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* Squidward inhales air, then plays a note on his clarinet to send a projectile forward. The projectile changes depending on the amount of inhale time. | * Squidward inhales air, then plays a note on his clarinet to send a projectile forward. The projectile changes depending on the amount of inhale time. | ||
* | * EX: Instantly charges up the projectile to a whole note, along with going much faster. | ||
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* Squidward shows off one of his latest paintings! His opponent may be overwhelmed in different ways depending on which one he shows. | * Squidward shows off one of his latest paintings! His opponent may be overwhelmed in different ways depending on which one he shows. | ||
* | * EX: Increases the chances of getting a good painting. | ||
* Each painting has a different effect. The farmers painting does 21% with average knockback, the Seabear painting is a dud that deals 7% with extremely weak knockback, and Bold and Brash is the strongest dealing 30% with extremely strong knockback. | |||
}} | }} | ||
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* Squidward channels his anger to increase his power and speed for a set amount of time. | * Squidward channels his anger to increase his power and speed for a set amount of time. | ||
* | * EX: Takes less time to activate. | ||
* This buffs Squidward in several different ways, including velocity being increased by 25%, dealing 10% more knockback and dealing 25% more damage. | |||
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* Squidward tries to ride his bicycle, but it unfortunately explodes and sends him flying away. His fall can be angled in different directions. | * Squidward tries to ride his bicycle, but it unfortunately explodes and sends him flying away. His fall can be angled in different directions. | ||
* | * EX: Squidward flies further but slower after the explosion. | ||
}} | }} | ||
}}<br> | }}<br> |
Revision as of 12:30, 24 February 2025
About
This sourpuss octopus is always looking for inspiration.
Playstyle
Squidward is an oddball character with a ton of amazing tools. He has great damage output, tricky movement, and has some of the best edgeguarding tools in the game. He's a tricky character to learn well, but, much like the character himself, with mastery comes great power, as Squidward becomes one of the strongest air characters in the game.
If you like tricky movement and several strong and unpredictable tools, Squidward is the character for you!
Metagame
Squidward is ranked 5th out of 29 on the current tier list, in the S tier.
Squidward possesses one of the best punish games amongst the entire cast. His great aerial game combined with his powerful strongs make him a terrifying threat both on-stage and off-stage. His down special, "You're Annoying Me", only serves to make his punish game even more threatening. Squidward also has a very strong edgeguarding game, with his Light Down Air being very powerful and leads to an early grave. Squidward also as a great recovery, making edgeguarding him very challenging.
However, despite these great strengths, Squidward does have some flaws. His neutral game is below average, relative to most of the cast. This makes it so he has to get up close in order to get his brutal punishes. Squidward also struggles against characters with disjoints. Besides Forward Air, his tools can't realistically compete against some of the best disjoints.
While Squidward's strengths largely outweigh his weaknesses, some believe his weaknesses have yet to be fully countered, with some believing he is an overrated character. Nonetheless, his strong punish game continues to rectify him as a top-tier character amongst the metagame.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
- PLACEHOLDER
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Videos
PLACEHOLDER
Costumes