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== Metagame == | == Metagame == | ||
Ren and Stimpy are ranked 26th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the C tier. This is a | Ren and Stimpy are ranked 26th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the C tier. This is technically a minuscule drop from their 22nd out of 25 placement in the first [[Nickelodeon All-Star Brawl]], but they still maintain their bottom 4 placement. | ||
Ren & Stimpy's biggest strength are their huge hitboxes, largely pertaining to their aerials. Their strong attacks are no slouch, either, doing a significant amount of knockback each time one lands. These two strengths combined make them a very dangerous character offstage and on ledge, having huge, hard-hitting hitboxes to wall the opponent out from getting back on the stage. Finally, the duo are heavy, making them difficult to knock out in one fell swoop. | |||
However, with big power comes big flaws: Ren & Stimpy are a huge target. This is largely due to their large frame, but also because of their slow ground game. Because of this, they are almost always in the air, which makes them combo food if they get anti-aired. Their recovery is also exploitable, with Up Special being fairly slow on the ascent, and Side Special not giving any vertical height at all unless EX'd. | |||
The duo were previously seen much more positively as a high-tier character for most of the metagame. However, nerfs to their gravity in Patch 1.13 would drastically change opinions on the character, as they were now much easier to combo. While still a fairly common occurrence in friendlies, Ren & Stimpy are very rare to see at top level play in the present day, with most of their mains switching characters or being MIA entirely. | |||
Revision as of 00:16, 22 February 2025
About
The best of friends. Happy Happy, Joy Joy!
Playstyle
Ren & Stimpy are strong buttons: the character. Being an odd combination of floaty and heavy, R&S excel best keeping the opponent out and thwacking them with their massive hitboxes. They also have some of the best edgeguarding tools in the game in the form of Back Air and Down Strong, massive hitboxes that can be tough for even seasoned players to challenge.
Unlike their last outing, they have much better recovery tools this time too in the form of Side Special. They also have a useful counter in Down Special, which can charge up to release a deadly attack that will kill the opponent fairly early. Overall though, their floaty physics tend to be their biggest strength, as they can escape combos easier than most characters their size or weight.
If you enjoy hitting people with big moves, Ren & Stimpy are your odd duo!
Metagame
Ren and Stimpy are ranked 26th out of 29 on the current tier list, in the C tier. This is technically a minuscule drop from their 22nd out of 25 placement in the first Nickelodeon All-Star Brawl, but they still maintain their bottom 4 placement.
Ren & Stimpy's biggest strength are their huge hitboxes, largely pertaining to their aerials. Their strong attacks are no slouch, either, doing a significant amount of knockback each time one lands. These two strengths combined make them a very dangerous character offstage and on ledge, having huge, hard-hitting hitboxes to wall the opponent out from getting back on the stage. Finally, the duo are heavy, making them difficult to knock out in one fell swoop.
However, with big power comes big flaws: Ren & Stimpy are a huge target. This is largely due to their large frame, but also because of their slow ground game. Because of this, they are almost always in the air, which makes them combo food if they get anti-aired. Their recovery is also exploitable, with Up Special being fairly slow on the ascent, and Side Special not giving any vertical height at all unless EX'd.
The duo were previously seen much more positively as a high-tier character for most of the metagame. However, nerfs to their gravity in Patch 1.13 would drastically change opinions on the character, as they were now much easier to combo. While still a fairly common occurrence in friendlies, Ren & Stimpy are very rare to see at top level play in the present day, with most of their mains switching characters or being MIA entirely.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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Costumes