktonStock.png Mecha Plankton

NASB2 Plankton Costume00.png
Franchise

SpongeBob SquarePants

Home Stage

Chum Bucket

Weight

1.08

Fall Speed

1.2

Gravity

1.15

Run Speed

0.81

Air Speed

0.928


Strengths Weaknesses
  • Heavy. Plankton has some of the best longetivity of any character in the game due to his weight and recovery mixups.
  • Hits like a truck. Plankton can deal over 50% in a few small interactions if given the chance.
  • Zoning: Plankton can spill sauce all over the stage and even fling it at his opponents, dealing damage to them and making it easier for him to kill them off of a command grab. In addition, he also has several other projectiles at his disposal, a ridiculously big grab hitbox, and several ways of keeping you out of his way.
  • Grappling: Alongside his amazing projectiles, Plankton also has some of the most hard-hitting close-range options in the game, such as his devastating Side Special command grab, his amazing aerial options, and his grappling hook-esque Up Strong. Plankton can just as easily reel you in as fast as he can keep you out.
  • Ledgetrapping: Plankton is extremely dangerous on ledge. He has several ways to wall you out and prevent you from getting back on stage without ever having to get off of it.
  • Excellent character for beginners: Plankton is a great character to play if you are just learning how the game works.
  • Predictable: Plankton's gameplan can be rather linear, and if the opponent knows how to deal with his tricks, he will be quick work. Therefore, a Plankton player must always mix up their options in order to keep their opponent at bay.
  • Big: Perhaps ironically, Plankton is one of the tallest characters (if not the tallest) in the game. This means he is more susceptible to damaging combo routes than most other characters.
  • Slow-ish: Plankton's run speed is rather slow, so he will spend most of the match wavedashing to get around.
  • Not much wiggle room: Plankton is huge and can take up a lot of the stage fairly easily. This means that on smaller stages, he doesn't have much room to run or spill sauce, so you have to be careful on where you land or position yourself.

Moveset

Ground Light Attacks

Me? Aggressive?!
Light
NASB2 Plankton LightNeutral-MeAggressive.png
"HOW DARE YOU?!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton’s Mech lands two clubbing blows on the opponent before Karen assists her husband with a flurry of punches!


Bigger Boot
Forward+Light
NASB2 Plankton LightForward-BiggerBoot.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plankton kicks his opponents out of the way!


Hot-Headed Commands
Up+Light
NASB2 Plankton LightUp-HotHeadedCommands.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton gets so angry that he opens up the roof of his Mech suit to let off some steam which results in a mini explosion being let out!


Cossack Dance
Down+Light
NASB2 Plankton LightDown-CossackDance.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton shows off with kicks that pop the opponent up!
  • Each kick is tied to a button press. So the dance lasts as long as you keep tapping the button!


The Way of the Sauce
Light (Running)
NASB2 Plankton DashAttack-TheWayOfTheSauce.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plankton uses his sauce and the rockets under his feet to propel him forward, throwing himself into an opponent!
  • This move applies sauce to the ground.


Air Light Attacks

Combo #2 with Extra Chum
Light (Airborne)
NASB2 Plankton LightNeutralAir-Combo2WithExtraChum.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha-Plankton spins its arms around before uppercutting.


Super Plankton Hand Connon Strike
Forward+Light (Airborne)
NASB2 Plankton LightForwardAir-SuperPlanktonHandConnonStrike.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha-Plankton throws both fists forward with a punch.


King Neptunes Iron Fist
Back+Light (Airborne)
NASB2 Plankton LightBackAir-KingNeptunesIronFist.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha-Plankton turns around and slams his fist in the air.


Robojellycopper
Up+Light (Airborne)
NASB2 Plankton LightUpAir-Robojellycopper.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha-Plankton uses the propellers to briefly fly upward.
  • This move can only be used twice in the air.
  • If you use this move and then use Up Special, you will gain additional height.


Chum Drop
Down+Light (Airborne)
NASB2 Plankton LightDownAir-ChumDrop.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha-Plankton throws down a chumsicle.


Ground Strong Attacks

I Seeeee you!
Strong
NASB2 Plankton ChargeForward-ISeeeeeYou.png
"ZAP!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plankton uses his eye to blast the opponent with a giant laser!


