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Also shortened to just Burst. Immediately cancels all knockback taken and produces a small hitbox around your character, usually used to hold onto a stock or get out of combos. | Also shortened to just Burst. Immediately cancels all knockback taken and produces a small hitbox around your character, usually used to hold onto a stock or get out of combos. | ||
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== General Fighting Game Terminology == | == General Fighting Game Terminology == | ||
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== Tournaments == | == Tournaments == |
Revision as of 04:54, 21 February 2025
NASB2 Game/Series Specific Terminology
Slime
Nickelodeon All-Star Brawl 2's core mechanic, which is a meter that fills up as you hit your opponent and get hit.
Slime/EX Strongs
Using one bar of Slime to enhance your Charge Attack, which adds a slight bit of extra damage to the attack.
Slime/EX Specials
Using one bar of Slime to enhance your Special Move, which gives it a different effect of some kind that varies depending on the character.
Slime Cancel
Using one bar of Slime to cancel your current attack and let you follow up immediately.
Slime Dash
Using one bar of Slime to turn your Air Dodge into an air dash, letting you instantly act out of it with an attack.
Slime Blocking
Holding Slime while Shielding to eliminates being pushed by attacks.
Slime Burst
Also shortened to just Burst. Immediately cancels all knockback taken and produces a small hitbox around your character, usually used to hold onto a stock or get out of combos.
General Fighting Game Terminology
Active Frames
Duration of time measured in frames that the attack has a hitbox.
Angle
The angle measured in clockwise degrees which the defending character will travel along when the attack connects.
Damage
Base amount of damage done by the attack on hit. Measured in percentage.
DI
Directional influence, used to escape combos and survive for longer. DI is digital in Nick Brawl rather than analog like in most platform fighters.
DI Angle
The angle measured in degrees at which the defending character can manipulate their trajectory after being hit with an attack.
Double KO
When the attacker causes both the defender and themselves to KO at the same time, either intentionally or accidentally.
Down B/Neutral B/Up B
Specials. This is a carryover from other platform fighters, notably Super Smash Bros., where special moves are usually attributed to the B button. In Nick Brawl, the special button is mapped to X by default on most control schemes.
Frame advantage
Time difference measured in frames that the attacker must wait before being able to act relative to the opponent. If the number is positive the attacker can act first, if negative the defender can act first. Frame advantage will generally be provided for when the attack hits or is blocked.
Gimp
The action of KOing a recovering opponent by interrupting their recovery.
Jab
A character’s grounded neutral light attack.
Knockback
The distance the defending character will move when the attack connects on hit or block.
Mid
A neutral or forward move.
Punish
Attacking the opponent when they are vulnerable. Attacking the opponent when they leave themselves vulnerable after an attack is called a whiff punish.
Recovery
Attempting to get back to the stage by jumping, using a special move (most commonly up-special) or other means to avoid getting KO'd.
Recovery Frames
Duration of time measured in frames that the character must wait before performing another action, after the active frames have ended in the duration of the move.
Shield
Carryover name for blocking. This name may be confusing as blocking is wildly different from shielding in other platform fighters, but it is still used in some places by the competitive community.
Smashes/Smash Attacks
Strong attacks. Carryover from the Smash Bros. series.
Startup Frames
Duration of time measured in frames from when the attack begins until the first hitbox appears. In this context Startup is defined as the duration of the startup plus one active frame.
Tilts
Grounded light attacks.
Zero-to-death/ZTD/0TD
A combo that starts on an opponent at 0% damage, and ends with the eventual KO of the character being comboed.
Character Specific
SpongeBob
Sponge/SB: Common nicknames for SpongeBob within the competitive community.
Fishbowl/Bowl: Common nicknames for SpongeBob's Side Special.
Freaky Bob: Occasional somewhat odd nickname for SpongeBob's Down Strong, given due to the move's deceptive active frames and spammability thanks to its strong frame data.
Patrick
Hug: Shorthand name for Patrick's Side Special.
Patshots: Somewhat profane nickname given to Patrick's Up Special, usually used when it's done multiple times in a row.
Squidward
Note: Common nickname for Squidward's Neutral Special.
Painting: Common nickname for Squidward's Side Special.
Farmer/Seabear/Bold and Brash: Common nicknames for all three of Squidward's paintings.
Bike: Common nickname for Squidward's Up Special.
Rage: Common nickname for Squidward's install, which he gets from his Down Special.
Pivot Pizza: The name of a tech for Squidward that involves turning around while running to extend the range of Neutral Strong.
Janky Hitbox: A meme nickname given to Squidward's Light Forward. Based on a popular image where Squidward does a kick similar to the one in his Light Forward.
Plankton
Sauce: Plankton's core mechanic, which slows opponents down and restricts their DI. Also sometimes referred to as Chum.
Plankbuster/Plankton Buster/Buster: Shorthand nickname for Chum Bucket Buster, Plankton's side special. Sometimes also referred to as Potbuster due to it's similarity to Potemkin Buster.
Mr. Krabs
Level 1/2/3: The nicknames given to Mr. Krabs' three money levels which also change colors based on the level. Level 1 is green, Level 2 is blue and Level 3 is red.
Dime: Common nickname for Mr. Krabs' down special when his money meter is completely full.
Angry Beavers
Happy New Year/New Year: Daggett's neutral special assist.
Mashed Potatoes/Potatoes: Daggett's side special assist.
Log: Norbert's neutral special assist. Not to be confused with Ren & Stimpy's neutral special.
Swap: Down special.
Aang
PLACEHOLDER
PLACEHOLDER
Korra
PLACEHOLDER
PLACEHOLDER
Lucy
Normal/Vampire/Ghost Mode: Lucy's three modes, which can be switched between by pressing Down Special.
Coffin: Common nickname for Lucy's Side Special when she is in Vampire mode, can also sometimes be used to refer to her Down Strong.
Donatello
Donnie/Don: Common nicknames for Donatello.
Grenade/Ball: Donatello's Neutral Special projectile.
Raphael
Raph: Common nickname for Raphael.
PLACEHOLDER
April O'Neil
PLACEHOLDER
PLACEHOLDER
Ren & Stimpy
Rimpy/RnS: Shortened name for Ren & Stimpy
PLACEHOLDER
PLACEHOLDER
Zim
PLACEHOLDER
PLACEHOLDER
Reptar
PLACEHOLDER
PLACEHOLDER
Nigel Thornberry
Snap/Flick : Nigel's Down Special. Occasionally also referred to as Rest.
Danny Phantom
PLACEHOLDER
PLACEHOLDER
Garfield
Garf: Common nickname for Garfield within the competitive community.
PLACEHOLDER
PLACEHOLDER
Jenny
PLACEHOLDER
PLACEHOLDER
Jimmy Neutron
PLACEHOLDER
PLACEHOLDER
Rocko
Dog/The Dog: Literal nickname for Spunky, often used when the player doesn't know his actual name.
Tournaments
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
Other Community Terminology
Nick Brawl Grinders/Grinderscord/Grinders
The competitive community hub. Often where you will hear the latest news on the competitive community and the game in general.
Zim Up
Hyping up or being in strong support of a Zim player, or just the character himself. Still sees frequent use today whenever Zim is discussed or on screen.
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER