The mini mastermind owner of the Chum Bucket, now with a mecha suit.
Playstyle
Plankton is a rare "zoner-grappler" archetype. He excels in wreaking havoc on-stage by spilling sauce everywhere, and then ending the stock with a devastating command grab. Plankton also has some of the biggest buttons in the game, and he can easily wall his opponents out with his devastating ledgetrapping.
If you like wreaking havoc wherever you go and being large and in charge, Plankton might be for you!
Heavy. Plankton has some of the best longetivity of any character in the game due to his weight and recovery mixups.
Hits like a truck. Plankton can deal over 50% in a few small interactions if given the chance.
Zoning: Plankton can spill sauce all over the stage and even fling it at his opponents, dealing damage to them and making it easier for him to kill them off of a command grab. In addition, he also has several other projectiles at his disposal, a ridiculously big grab hitbox, and several ways of keeping you out of his way.
Grappling: Alongside his amazing projectiles, Plankton also has some of the most hard-hitting close-range options in the game, such as his devastating Side Special command grab, his amazing aerial options, and his grappling hook-esque Up Strong. Plankton can just as easily reel you in as fast as he can keep you out.
Ledgetrapping: Plankton is extremely dangerous on ledge. He has several ways to wall you out and prevent you from getting back on stage without ever having to get off of it.
Excellent character for beginners: Plankton is a great character to play if you are just learning how the game works.
Predictable: Plankton's gameplan can be rather linear, and if the opponent knows how to deal with his tricks, he will be quick work. Therefore, a Plankton player must always mix up their options in order to keep their opponent at bay.
Big: Perhaps ironically, Plankton is one of the tallest characters (if not the tallest) in the game. This means he is more susceptible to damaging combo routes than most other characters.
Slow-ish: Plankton's run speed is rather slow, so he will spend most of the match wavedashing to get around.
Not much wiggle room: Plankton is huge and can take up a lot of the stage fairly easily. This means that on smaller stages, he doesn't have much room to run or spill sauce, so you have to be careful on where you land or position yourself.
Moveset
Ground Light Attacks
Me? Aggressive?! Light
"HOW DARE YOU?!"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Bigger Boot Forward+Light
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Hot-Headed Commands Up+Light
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Cossack Dance Down+Light
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
The Way of the Sauce Light (Running)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Air Light Attacks
Combo #2 with Extra Chum Light (Airborne)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Super Plankton Hand Connon Strike Forward+Light (Airborne)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
King Neptunes Iron Fist Back+Light (Airborne)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Robojellycopper Up+Light (Airborne)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Chum Drop Down+Light (Airborne)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Ground Strong Attacks
I Seeeee you! Strong
"ZAP!"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Mecha Plankton uses his eye to blast the opponent with a giant laser!
The Chain Grab Up+Strong
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Mecha Plankton’s head opens to reveal a large chain with a claw at the end of it! This claw grabs opponents and pulls them towards the opened mech as an explosion waits for them!
This attack can be angled with the control stick as it charges!
Chum Stomp Down+Strong
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Mecha Plankton stomps on the ground!
The stomp sends out a shockwave that can travel across the stage and damage an opponent!
Air Strong Attacks
Super Plankton Punch Strong (Airborne)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Crossfire of Sauce Up+Strong (Airborne)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Peek-a-boo! Laser Down+Strong (Airborne)
"I win, I win, I win!"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
DESCRIPTION PLACEHOLDER
DESCRIPTION PLACEHOLDER
Special Attacks
Alright! The Sauce Special
"Extra ketchup, extra mustard, hold the mayo!"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton shoots sauce at his opponents, progressively slowing them down. The attack can be angled up and down.
SLIME: Plankton shoots out a massive glob of doom that not only hits the opponent hard, but also applies both a burn effect AND sauce!
Chum Bucket Buster Forward+Special
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton scoops his opponent, flies up into the air and slams them back down against the ground.
SLIME: Plankton’s grab now powers through attacks and does more damage!
Chum Bucket's Toxic Tuesday Special Down+Special
"It's time for a jailbreak!"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton throws a bucket of chum at his opponents that inflicts Poison. The bucket leaves a Poison cloud when it crashes against a surface.
SLIME: PLankton throws out three chum buckets in quick succession! Each bucket flies at a different height a horizontal distance.
99% Hot Gas / Shia-Kazing Up+Special
"Well, this stinks"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
99% Hot Gas: Plankton ascends in the air with the robot's rocket.
Shia-Kazing: Input again to clap and preform an explosive magic trick.
SLIME: The initial explosion from 99% Hot Gas now sends opponents upward to combo into Shia-Kazing!
Grab/Throws
Grab Grab
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton uses a net cannon to trap his opponents!
This is also the longest reaching grab in the game!
Dash Grab Grab (Running)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton runs forward while shooting his net cannon.
Grab Pummel Light (Grabbing)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton strikes the bagged opponent with his powerful fists!