The Chain Grab
Up+Strong
NASB2 Plankton ChargeUp-TheChainGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plankton’s head opens to reveal a large chain with a claw at the end of it! This claw grabs opponents and pulls them towards the opened mech as an explosion waits for them!
  • This attack can be angled with the control stick as it charges!


Chum Stomp
Down+Strong
NASB2 Plankton ChargeDown-ChumStomp.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plankton stomps on the ground!
  • The stomp sends out a shockwave that can travel across the stage and damage an opponent!


Air Strong Attacks

Super Plankton Punch
Strong (Airborne)
NASB2 Plankton ChargeForwardAir-SuperPlanktonPunch.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plankton uses the rocket boosters under his feet to send him flying forward with a giant fist!


Crossfire of Sauce
Up+Strong (Airborne)
NASB2 Plankton ChargeUpAir-CrossfireOfSauce.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plankton aims his sauce bottles to the sky as he shoots the sauce at an angle directly above him!
  • This move applies sauce.


Peek-a-boo! Laser
Down+Strong (Airborne)
NASB2 Plankton ChargeDownAir-Peek-A-BooLaser.png
"I win, I win, I win!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Mecha Plantkon hovers with his rocket boots while revealing two laser panels that spikes opponents into the ground!


Special Attacks

Alright! The Sauce
Special
NASB2 Plankton SpecialNeutral-AlrightTheSauce.png
"Extra ketchup, extra mustard, hold the mayo!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton shoots sauce at his opponents, progressively slowing them down. The attack can be angled up and down.
  • SLIME: Plankton shoots out a massive glob of doom that not only hits the opponent hard, but also applies both a burn effect AND sauce!


Chum Bucket Buster
Forward+Special
NASB2 Plankton SpecialForward-ChumBucketBuster.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton scoops his opponent, flies up into the air and slams them back down against the ground.
  • SLIME: Plankton’s grab now powers through attacks and does more damage!


Chum Bucket's Toxic Tuesday Special
Down+Special
NASB2 Plankton SpecialDown-ChumBucketsToxicTuesdaySpecial.png
"It's time for a jailbreak!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton throws a bucket of chum at his opponents that inflicts Poison. The bucket leaves a Poison cloud when it crashes against a surface.
  • SLIME: PLankton throws out three chum buckets in quick succession! Each bucket flies at a different height a horizontal distance.


99% Hot Gas / Shia-Kazing
Up+Special
NASB2 Plankton SpecialUp-99HotGas.png
"Well, this stinks"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • 99% Hot Gas: Plankton ascends in the air with the robot's rocket.
  • Shia-Kazing: Input again to clap and preform an explosive magic trick.
  • SLIME: The initial explosion from 99% Hot Gas now sends opponents upward to combo into Shia-Kazing!


Grab/Throws

Grab
Grab
NASB2 Plankton Grab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton uses a net cannon to trap his opponents!
  • This is also the longest reaching grab in the game!


Dash Grab
Grab (Running)
NASB2 Plankton DashGrab.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton runs forward while shooting his net cannon.


Grab Pummel
Light (Grabbing)
NASB2 Plankton Pummel.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton strikes the bagged opponent with his powerful fists!


Up Throw
Up (Grabbing)
NASB2 Plankton UpThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Karen throws the opponent up into the air as Plankton shoots them with a missile!


Forward Throw
Forward (Grabbing)
NASB2 Plankton ForwardThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton punches forward and sets fire to his opponent with a fiery fist o’ pain!
  • This move applies a burn effect.


Down Throw
Down (Grabbing)
NASB2 Plankton DownThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Karen throws the opponent to the ground!


Back Throw
Back (Grabbing)
NASB2 Plankton BackThrow.png
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton’s upper half of his mech turns around to send the opponent to the ground.
  • This throw can spike opponents a set distance if used at the edge of the stage.


Super

Super
Slime+Light
NASB2 Plankton Super.png
"The self-destruct coin slot has been activated"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton calls upon Karen to initiate the mech’s self-destruct feature causing a massive explosion!


Taunts

Taunt
Taunt
NASB2 Plankton TauntNeutral.png
"Don't get worked up again, Plankton"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton clenches his fist in anger!


