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Aang is ranked 6th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the S tier. This is a slight improvement over his 9th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | Aang is ranked 6th out of 29 on the current [[Nickelodeon All-Star Brawl 2/FAQ|tier list]], in the S tier. This is a slight improvement over his 9th out of 25 placement in the first [[Nickelodeon All-Star Brawl]]. | ||
Aang possesses some of the best air mobility out of the entire cast, being able to maneuver around the stage in the air at ease. This allows him to excel in both his combo game and his edgeguarding, being able to carry most characters to the blastzone in a matter of one neutral win. The ground is also not a huge problem for Aang, as his down special allows him to wheel around fairly casually, being able to jump when it's time to strike. | |||
Aang is not without weaknesses, however. Being an Airbender, he's a lightweight, which means he can't be too reckless. Aang also tends to have a problem with disjoints, tending to lose trades to more ranged attacks than his own. | |||
Previously, Aang was a very dominant character in the metagame, with dedicated players consistently getting top placements online and offline. However, despite still being viewed positively in the current metagame, Aang is a surprisingly unpopular character in tournament play, with many of his dedicated players leaving or otherwise sticking to friendlies. As such, he is rare if ever seen in a tournament setting in the present day. In spite of this, he is still viewed very favorably at all levels of play, with many even believing there is more to him than meets the eye. | |||
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Revision as of 21:27, 21 February 2025
About
The last Airbender and the Avatar, charged with keeping balance in the Four Nations.
Playstyle
As the last Airbender himself, it should be no surprise that Aang's biggest strength is his air game. He's a very floaty all-rounder who excels in movement and edgeguarding.
If you like flying around the stage and being a menace in the air, Aang is for you!
Metagame
Aang is ranked 6th out of 29 on the current tier list, in the S tier. This is a slight improvement over his 9th out of 25 placement in the first Nickelodeon All-Star Brawl.
Aang possesses some of the best air mobility out of the entire cast, being able to maneuver around the stage in the air at ease. This allows him to excel in both his combo game and his edgeguarding, being able to carry most characters to the blastzone in a matter of one neutral win. The ground is also not a huge problem for Aang, as his down special allows him to wheel around fairly casually, being able to jump when it's time to strike.
Aang is not without weaknesses, however. Being an Airbender, he's a lightweight, which means he can't be too reckless. Aang also tends to have a problem with disjoints, tending to lose trades to more ranged attacks than his own.
Previously, Aang was a very dominant character in the metagame, with dedicated players consistently getting top placements online and offline. However, despite still being viewed positively in the current metagame, Aang is a surprisingly unpopular character in tournament play, with many of his dedicated players leaving or otherwise sticking to friendlies. As such, he is rare if ever seen in a tournament setting in the present day. In spite of this, he is still viewed very favorably at all levels of play, with many even believing there is more to him than meets the eye.
Strengths | Weaknesses |
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Moveset
Ground Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Light Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Ground Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Air Strong Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Special Attacks
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Grab/Throws
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Super
Damage | Startup | Active Frames | Total Frames | Safety | |
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00% | 0 | 0-0 | 0 | -0 | |
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Taunts
Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Damage | Startup | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
00% | 0 | 0-0 | 0 | -0 | |
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Strategy
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Techniques
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Combos
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Matchups
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Other Resources
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Videos
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