Up Throw Up (Grabbing)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Karen throws the opponent up into the air as Plankton shoots them with a missile!
Forward Throw Forward (Grabbing)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton punches forward and sets fire to his opponent!
This move applies a burn effect.
Down Throw Down (Grabbing)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Karen throws the opponent to the ground!
Back Throw Back (Grabbing)
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton’s upper half of his mech turns around to send the opponent to the ground.
This throw can spike opponents a set distance if used at the edge of the stage.
Super
Super Slime+Light
"The self-destruct coin slot has been activated"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton calls upon Karen to initiate the mech’s self-destruct feature causing a massive explosion!
Taunts
Taunt Taunt
"Don't get worked up again, Plankton"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton clenches his fist in anger!
Down Taunt Down+Taunt
"Victory, thy name is Plankton!"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Plankton shows off his evil laugh!
Up Taunt Up+Taunt
"Yes, that's my first name"
Damage
Startup
Active Frames
Total Frames
Safety
00%
0
0-0
0
-0
Karen pops out with her screen displaying Plankton’s first name, “Sheldon.”
Sauce Status Effect
Mecha Plankton has several attacks that can inflict the Sauce status effect, these attacks being Neutral Special, Slime/EX Neutral Special, and Charge Up Air.
In general, the Sauce status effect will slow down the opponent and set their DI multiplier to 0, meaning DI inputs will be ignored when they have the Sauce status effect on them. The more an opponent is hit with attacks that apply the Sauce status effect, the slower they become.
The Sauce status effect has six phases in total. When first reaching a phase, its lifetime timer will begin and any subsequent sauce hits will add a small amount of time to the timer. If an opponent is hit with enough sauce attacks, the status effect will progress to its next phase. When a phase's timer runs out, the previous phase will begin. If there is no previous phase, the Sauce status effect will end. Because of this, the status effect can last for a very long time if applied consistently.
Sauce Status Effect Detailed Stats
Phase 1
Phase 2
Phase 3
The first phase an opponent enters when hit with a sauce attack.
Sauce Status Effect Lifetime: 500 frames or ~8.3 seconds.
Sauce Hits Until Phase Progression: 4
Air Acceleration Multiplier: 0.8999939 (~10% decrease)
You can cancel Light Up Air early from frames 42-51 into Up Special. By doing this, you will increase the height gained with Up Special. If you do not cancel Light Up Air in time and instead allow the move to end, Up Special will not gain any additional height. Using the height boost can make a huge difference in recovering from long distances.
Ground Canceled Charge Neutral Air Example
Ground Canceled Charge Neutral Air
If you land on a platform on or the stage while you are propelling forward during Charge Neutral Air, you will cancel the move but retain your momentum, causing you to slide across the ground. However, hitting a shield before canceling your Charge Neutral Air will kill your momentum. Jumping shortly after the cancel will carry some of your momentum into the air.
You can perform this tech by either using an edge to land onto a surface, or by exhausting your fuel to negate the stalling effect and landing on a surface during the attack (much harder).
Edge Canceled Charge Neutral Air Example (with potential usages)
Edge Canceled Charge Neutral Air
Charge Neutral Air can be edge canceled by angling the move up before touching the edge of a stage. This will cancel the attack and allow Mecha Plankton to be fully actionable afterwards. Mecha Plankton must be at a specific height relative to the edge. If he's too high, he will fly past the edge. If he's too low, he will either ground cancel Charge Neutral Air, or become stuck against the edge.
Shock Wave Off Edge Example
Shock Wave Off Edge
If Mecha Plankton stands at a very specific distance behind an edge and uses Charge Down, the shock wave can fall off the edge. This can happen on platforms and on the stage. The distance you need to be from an edge is somewhat consistent with every stage and platform, but camera angles and stage terrain can make it harder to pinpoint where to stand to perform this tech consistently.
Slime Canceled Dash Attack Boost Example
Slime Canceled Dash Attack Boost
If you slime cancel during dash attack at a specific timing, you will gain a burst of speed. Jumping soon after the slime cancel will give you a large speed boost that carries into the air.
Combos
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
Matchups
+2
+1
0
1
2
Other Resources
PLACEHOLDER
PLACEHOLDER
PLACEHOLDER
Videos
PLACEHOLDER
Costumes
Plankton's Default outfit. The design for the mech is taken from the film SpongeBob SquarePants: Sponge Out of Water.
A skin resembling the decoy Plankton, also from Sponge Out of Water.
A dark green skin with angry teeth. This is a reference to the game SpongeBob SquarePants: Plankton's Robotic Revenge, where Plankton pilots a similar mech.
A purple outfit resembling the mech controlled by Plankton's hillbilly cousin, Clem, also from Plankton's Robotic Revenge. (unlocked by having the Ultimate edition of NASB 2).
Mind controlled Plankton (unlocked by defeating Plankton twice in campaign mode).
Plankton's Ghost Clone (unlocked by defeating Plankton thrice in campaign mode).