Down Taunt
Down+Taunt
NASB2 Plankton TauntDown.png
"Victory, thy name is Plankton!"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Plankton shows off his evil laugh!


Up Taunt
Up+Taunt
NASB2 Plankton TauntUp.png
"Yes, that's my first name"
Damage Startup Active Frames Total Frames Safety
00% 0 0-0 0 -0
  • Karen pops out with her screen displaying Plankton’s first name, “Sheldon.”


Sauce Status Effect

Mecha Plankton has several attacks that can inflict the Sauce status effect, these attacks being Neutral Special, Slime/EX Neutral Special, and Charge Up Air.

In general, the Sauce status effect will slow down the opponent and set their DI multiplier to 0, meaning DI inputs will be ignored when they have the Sauce status effect on them. The more an opponent is hit with attacks that apply the Sauce status effect, the slower they become.

The Sauce status effect has six phases in total. When first reaching a phase, its lifetime timer will begin and any subsequent sauce hits will add a small amount of time to the timer. If an opponent is hit with enough sauce attacks, the status effect will progress to its next phase. When a phase's timer runs out, the previous phase will begin. If there is no previous phase, the Sauce status effect will end. Because of this, the status effect can last for a very long time if applied consistently.

NASB2 status-effect sauce.png
Sauce Status Effect Detailed Stats
Phase 1 Phase 2 Phase 3
The first phase an opponent enters when hit with a sauce attack.
  • Sauce Status Effect Lifetime: 500 frames or ~8.3 seconds.
  • Sauce Hits Until Phase Progression: 4
  • Air Acceleration Multiplier: 0.8999939 (~10% decrease)
  • Ground Acceleration Multiplier: 0.8999939 (~10% decrease)
  • Run Speed Multiplier: 0.8999939 (~10% decrease)
  • Air Speed Multiplier: 0.8999939 (~10% decrease)
  • Fall Speed Multiplier: 0.9499969 (~5% decrease)
  • DI Multiplier: 0
  • Sauce Status Effect Lifetime: 420 frames or 7 seconds.
  • Sauce Hits Until Phase Progression: 6
  • Air Acceleration Multiplier: 0.8699951 (~13% decrease)
  • Ground Acceleration Multiplier: 0.8699951 (~13% decrease)
  • Run Speed Multiplier: 0.8699951 (~13% decrease)
  • Air Speed Multiplier: 0.8699951 (~13% decrease)
  • Fall Speed Multiplier: 0.9099884 (~9% decrease)
  • DI Multiplier: 0
Phase 3 introduces a reduction to Walk Speed.
  • Sauce Status Effect Lifetime: 360 frames or 6 seconds.
  • Sauce Hits Until Phase Progression: 6
  • Air Acceleration Multiplier: 0.8299866 (~17% decrease)
  • Ground Acceleration Multiplier: 0.8299866 (~17% decrease)
  • Run Speed Multiplier: 0.8299866 (~17% decrease)
  • Air Speed Multiplier: 0.8299866 (~17% decrease)
  • Walk Speed Multiplier: 0.8299866 (~17% decrease)
  • Fall Speed Multiplier: 0.8699951 (~13% decrease)
  • DI Multiplier: 0
Phase 4 Phase 5 Phase 6
Phase 4 introduces an increase to Air Friction.
  • Sauce Status Effect Lifetime: 300 frames or 5 seconds.
  • Sauce Hits Until Phase Progression: 7
  • Air Acceleration Multiplier: 0.7999878 (~20% decrease)
  • Air Friction Multiplier: 1.049988 (~5% increase)
  • Ground Acceleration Multiplier: 0.7999878 (~20% decrease)
  • Run Speed Multiplier: 0.7999878 (~20% decrease)
  • Air Speed Multiplier: 0.7999878 (~20% decrease)
  • Walk Speed Multiplier: 0.7999878 (~20% decrease)
  • Fall Speed Multiplier: 0.7999878 (~20% decrease)
  • DI Multiplier: 0
  • Sauce Status Effect Lifetime: 200 frames or ~3.3 seconds.
  • Sauce Hits Until Phase Progression: 14
  • Air Acceleration Multiplier: 0.75 (25% decrease)
  • Air Friction Multiplier: 1.049988 (~5% increase)
  • Ground Acceleration Multiplier: 0.75 (25% decrease)
  • Run Speed Multiplier: 0.75 (25% decrease)
  • Air Speed Multiplier: 0.75 (25% decrease)
  • Walk Speed Multiplier: 0.75 (25% decrease)
  • Fall Speed Multiplier: 0.75 (25% decrease)
  • DI Multiplier: 0
Phase 6 introduces a reduction to Ground Friction. This is the final phase.
  • Sauce Status Effect Lifetime: 100 frames or ~1.7 seconds.
  • Sauce Hits Until Phase Progression: n/a
  • Air Acceleration Multiplier: 0.5 (50% decrease)
  • Air Friction Multiplier: 1.059998 (~6% increase)
  • Ground Acceleration Multiplier: 0.5 (50% decrease)
  • Ground Friction Multiplier: 0.5 (50% decrease)
  • Run Speed Multiplier: 0.5 (50% decrease)
  • Air Speed Multiplier: 0.5 (50% decrease)
  • Walk Speed Multiplier: 0.5 (50% decrease)
  • Fall Speed Multiplier: 0.5 (50% decrease)
  • DI Multiplier: 0




