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== Metagame == | == Metagame == | ||
Reptar is ranked dead last at 29th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the D tier. This is a | Reptar is ranked dead last at 29th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the D tier. This is a sizable drop over his 19th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | ||
Reptar is a tanky, heavy character with a lot of tools at his disposal. His light aerials are good combo tools, and he can decently zone with his Neutral Special fireball. He can also check people on respawn with Down Special, being a floor hazard if they aren't careful. Reptar's heavy weight also makes him somewhat difficult to knock out by conventional means. Reptar also has several hard-hitting and damaging moves, fitting of his archetype, meaning he can rack up damage fairly quickly if the opponent is reckless. | |||
However, Reptar is saddled with a laundry list of weaknesses. He is the heaviest character in the game (tied with [[Nickelodeon All-Star Brawl 2/Rocksteady|Rocksteady]]) and one of the slowest, with a ''terrible'' initial dash. On top of this, though, he is also a fast faller. This means he is perhaps the easiest character in the game to combo, with little options to prevent him from this fate aside from not losing neutral. Reptar also has one of the worst, if not the worst, recoveries in the game, with a very slow vertical hop that sends him crashing down, making him very easy to spike or gimp. Finally, Reptar's flame moves are tied to a meter, which means he has to be aware of his resources at all times. Due to these weaknesses, Reptar has an awful matchup spread, with some matchups rendering him borderline unviable (such as [[Nickelodeon All-Star Brawl 2/Azula|Azula]] and [[Nickelodeon All-Star Brawl 2/Danny_Phantom|Danny]]). | |||
At launch, Reptar was a top-tier character due to his ease of use, his oppressive combo game, and his high damage output. However, subsequent patches would drastically tone down these traits, rendering Reptar a much less favorable character in the metagame, being considered the worst character in the game in the present day. Despite this, however, the character has still seen respectable results in spite of his flaws. | |||
Revision as of 23:59, 21 February 2025
About
Reptar growl! Reptar stomp! Reptar smash!
Playstyle
Reptar is your classic heavy platform fighter character. Big, strong, and hits like a truck...at the expense of being combo food. While he is by no means the fastest character in the game, Reptar's tools, such as his Neutral Special fireball, his Down Special, and his ranged aerials, allow him to go toe-to-toe with most of the cast.
If hitting big buttons is your way to play, Reptar is for you!
Metagame
Reptar is ranked dead last at 29th out of 29 on the current tier list, in the D tier. This is a sizable drop over his 19th out of 25 placement in the first Nickelodeon All-Star Brawl.
Reptar is a tanky, heavy character with a lot of tools at his disposal. His light aerials are good combo tools, and he can decently zone with his Neutral Special fireball. He can also check people on respawn with Down Special, being a floor hazard if they aren't careful. Reptar's heavy weight also makes him somewhat difficult to knock out by conventional means. Reptar also has several hard-hitting and damaging moves, fitting of his archetype, meaning he can rack up damage fairly quickly if the opponent is reckless.
However, Reptar is saddled with a laundry list of weaknesses. He is the heaviest character in the game (tied with Rocksteady) and one of the slowest, with a terrible initial dash. On top of this, though, he is also a fast faller. This means he is perhaps the easiest character in the game to combo, with little options to prevent him from this fate aside from not losing neutral. Reptar also has one of the worst, if not the worst, recoveries in the game, with a very slow vertical hop that sends him crashing down, making him very easy to spike or gimp. Finally, Reptar's flame moves are tied to a meter, which means he has to be aware of his resources at all times. Due to these weaknesses, Reptar has an awful matchup spread, with some matchups rendering him borderline unviable (such as Azula and Danny).
At launch, Reptar was a top-tier character due to his ease of use, his oppressive combo game, and his high damage output. However, subsequent patches would drastically tone down these traits, rendering Reptar a much less favorable character in the metagame, being considered the worst character in the game in the present day. Despite this, however, the character has still seen respectable results in spite of his flaws.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
|
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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Costumes