Strategy

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Techniques

Up Special Height Boost

You can cancel Light Up Air early from frames 42-51 into Up Special. By doing this, you will increase the height gained with Up Special. If you do not cancel Light Up Air in time and instead allow the move to end, Up Special will not gain any additional height. Using the height boost can make a huge difference in recovering from long distances.


Ground Canceled Charge Neutral Air

If you land on a platform on or the stage while you are propelling forward during Charge Neutral Air, you will cancel the move but retain your momentum, causing you to slide across the ground. However, hitting a shield before canceling your Charge Neutral Air will kill your momentum. Jumping shortly after the cancel will carry some of your momentum into the air.

You can perform this tech by either using an edge to land onto a surface, or by exhausting your fuel to negate the stalling effect and landing on a surface during the attack (much harder).


Edge Canceled Charge Neutral Air Example (with potential usages)

Edge Canceled Charge Neutral Air

Charge Neutral Air can be edge canceled by angling the move up before touching the edge of a stage. This will cancel the attack and allow Mecha Plankton to be fully actionable afterwards. Mecha Plankton must be at a specific height relative to the edge. If he's too high, he will fly past the edge. If he's too low, he will either ground cancel Charge Neutral Air, or become stuck against the edge.


Shock Wave Off Edge

If Mecha Plankton stands at a very specific distance behind an edge and uses Charge Down, the shock wave can fall off the edge. This can happen on platforms and on the stage. The distance you need to be from an edge is somewhat consistent with every stage and platform, but camera angles and stage terrain can make it harder to pinpoint where to stand to perform this tech consistently.


Slime Canceled Dash Attack Boost

If you slime cancel during dash attack at a specific timing, you will gain a burst of speed. Jumping soon after the slime cancel will give you a large speed boost that carries into the air.



Combos

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Matchups

+2
+1
0 NASB2 Sponge Icon.png NASB2 Patrick Icon.png NASB2 Squidward Icon.png NASB2 Plankton Icon.png NASB2 ElTigre Icon.png NASB2 Rocko Icon.png NASB2 Jimmy Icon.png NASB2 Lucy Icon.png NASB2 Beavers-Daggett Icon.png NASB2 Beavers-Norbert Icon.png NASB2 Garfield Icon.png NASB2 Aang Icon.png NASB2 Korra Icon.png NASB2 Azula Icon.png NASB2 Raphael Icon.png NASB2 Donatello Icon.png NASB2 April Icon.png NASB2 Danny Icon.png NASB2 Ember Icon.png NASB2 Gertie Icon.png NASB2 Gerald Icon.png NASB2 Nigel Icon.png NASB2 Zim Icon.png NASB2 Jenny Icon.png NASB2 Reptar Icon.png NASB2 RenStimpy Icon.png NASB2 Krabs Icon.png NASB2 Zuko Icon.png NASB2 Rocksteady Icon.png
1
2


Other Resources

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Videos

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Costumes


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